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Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.


The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. A repository of Newbie Doctrine ships is conveniently located near the [[Low-Sec Campus]], in the system where many EVE University fleets are formed. Ships are posted as free corporate contracts. Contracts can be found by navigating in the Neocom: E in top-left corner of screen > Business > Contracts > Start Page > Auction and Item Exchange. If you have not yet subscribed to EVE Online and thus cannot accept contracts, ask another member of EVE University to accept the contract and trade the ship to you in a station.
The best way to learn PvP is by trying it! Let's die gloriously together!


The best way to learn PvP is by trying it! Let's die gloriously together!


{{quote|1=If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! -- [https://forum.eveuniversity.org/viewtopic.php?f=186&t=93944 Winter Alabel]}}
{{quote|1=If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! -- [https://forum.eveuniversity.org/viewtopic.php?f=186&t=93944 Winter Alabel]}}
You are encouraged to discuss improvements to the Newbie Doctrine on the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=94611| E-UNI forum thread]. Fittings should be accessible to pilots with [[Starting_Skills|starting skills]]. Please do not edit the fittings on this page without permission from [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=59621 Julian Celador].


The Newbie Doctrine is made possible by the generosity of Unistas. Learn how you can [https://forum.eveuniversity.org/viewtopic.php?f=31&t=94611 help new players experience PvP!] The records of the Newbie Doctrine program are public and can be viewed [https://bit.ly/NDocLedger here].
 
You are encouraged to discuss improvements to the Newbie Doctrine on the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=94611| E-UNI forum thread]. Fittings should be accessible to pilots with [[Starting_Skills|starting skills]].  


== Pre-Fleet Checklist ==
== Pre-Fleet Checklist ==
{{main|The Rookie's Guide To Fleet Ops}}
{{main|The Rookie's Guide To Fleet Ops}}
#'''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets_101|Fleets 101]] course, typically held at least once a month.<br><br>  
#'''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets_101|Fleets 101]] course, typically held at least once a month.<br><br>  
#'''Join the Fleet's Mumble Channel''' <br>Fleet Commanders use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
#'''Join the Fleet's Mumble Channel''' <br>Fleet Commanders (FCs) use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
#'''Prepare to be Podded''' <br>If you have [[Implants|implants]], either make sure you can afford to lose them or get into a [[Jump Clones|jump clone]]. While you should always be [[How to save your Pod|prepared to be podded]], this should rarely occur in [[System_Security#High_Security|high-sec]] or [[System_Security#Low_Security|low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[Overview|overview]].<br><br>  
#'''Prepare to be Podded''' <br>If you have [[Implants|implants]], either make sure you can afford to lose them or get into a [[Jump Clones|jump clone]]. While you should always be [[How to save your Pod|prepared to be podded]], this should rarely occur in [[System_Security#High_Security|high-sec]] or [[System_Security#Low_Security|low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[Overview|overview]].<br><br>  
#'''Choose Your Role'''<br>The primary roles in a fleet are:
#'''Choose Your Role'''<br>The primary roles in a fleet are:
##[[Newbie_Doctrine#Tackle|Tackle]] - <i>New pilots can fly tackling ships without any skill training!</i>
##[[Newbie_Doctrine#Tackle|Tackle]] - <i>New pilots can fly tackling ships without any additional skill training!</i>
##[[Newbie_Doctrine#EWAR|Electronic Warfare (EWAR)]]
##[[Newbie_Doctrine#EWAR|Electronic WARfare (EWAR)]]
##Damage Dealer (DD)
##Damage Dealer (DD)
##Logistics (logi)<br><br>  
##Logistics (Logi - healer ships)<br><br>>> The FC will typically dictate what DD and Logi ships are going to be used, and will sometimes also dictate the type of EWAR boats.  Having all pilots fly in the same ships is known as a Doctrine, and allows the FC to better understand the strengths and weaknesses of the fleet, which allows for easier target selection with more favorable odds.<br><br>
#'''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.<br><br>  
#'''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.<br><br>  
#'''Load Your Ship'''<br>Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.<br><br>  
#'''Load Your Ship'''<br>Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.<br><br>  
#'''Insure Your Ship'''<br>Ships should (almost) always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
#'''Insure Your Ship'''<br>T1 Ships should always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
#'''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[Directional_Scanner_Guide|D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>
#'''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[Directional_Scanner_Guide|D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>