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− | ''Drebin 679 Sandbox 2 - T3C Subsystem stat tables ([[Loki]], [[Legion]], [[Proteus]])'' | + | ''Drebin 679 Sandbox 2 - ShipArticle external links mockup'' |
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− | = Loki = | + | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
| + | <!----------------------------------------------------------- |
| + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) |
| + | ------------------------------------------------------------- |
| + | * on editing the attributes, please make sure that you don't |
| + | * leave/misstype any tags required. please follow the same |
| + | * format below and edit only the values (after the = sign). |
| + | -------------------------------------------------------------> |
| + | | shipid=594 |
| + | | shipimg=Incursus.jpg |
| + | | shipname=Incursus |
| + | | caption=Incursus |
| + | | class=Frigate |
| + | | grouping=Standard Frigates |
| + | | hulltype=Incursus Class |
| + | | faction=Gallente Federation |
| + | | race=Gallente |
| + | | roles=Close Range Brawler |
| + | | variations={{Ship|Ishkur}},{{Ship|Enyo}} |
| + | | tech= |
| + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> |
| + | | powergrid=45 MW |
| + | | cpu=135 tf |
| + | | capacitor=370 GJ |
| + | | highs=3 |
| + | | turrets=3 |
| + | | launchers=0 |
| + | | mediums=3 |
| + | | lows=4 |
| + | | mass=1,028,000 kg |
| + | | volume=29,500 m³ |
| + | | cargohold=165 m³ |
| + | | extrahold= |
| + | | extraholdtype= |
| + | | dronebay=5 m³ |
| + | | bandwidth=5 Mbit/sec |
| + | | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. |
| + | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br> |
| + | | structurehp=500 HP |
| + | | shieldhp=400 HP |
| + | | shieldem=0 |
| + | | shieldexp=50 |
| + | | shieldkin=40 |
| + | | shieldtherm=20 |
| + | | armorhp=450 HP |
| + | | armorem=50 |
| + | | armorexp=10 |
| + | | armorkin=35 |
| + | | armortherm=35 |
| + | | maxvelocity=340 m/sec |
| + | | inertia=3.15 |
| + | | warpspeed=5 AU/s |
| + | | warptime=4.49 s |
| + | | targetrange=30.00 km |
| + | | sigradius=42 m |
| + | | maxlockedtargets=4 |
| + | | sensortype=Magnetometric |
| + | | sensorvalue=9 points |
| + | | scanres=600 mm |
| + | | reqskills=*{{RequiredSkill|Gallente Frigate|I}} |
| + | **{{RequiredSkill|Spaceship Command|I}} |
| | | |
− | ==Subsystems==
| + | | totaltraintime=25m 0s |
− | | + | | forumlinks= |
− | Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
| + | | wikireferences= |
− | | + | | externallinks=[https://zkillboard.com/ship/594/ Incursus on zKillboard]<br>[https://www.eveworkbench.com/fitting/594 Incursus on Eveworkbench] |
− | ==== Core ====
| + | | highlights1= |
− | | + | | highlights2= |
− | {| class="wikitable collapsible collapsed"
| + | | highlights3= |
− | ! Name !! Minmatar Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
| + | | highlights4= |
− | |-
| + | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
− | | [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Augmented Nuclear Reactor}}''' || 5% bonus to capacitor recharge time<br>3% bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity
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− | | [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution || || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
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− | | [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Immobility Drivers}}''' || <b>25%</b> bonus to Stasis Webifier optimal range<br><b>10%</b> bonus to the benefits of overheating Stasis Webifier modules<br><b>5%</b> reduction in module damage from overheating || || +3 Mid Slots, +1 Low Slot
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− | |}
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− | | |
− | ==== Defensive ====
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− | | |
− | {| class="wikitable collapsible collapsed"
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− | ! Name !! Minmatar Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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− | | [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
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− | | [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners || || +2 Mid Slots, +2 Low Slots<br>+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
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− | | [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
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− | |}
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− | | |
− | ==== Offensive ====
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− | | |
− | {| class="wikitable collapsible collapsed"
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− | ! Name !! Minmatar Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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− | | [[File:Icon_offensive_subsystem.png|32px|link=]] '''{{co|wheat|Launcher Efficiency Configuration}}''' || <b>10%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>5%</b> bonus to Heavy Missile and Heavy Assault Missile velocity<br><b>5%</b> bonus to missile explosion velocity || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br>+150 PWG, +150 CPU<br>+40mbit Drone Bandwidth, +40m3 Drone Bay
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− | | [[File:Icon_offensive_subsystem.png|32px|link=]] '''{{co|wheat|Projectile Scoping Array}}''' || <b>17.5%</b> bonus to Medium Projectile Turret damage<br><b>10%</b> bonus to Medium Projectile Turret optimal range and falloff<br><b>7.5%</b> bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay
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− | | [[File:Icon_offensive_subsystem.png|32px|link=]] '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
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− | |}
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− | ==== Propulsion ====
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− | {| class="wikitable collapsible collapsed"
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− | ! Name !! Minmatar Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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− | | [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity || || +2 Low Slots
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− | | [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
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− | | [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty || || +2 Mid Slots
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− | |}
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