Difference between revisions of "Archive:Missioning in Solitude"
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Revision as of 05:36, 6 July 2018
There are a number of good security mission corps in Solitude, including Federation Customs, Federal Intelligence Office, Federation Navy, and Poteque Pharmaceuticals. While there also are a number of other stations, agents, and offices (as found at Agent Range Finder); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time, E-Uni members may even organize Spider and/or Locust fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.
Agents
Federation Customs
- L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents
- L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent (4 jump missions into lowsec have been seen)
- L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents (Manufacturing/Refining Facility)
- L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent
Federal Intelligence Office
- L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent
- L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)
- L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents
- L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent
- L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent (Regional Trade Hub)
- L4-0.4 Pertnineere VI - Federal Intelligence Office Logistic Support (Low Security!) (4 jumps from Octanneve) == 1 Security Agent
- L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 1 Security Agents
- L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents
- L2-0.3 - Aeter VI - Moon 23 - Federation Navy Testing Facilities == 1 Security Agent
- L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent
- L4-0.4 - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent
Material Acquisition
- L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
- L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent
- L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent
- L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
- L4-0.2 - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents
Ducia Foundry (Amarr)
- L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent
Poteque Pharmaceuticals
- L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent
Impetus
- L2-0.7- Maire V - Moon 2 - Impetus Development Studio == 1 Security Agent
Obviously this isn't a level 4 agent. But a good possibility to gain standings for the Gallente epic arc.
Mission fleet fits
Any player is encouraged to create events. To make it easier for new players to start mission fleets some mission fleet concepts.
Low SP Vexor fleet
The following low SP fits are created in a way that player who just completed the BLAP skillplan can fly them. Vexors are chosen because of the high sustained DPS with selectable damage type. You need two logi for the fleet and as much DPS as possible - additional logi should never be needed.
If you have more than ten pilots, it's recommended that you split the fleet because mission payout sharing is limited to 10 pilots. Further, there is a saturation effect to mission running time.
DPS
The idea is to have fits that you can fly with only BLAP trained. The fits have two drone damage amplifiers fitted which gives them significantly more DPS than the PvP BLAP Vexor, this is possible due to the fit having two hardeners. These hardeners should be adjusted to the incoming damage and the drones to the best damage to deal. For those check the mission descriptions or NPC damage types. The fits below contain all needed drone loads, but you will have to add the other hardener to the cargo by hand to the cargo (the fitting template doesn't support them). The same applies to MTUs - you should bring MTUs along to both collect the loot and to have the wrecks close together to make salvaging easier.
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
10MN Monopropellant Enduring Afterburner
Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
X5 Enduring Stasis Webifier
Drone Navigation Computer I
Shadow Serpentis Armor Thermal Hardener
AE-K Compact Drone Damage Amplifier
800mm Rolled Tungsten Compact Plates
AE-K Compact Drone Damage Amplifier
Shadow Serpentis Armor Kinetic Hardener
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Caldari Navy Hornet x6
Caldari Navy Vespa x2
Caldari Navy Wasp x2
Imperial Navy Acolyte x6
Imperial Navy Infiltrator x2
Imperial Navy Praetor x2
Republic Fleet Warrior x6
Republic Fleet Valkyrie x2
Republic Fleet Berserker x2
Tracking Speed Script x1
Antimatter Charge M x5001
- BLAP skillplan for Vexors
- Do not fly without logi!
- Refit for incoming rat damage, change the drones to best damage to deal. Bring Shadow Serpentis Armor EM Hardener and Shadow Serpentis Armor Explosive Hardener too!
- Bring Parallel Enduring Target Painter too. Spread the target painter and the webs accross fleet. They are supposed to be used on frigates to increase application.
- Leave modules and drones which you don't need in station.
- You have two drone loadouts: one set of smalls and one mixed set (2 heavies, 2 mediums, 1 light). Default is the mixed set for maximum DPS. The webs and paints should help to apply damage to frigates, too. If you have application trouble or targets are far away switch to the lights.
- DPS with BLAP just finished is 261. With all skills at lvl 5 this goes up to 512!
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
10MN Y-S8 Compact Afterburner
Omnidirectional Tracking Link II, Tracking Speed Script
Fleeting Compact Stasis Webifier
Drone Navigation Computer II
Armor Thermal Hardener II
Drone Damage Amplifier II
800mm Steel Plates II
Drone Damage Amplifier II
Armor Kinetic Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Wasp II x2
Vespa II x2
Hornet II x6
Infiltrator II x2
Praetor II x2
Acolyte II x6
Berserker II x2
Warrior II x6
Valkyrie II x2
Tracking Speed Script x1
Antimatter Charge M x5001
- BLAP skillplan for Vexors
- Train into T2 tank, drones (!) and medium hybrids
- general fitting skills (you might meta things if you don't have enough fitting space though)
- Do not fly without logi!
