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→Resists: How resist penalties apply |
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====Negative resists==== | ====Negative resists==== | ||
Certain effects will apply negative resists to a ship. These include [[incursion]] effects, [[Abyssal Deadspace]] effects and phenomena generators. The way these are applied may seem confusing but they are simpler than they seem. The math is idea is exactly same as with normal resists explained above. | Certain effects will apply negative resists to a ship. These include [[incursion]] effects, [[Abyssal Deadspace]] effects and [[phenomena generators]]. The way these are applied may seem confusing but they are simpler than they seem. The math is idea is exactly same as with normal resists explained above. | ||
A 50% resist penalty means that your ship will take 50% more damage. | A 50% resist penalty means that your ship will take 50% more damage. | ||