Difference between revisions of "Syndication/Chapter 1 - Impetus"
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+ | '''Impetus''' is the first chapter of [[Syndication]]. | ||
− | + | You will need: | |
− | + | * a Salvager module | |
− | + | * Explosive, Kinetic and Thermal damage resistant ship | |
+ | * Explosive or Kinetic damage weapons | ||
== Mission 1 - Impetus== | == Mission 1 - Impetus== |
Revision as of 11:22, 7 January 2021
- Main article: Syndication
Impetus is the first chapter of Syndication.
You will need:
- a Salvager module
- Explosive, Kinetic and Thermal damage resistant ship
- Explosive or Kinetic damage weapons
Mission 1 - Impetus
Level | 4 |
Type | Security |
Objective | Report to Gian Parele |
Rewards | 1M ISK + 1M ISK (6h) |
Mission briefing |
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Impetus needs your help with our next holoreel. Can you go meet with one of our directors? If you do a good enough job, I'm sure we get you in the credits for that reel. You can find him over in Tolle. Look for the studio we have set up in that system. The director is probably in his pleasure yacht. You know, the holoreel lifestyle can be really difficult sometimes. |
Roineron Aviviere is located at the Roineron Aviviere Beacon in Dodixie.
Report to Gian Parele located at Impetus Tolle Studio Beacon in Tolle System four jumps away.
Mission 2 - The Tolle Scar
Mission briefing |
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Ah, the famous <Character>. Welcome! I don't get to mingle with an egger every day, so it's an honor to finally meet you face to face -- or close enough to it anyways.
I assume you've come to help with my next holoreel project here at Impetus? Yes, well, quite a few setbacks already, I'm afraid. As someone like you might appreciate, I didn't fully understand what I was getting into when I decided to film everything in space. Things have become a little more difficult than I expected. We could really use an experienced capsuleer like you to keep everything on track. Frankly, I don't know why we didn't consider the option sooner. If you're able to help out, then your first task would be to investigate a possible filming location. We're not expecting any major problems, but after an accident last week scouting a similar location, I'd rather have these matters handled by someone who really knows what they're doing. I don't suppose you'd be free and willing to scout the area? |
Impetus |
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Impetus is the main producer of holoreels in New Eden, creating anything from epic historical movies to cheap porn flicks. Their cadre of established directors alone number in the tens of thousands; the actors they employ are literally countless. On one hand, the near infinite nature of their resources allows for the production of many risky, experimental holoreel projects, and yet at the same time, it is all too easy for an aspiring holoreel actress to get lost among a thousand other beautiful faces. |
The Tolle Scar |
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This ancient compound lies derelict and abandoned. Even Serpentis forces, known for tirelessly seeking out new footholds inside Federation space, remain unwilling to move into this prime strategic real estate. Few details are known about the events that took place here, and the local residents will all-too-eagerly move a curious tourist on to less uncomfortable topics. For most people, it is enough to know that the area is referred to as “The Scar”. |
Gated deadspace pocket 0 jumps away in the same System.
Blitz: approach the Gate, kill all ships, take the Gate and kill the Alvus Queens.
Complete the Mission remotely.
Tips:
- You only need to kill the Alvus Queens in the last room to complete the Mission
Warp-in
Gate group will spawn when ship is within 10 km of Acceleration Gate.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Barracuda/Devilfish Alvi | ||||
2 x Elite Frigate Strain Decimator Alvi | ||||
1 x Cruiser Disintegrator Alvum | ||||
5 x Battlecruiser Striker/Enforcer Alvatis | ||||
2 x Battleship Patriarch Alvus |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 1
The Tolle Scar: Antechamber |
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Further inside the compound, the area shows signs of a large-scale fight. To this day, the frozen corpses of men and women drift aimlessly amidst the debris. Structures are peppered with antimatter impact craters, in all cases showing signs of an instant and violent decompression. There was clearly no trial here for those criminals caught by Federation forces. Whoever was living inside these pleasure hubs was evidently never supposed to survive the initial attack, which must have been swift and unexpected.