- Refit for incoming rat damage, change the drones to best damage to deal. Bring Shadow Serpentis Armor EM Hardener and Shadow Serpentis Armor Explosive Hardener too!
- Bring Parallel Enduring Target Painter too. Spread the target painter and the webs across the fleet - they are supposed to be used on frigates to increase application.
- Leave modules and drones which you don't need in station.
- You have two drone loadouts: one set of smalls and one mixed set (2 heavies, 2 mediums, 1 light). Default is the mixed set for maximum DPS. The webs and paints should help to apply damage to frigates too. If you have application trouble or targets are far away switch to the lights.
- DPS with BLAP just finished is 270. With all skills at lvl 5 this goes up to 586!
Some might ask why faction drones and hardeners where chosen. The faction drones have significantly better stats (more DPS, more speed, more tank, better tracking) than T1 drones and in PvE this is worth the extra investment (even if you can use T2 drones faction drones are generally an alternative to consider in PvE). Though if you can't afford them, you might stick to T1 drones. The faction hardeners have the same resists as the T2 hardeners but require much lower skills to use and need less fitting space. If you can use T2 hardener use those as they are cheaper - do not change to lower meta. If you can't fit T2 hardeners, your skills are too low, which means you have already lower buffer. A player with all skills trained to 5 and experienced in PvE shouldn't need the extra buffer, but for newer player it's necessary to ensure that they don't die in high alpha missions.
While you already have respectable 270 DPS with only the basic BLAP skills you can quickly increase those to 343 DPS if you train drone interfacing and light, medium heavy drones to 3. If you further train those skills and Gallente crusier to 4, you'll have 399 DPS. A small fleet of 5-6 pilots thus has between 800 and 1600 DPS with very good application.
Logi
For logi, the standard BLAP Augoror fits are recommended. Unlike with the Vexor, there aren't any useful alternative lowslot modules for the logi, so there's no need for a change there. Augorors should easily hold even in harder missions, so you might bring DPS drones instead of repair bots. Again adjust the drones to the NPCs and simply let them support one of the DPS ships.
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
F-90 Compact Sensor Booster
10MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Damage Control I
800mm Crystalline Carbonide Restrained Plates
Prototype Armor Thermal Hardener I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Nanite Repair Paste x40
ECCM Script x2
Targeting Range Script x2
Scan Resolution Script x2
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Sensor Booster II
Sensor Booster II
10MN Y-S8 Compact Afterburner
Armor Explosive Hardener II
Damage Control II
Armor Kinetic Hardener II
800mm Steel Plates II
Armor Thermal Hardener II
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Targeting Range Script x2
Nanite Repair Paste x40
ECCM Script x2
Scan Resolution Script x2
Burner missions for frigates
"Burner mission" is the slang expression for Anomic missions, so called because you can decline them without any penalty. If you want to run them solo you generally have to use pirate faction frigates with very shiny fits and need near-perfect skills. On the other hand, if you have already a small fleet formed, even low SP players can run them in T1 frigates with cheap fits.
Warning not yet tested in this exact setup! A setup of three frigate logi and three DPS frigates should work even for low SP players. It shouldn't even be necessary to adapt fits for PvE. so you can simply use one of the shield tanked frigate doctrines: Magic Merlins, Hyperkittens, Alpha Birds, or shield tanked Derpatrons. Instead of warp disruptors you should fit webs or scrams (or both) to slow the targets down (afaik scram works on the rats in those missions; but need confirmation). As logi frigates, you can use the normal PvP fits for shield logi frigates. See Bantam or Burst.
If several people can pull missions, it's advised to wait until several have a burner mission and then reship into frigates to run those.
High SP & low SP team up
Warning! This concept hasn't been tested yet!
The setup above already works for people who have just finished the BLAP plan, but often often a group doesn't consist of 5 people who have just finished BLAP but of 2-3 people who already play for a considerable time and 2-3 who are new. The experienced players will usually have some shinier, bigger ship around that deals considerably more DPS. Depending on how the ship is fitted, this may be between 700 and 1000 DPS. This means two of those already deal as much damage as 3 of the above Vexors with very good skills and there you need logi too. This means that in above scenario it would be better if only the experienced pilots ran the missions and the new players simply stayed docked (except for burner missions). This is of course very disappointing! The lower SP pilots could always salvage, but more than one salvager isn't really needed.
