Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cloaking: Difference between revisions

From EVE University Wiki
New section: Covert Ops Ships (a more proper list of CovOps capable ships)
Jump cloak: rewrote section
Line 67: Line 67:


== Jump cloak ==
== Jump cloak ==
[[File:Jump cloak timer.png|thumb|301px|The jup cloak timer]]
[[File:Jump cloak timer.png|thumb|301px|The jump cloak timer indicator]]
Jump cloak, also known as gate cloak, is effect every ship gets when they jump through a stargate or a wormhole. Every time you jump your ship will be cloaked when it lands on the other side.  
To prevent situations where a ship is vulnerable to instant death before its client finishes loading into a new system, Jump Cloak (or Gate Cloak) is an effect automatically applied to every ship that jumps through a stargate or wormhole. Jump Cloak renders the ship invisible, and invulnerable, until it expires. A ship protected by Jump Cloak cannot be decloaked, damaged, or displaced by any outside means. Jump Cloak lasts for 60 seconds, starting when the server registers the jump completing, or until the cloaked ship attempts to move or enter warp. The time remaining is visible via a blue icon in the top left, as shown in the image.


The jump cloak beahavior is different from cloaking modules. The jump cloak, unlike cloak from modules, is completely immune to everything and can not be broken by outside effects. While under the effects of jump cloak your ship is completely immune to every single possible offensive effect including area of effect. You can not be uncloaked, hit by area of effect weapons such as smarbombs or be bumped by ships. Effectively your ship does not exist while under effects of jump cloak.
It is often a good idea to take full advantage of the 60 seconds of protection to look at the other ships on grid, player names in Local chat, or objects visible on [[Directional scan]], and assess the best course of action. Be advised however, that while a ship protected by jump cloak is invisible and invulnerable, its pilot's name ''will'' still appear in Local chat, potentially alerting enemies to its arrival.
 
The jump cloak will last for 60 seconds or until you move (including warping and fleet warping) with your ship. As soon as the jump cloak is broken by the timer running out or by ship actions the ship will immediately become visible. The 60 second jump cloak timer is visible on the upper left corner.
 
It is often best to take full advantage of the 60 second jump cloak and assess the situation you jumped in very carefully. Look at the ships on grid, player names in local, objects in directional scan and decide what actions you will take before you break the jump cloak.


==See also==
==See also==