Despite the vista of death and destruction, this second area is crawling with signs of life. Among the twisted metal and burned hulls is the unmistakably alien movement of rogue drones as they rally and build in numbers inside their monstrous hive. They are not alone, however. Off in the distance, a convoy of Minmatar combat vessels bearing no ID tags idle their engines and remain fully aligned for a warp-out. |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Barracuda/Devilfish Alvi | ||||
1-3 x Elite Frigate Strain Decimator Alvi | ||||
2 x Cruiser Bomber Alvum | ||||
2-3 x Battleship Patriarch/Matriarch... Alvus | ||||
3-4 x Battleship Alvus Queen |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Friendly Cruiser The Pator Six |
Mission 3 - Priority One
Mission briefing |
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The shining star in this holoreel project of mine is a fairly high profile individual, as you might expect. His name is Ralie Ardanne; the son of a low-profile Senator. He's a real knockout at fourteen years old, and he already has a budding endorsements empire with all the major clothing labels. Now he's looking to expand into holoreels, which is where Impetus comes in. His parents have prospered from senatorial life, and they spared no expense on Ralie's cosmetic enhancements. It shows too: He really makes a mark in the 12-16 year old female demographic. Of course, a boy his age and with his connections shouldn't be travelling the spacelanes unguarded. I was hoping you'd be interested in meeting him at his father's senatorial residence? It wouldn't be every day you get to see a place like that, <Character>, even as an egger. What do you say? |
Accept the Mission remotely.
Gated deadspace pocket within 1 jump of Tolle. You meet a shuttle that is trying to get the kid to safety. A hostile fleet arrives. When you land the Shuttle Wreck is surrounded by a fleet of Minmatar Republic ships.
Blitz: take the Gate, take the Gate again, salvage the Shuttle Wreck.
Complete the Mission remotely.
Tips:
- All Acceleration Gates are unlocked
- There is no Minmatar Republic Faction Standing loss
- Depending on your ship and salvage chance you may not be able to survive long enough to salvage the Shuttle Wreck; destroy a few ships first
- Use a Microwarpdrive or a Micro Jump Drive to lure the Fleet way from the Shuttle Wreck
Warp-in
Ardanne Residance |
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The normally well-guarded antechamber leading to this compound has been brought to ruin. The few structures that remain tell the tale of a swift and violent strike that was evidently part of a deeper breach. All communications arrays have been targeted and destroyed. The area that used to house the Central Security Facility, the hub of all senatorial protection details, has been reduced to a few drifting sheets of burned metal. Judging from the intensity of the fires still burning, the attack only came a few hours ago at the most. The acceleration gate into the next room shows signs of even more recent activation and a shuttle can be clearly identified on the scans ahead. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 1
Gate group spawns when you are 25 km away from the Acceleration Gate.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Republic Tribal Takan/Baldur | ||||
2 x Frigate Chief Republic Gleeda | ||||
4 x Cruiser Republic Tribal Jarpur/Manadis | ||||
3 x Battleship Republic Tribal Jotun/Sigur |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to Shipyard |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Friendly Frigate Gallente Federation Civilians |
Room 2
Agent Conversation at landing |
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Shit, that wasn't the Senator's son, was it?
Get to that wreckage. I need to be absolutely certain who was aboard that ship before I start panicking. Please: salvage the wreck, and do it quickly! The people that did this could be back any moment, and the wreckage itself could start to drift apart and break down even sooner than that, a few hours max. You must act quickly, pilot. Find a savager and move it. You have two hours. They will want updates as quickly as I will. |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Chief Republic Hrakt | ||||
5 x Cruiser Republic Tribal Rodul/Manadis | ||||
3 x Battleship Republic Tribal Jotun/Sigur/Kinal |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Shuttle Wreck |
Agent Conversation after salvaging |
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I'm looking at the analysis now. There is a neatly-cut hole in one of the
metal sheets you salvaged; it must have been for a boarding tunnel. I can only guess that after the vessel was boarded, the attackers initiated its self destruct mechanisms. Your sensors don't show any shots fired from the Minmatar ships. This is good. Well...it's bad, very bad, but the Senator's son is still alive. I need you to stay on with us for a while, if you can. Report back to me if you're willing to take on the investigation of this matter, god knows we need the help now more than ever. |
Mission 4 - The Averon Exchange
Mission briefing |
---|
We've hit upon a lead for you to follow, <Character>. Our proximity to the Amarr border attracts just the sort of criminals who might have masterminded this terrible act. People smugglers, pimps, slaveholders: There are all sorts of dark corners in the Elalan constellation, with darker motives strewn throughout these recesses.
There's a place not far from here in the Averon system known as “The Exchange.” It's a hangout for lowlifes and criminals, a real nasty place. After talking with some friends in The Scope they pointed us in that direction. Seems this Minmatar crew -- the Pator 6 -- is known around these parts for raiding unwary travelers. Your assignment is a dangerous one, <Character>. You will need to fly into the trading hub and see if there are any further leads. Maybe even one of those Minmatar gang members is still flying around. Are you up to the task? |
Crossing the Line |
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Averon lies just a few jumps out from the Genesis border, and the intermingling of Gallente and Amarr cultures is evident on the system's station. Curiously, the station is a Caldari facility with a typically Caldari reputation for unscrupulousness. It's a melting pot of dark, cultural undertones, from the Gallente with their unrestrained hedonism, to the Caldari with their lust for ISK, and even Amarr slavers, ever keen to make some quick money selling captives and other tortured souls.