The idea is to put the low SP pilots in destroyers which can speed tank the mission. Their job is it to kill the frigates and destroyers. Above it was mentioned that a mission battleship deals 700 to 1000 DPS. This mostly depends on its fittings. Let's look for example at the Dominix: PVE Non-sniper Active Shield fitting here on the wiki. With Wasp II drones and perfect skills, this fit deals over 1000 DPS, but it will have a lot of trouble applying this DPS to anything smaller than cruisers. If the dominix changes to Hornets or Vespas, it can apply to smaller rats but the DPS goes down to 539 or 679 DPS respectively. The Dominix is an extreme example, but the tradeoff between DPS and application exists for basically all hulls.[1]
The DPS on the fits below might not seem a lot, but if you consider that it applies very, very well and that the battleship now only has to fit to apply to cruisers and above, the combined DPS increase is immense. Consider again the Dominix fit above. Now the Dominix doesn't have to use the light or medium drones and the overall DPS goes from 539/679 up to around 1100 DPS. This means the DPS is nearly doubled.[2]
75mm Prototype Gauss Gun, Iron Charge S
75mm Prototype Gauss Gun, Iron Charge S
75mm Prototype Gauss Gun, Iron Charge S
Drone Link Augmentor I
75mm Prototype Gauss Gun, Iron Charge S
75mm Prototype Gauss Gun, Iron Charge S
1MN Y-S8 Compact Afterburner
Medium Azeotropic Restrained Shield Extender
Limited Thermal Dissipation Field I
IFFA Compact Damage Control
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Core Defense Field Purger I
Caldari Navy Hornet x8
Caldari Navy Vespa x2
Iron Charge S x1
- BLAP skillplan
- Kite (=stay away from) the frigates and destroyer. Speed tank (=keep transversal up) towards the bigger ships.
- Bring all kinds of hardeners and change the hardener to gain the biggest shield buffer/regen against the NPC type.
- Bring Minmatar and Ammar drones, too, and change them to hit the weakest NPC resist.
- With only BLAP finished, iron charges and hornets let you deal 109 DPS. With perfect skills 208.
- With antimatter and mixed drone loadout, it goes up to 164 and 302 DPS respectively.
- If you have the fitting space, change the compact modules to another variant and change the fitting rigs to more tank.
- You should also upgrade to T2 drones if possible.
Arbalest Compact Light Missile Launcher, Scourge Light Missile
Arbalest Compact Light Missile Launcher, Scourge Light Missile
Arbalest Compact Light Missile Launcher, Scourge Light Missile
Arbalest Compact Light Missile Launcher, Scourge Light Missile
Arbalest Compact Light Missile Launcher, Scourge Light Missile
Arbalest Compact Light Missile Launcher, Scourge Light Missile
Arbalest Compact Light Missile Launcher, Scourge Light Missile
1MN Y-S8 Compact Afterburner
Limited Kinetic Deflection Field I
Limited Thermal Dissipation Field I
Small F-S9 Regolith Compact Shield Extender
Ballistic Control System II
IFFA Compact Damage Control
Small Processor Overclocking Unit I
Small Warhead Calefaction Catalyst I
Small Low Friction Nozzle Joints I
Scourge Light Missile x1001
Inferno Light Missile x1000
Mjolnir Light Missile x1000
Nova Light Missile x1000
- BLAP skillplan
- Kite (=stay away from) the frigates and destroyer. Speed tank (=keep transversal up) towards the bigger ships.
- Bring all kinds of hardeners and change them according to NPC type.
- Change missile type to deal the most effective damage. Be aware that the Corax has a hull bonus to kinetic and that this might not be the same as weakest rat resist.
- With only BLAP finished you deal 84.4 DPS; with perfect skills 128.
- If your fitting skills allow it, change the Overclocking rig to Auxilliary Thrusters and change the Low Friction Nozzle Joints to a Polycarbon Engine Housing. This gives you more speed which means you avoid more of the incoming damage.
If you want to skill for the above fits, improve your fitting skills, and train T2 tank and weapon skills. Change any module to T2 as soon as your fitting space and skills allow it. For the Corax fit, change the Overclocking rig to Auxilliary Thrusters and change the Low Friction Nozzle Joints to Polycarbon Engine Housing as soon as your fitting skills allow that. For the Algos, drone skills and T2 light drones are the biggest improvements you can make. (This algos doesn't really care about the railgun (skills).)
If you want to go solo
For missions, battleships (often pirate or even T2 with shiny fits) are the way to go in the long run. It doesn't take long to skill into a Raven, Typhoon, Maelstrom or other mission battleships, but the other uses for those ships and the necessary ingame skills are few in the uni. The alternative is to use an Gila. The skills are the same as for both the Caracal and Vexor combined as it is based on missiles and drones. Thus you increase your skills for the BLAP Vexor and Carcal at the same time. Furthermore, it can enter HighSec combat signatures which gives it additional PvE uses. But keep in mind that it is not as good as a battleship for missioning. Good crossover uses for missioning chars are Incursions. Thus is doesn't surprise that incursion runners are often missioning if they aren't doing incursions.
Footnotes
- ^ You would not actually use that Dominix fit as it is because its application is just too bad. Other hulls such as the Vargur deal a lot of damage with very good application, but those are much more skill and isk expensive. You can also create Dominix fits with 1500 DPS if you use blasters, but with those fits you won't hit anything.
- ^ If you'd had several battleships you would actually approach this in a different way. The low SP pilot would fly a target painter or webber - this is multiplier because it leads to better application of the big ships. As I assume only one big ship here, it is better to add well applied damage instead of multiplying.