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Tech and meta levels: Difference between revisions

From EVE University Wiki
m Tech 1 (Meta 1-4): "specific"
new sections: Ammunition; Drones
Line 87: Line 87:
{{main|Abyssal modules}}
{{main|Abyssal modules}}
Abyssal modules are made from other types of modules by using mutaplasmids on them. The result is a module with randomly increased and decreased stats.
Abyssal modules are made from other types of modules by using mutaplasmids on them. The result is a module with randomly increased and decreased stats.
==Ammunition==
{{main|Turrets}}
Weapon turrets and missile launchers all consume ammunition to fire. This ammunition comes in various grades and capabilities.
===Tech 1===
Tech 1 ammunition is manufactured by players, and tends to be extremely cheap. It establishes the baseline which other forms of ammo are compared to.
===[[File:Icon faction.png|24px]] Faction===
Ammunition also comes in several faction variants. Pirate faction ammunition comes in a lower-grade, which gives +10% damage, and a higher-grade, which gives +20% damage. Pirate faction ammunition is found in the wrecks of Faction-grade NPCs. Ammunition also comes in a Navy variant (or, for Hybrid Charges, two equal Navy variants), which gives +15% damage and is purchased from LP Stores. Because of the greater availability of LP, Navy ammunition tends to be much cheaper than pirate ammunition, and is considered the standard ammo used for all PVP purposes. Other than the +10/15/20% damage increase, faction ammunition has the same stats as tech 1 ammunition of the same name.
===[[File:Icon tech2.png|24px]] Tech 2===
Tech 2 ammunition is also manufactured by players, however it requires the Invention process and more advanced materials. Nonetheless, Tech 2 ammunition is also easily produced in large quantities, and tends to be only slightly more expensive than tech 1 ammunition. Tech 2 ammunition requires higher skills to use, and can only be used in Tech 2, Faction, Storyline, and Officer weapons.
* T2 turret ammunition has greatly increased damage over Tech 1 ammunition, but all T2 ammo types have one or more drawbacks which force them to be used in more specialized situations than T1 ammo.
** For short-ranged turrets, T2 ammo is often seen as being just better than all T1 ammo, however this T2 ammo also all comes with tracking penalties
** For long-ranged turrets, the shortest-ranged Navy ammunition is often preferred over the short-ranged T2 ammunition, because of its range penalties. The long-ranged T2 ammo gives the weapons extremely long range, but also greatly hurts their tracking.
* T2 missiles come in four variants, two each for short-ranged and long-ranged missiles in each size
** One with greatly increased damage but worse application and range (''Rage'' and ''Fury'')
** One with either the same damage but increased range (''Javelin''), or reduced damage and range but improved application (''Precision'')
==Drones==
{{main|Drones}}
Combat Drones also come in five variations, with different statistics and use cases.
===Tech 1===
The common base variation of drones, these drones only require 1 level in their size's skill, and provide the baseline stats for their type.
===[[File:Icon faction.png|24px]] Integrated===
Integrated Drones are a rarely-used drone variation, which deal slightly more damage than their Tech 1 versions and are slightly more durable, but also deal their damage as split between their race's preferred primary ''and secondary'' damage types. They are manufactured from components and blueprints found in Rogue Drones. Their price, split damage types, and generally inferior performance to Navy drones make them unpopular.
===[[File:Icon faction.png|24px]] Navy Faction===
Navy Drones are very commonly used when the skills for T2 drones are unavailable. Navy drones deal 20% more damage than Tech 1 drones, and have higher speed and tracking, but have a full 140% more Shield and Armor HP than Tech 1 drones, making them extremely resistant to [[Smartbombs]] (normally the largest threat to drones). Navy Faction drones are purchased from faction LP stores.
===[[File:Icon tech2.png|24px]] Tech 2===
T2 Drones are the most commonly used drones. At base, they have 20% more damage and HP than T1 drones, however they have (and require) an additional skill which further increases their damage. Tech 2 drones are manufactured by players using Invention.
===[[File:Icon faction.png|24px]] Augmented===
Augmented Drones are the rarely-used 'super drones'. They have vastly superior stats to all other drones, and deal their damage as split between their race's primary and secondary damage types. They require (and benefit from) the same additional skills that Tech 2 drones require, and like Integrated drones are manufactured from Rogue Drone parts. While these are the best combat drones of all, drones are often seen as sacrificial or expendable enough that their price tag generally makes Augmented drones not worth it.


==Ships==
==Ships==