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|[[File:Icon shield extender.png]] | |[[File:Icon shield extender.png]] | ||
|'''Shield extenders''' increase ships shield HP by a flat number. The drawback is increased signature radius that makes the ship easier to hit. Oversized modules are often used. For example medium shield extender on a frigate. | |'''Shield extenders''' increase ships shield HP by a flat number. The drawback is increased signature radius that makes the ship easier to hit. Oversized modules are often used. For example medium shield extender on a frigate. | ||
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|[[File:Icon thermal amplifier.png]] | |[[File:Icon thermal amplifier.png]] | ||
|'''Shield resistance amplifiers''' are passive modules that increase ship's shield resists. Easier to fit than active hardeners and do not need any capacitor. Considerably lower resist bonus compared to active hardeners. The resist bonus increases with apropriate shield compnsation skill. There is no resistance amplifier that increases all resist types like there is for armor. | |'''Shield resistance amplifiers''' are passive modules that increase ship's shield resists. Easier to fit than active hardeners and do not need any capacitor. Considerably lower resist bonus compared to active hardeners. The resist bonus increases with apropriate shield compnsation skill. There is no resistance amplifier that increases all resist types like there is for armor. | ||
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|[[File:Icon module damage control.png]] | |||
|'''Damage control''' is a passive module that increases ship's shield, armor and hull resists. This module is not stacking penalized with most other resist modules. Only the reactive armor hardener is stacking penalized with damage control. | |||
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