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→Capabilities and Uses: EWAR |
→Capabilities and Uses: Information warfare |
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It's a bit boring compared to some of the other potential uses, but a T3C can just slot into a PvP gang as a tougher, more expensive HAC which can overheat for longer. | It's a bit boring compared to some of the other potential uses, but a T3C can just slot into a PvP gang as a tougher, more expensive HAC which can overheat for longer. | ||
That said however, these T3C fits can often easily be combined with the EWAR subsystem to turn a Legion into a HAC with neutralizers, a Loki into a HAC with extremely long-range webs, a Proteus into a HAC with long-range tackle, or a Tengu into a HAC with high-power ECM jammers. | That said however, these T3C fits can often easily be combined with the EWAR subsystem to turn a Legion into a HAC with neutralizers, a Loki into a HAC with extremely long-range webs, a Proteus into a HAC with long-range tackle, or a Tengu into a HAC with high-power ECM jammers. | ||
===Keeping the Enemy Guessing=== | |||
Because a T3C can fill so many different roles, a fleet containing many T3Cs can be very difficult for an enemy to read, and key members (EWAR, command bursts, logistics) must be manually identified, rather than just looking at the ship type. This can cause the enemy to waste time on inefficient targets while trying to determine who their actual priorities should be. | |||