Although the cultural might of the Federation has influenced the bordering systems in the Genesis region, the reverse is also true, if lesser known. Catering to the endless hunger for flesh that exists in certain Gallente circles, the Amarr slavers have few qualms or problems smuggling people a little way inside Federation borders. It has been said that some of the Federation's most depraved nightclubs and bars can be found in the systems where cheap slaves are only a few jumps away. |
Accept the Mission remotely.
Ungated semi-deadspace pocket few jumps away in Averon. Destroy all Battleships to complete the Mission.
Complete the Mission remotely.
Tips:
- All groups spawn very near the landing point; fly away from it as soon as possible
- All groups to be fought spawn very near the landing point; So, warp in, set bookmark, warp somewhere in system, warp to bookmark at desired range.
Warp-in
The Averon Exchange |
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The Averon Exchange has been identified by the DED and Federation Customs as one of the most dangerous and illegal gatherings of criminals in the entire Elalan constellation. The location shifts from week to week as the inhabitants evade DED raids and set up elsewhere in the system. Various residents are wanted on charges of people-smuggling, forced prostitution, and illegal slaveholding.
DED Threat Rating: Deadly |
Transmission from Pator 6 Leader |
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Persistent, aren't you, egger? Listen, we don't care who you work for, we don't care how well funded you are, and we don't care if you come back again and again in a new clone. If you think for even a moment that we're going to lie down and let you take that kid, you're as clueless as the last guy who came here, and about to be as dead. |
WD | EWAR | L
| ||
---|---|---|---|---|
3-5 x Frigate Mercenary Elite Fighter | ||||
3-5 x Frigate Mercenary Wingman | ||||
3 x Cruiser Mercenary Commander |
WD | EWAR | L
| ||
---|---|---|---|---|
9 x Cruiser Mercenary Corporal/Lieutenant |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Mercenary Commander | ||||
5 x Battleship Mercenary Overlord |
Agent Conversation after completing the Mission |
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Good work killing those smugglers, pilot. We need to recover the child as soon as we can, but these scumbags clearly know what they're doing. I'm getting in over my head now; I think I should refer you to my superiors. I'm going to call them quickly. Get back to me in a moment. |
Mission 5 - A Different Kind of Director
Level | 4 |
Type | Security |
Objective | Report to Eron Viette |
Rewards | 5M ISK + 1M ISK (6h) |
Mission briefing |
---|
I'm glad to see that you're willing to stick around with us on this, <Character>. The person I've been instructed to refer you to is our Regional Director. I don't have his current location, but I can put you in touch with one of his secretaries. You can find her at Impetus offices in Stetille, Planet 2.
I can tell them you're on the way, if you think you have time to make the appointment? |
Accept the Mission remotely.
Report to Eron Viette nine jumps away in Stetille II - Impetus Publisher.
Tips:
- You only need to run one encounter mission for this agent before moving to the next chapter hub, it may not be worth moving everything here just for this one mission.
Mission 6 - Assistance
Mission briefing |
---|
Welcome to Stetille, <Character>. My name is Eron Viette. Gian said you'd been invaluable to us recently, so if there is any way I can further assist you, please let me know.
I understand that you're seeking a meeting with our Sinq Laison Regional Director. That would be Mr. Roire, Audalle Roire. He spends most of his time at our space-bound office complex here in Stetille. I'm afraid he's not very fond of the media, and since they have free docking access to any of our publicly listed stations, you can most often guess he won't be in any of them. I'll patch the coordinates to the offices if you like? |
Ungated semi-deadspace pocket zero jumps away in the same System.
Blitz: destroy all Mercenary Overlords, then destroy the single newly spawned Mercenary Overlord.
Tips:
- Approach Audalle Roire with a throwaway ship to spawn the enemies, then warp at 100 km with your combat ship
- Groups 1-5 will spawn in rapid succession; there is a slim chance you will be able to tank them
- Group 1 spawns about 5 seconds after the trigger (a message pops up to let you know), giving you some time to warp out; you can circle around the trigger to align with a celestial first
- Mercenary Overlords deal 70% Thermal damage over 30 km range and approach at 300 m/s
- Mercenary Wingmen only have a 1% chance of having a warp disruptor, but better safe than sorry
- You do not need to destroy any ship except for the Mercenary Overlords
Warp-in
Impetus Regional Offices |
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The offices for Impetus' Sinq Laison Regional division are housed in Stetille, the only system in the entire region where Impetus has financed the construction of development studios. The proximity to other nations' borders has made the Sinq Laison offices an ideal place for foreign investors and shareholders to touch base with the region's own holoreel bureaucracy. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Friendly Cruiser Audalle Roire |
Incoming Transmission |
---|
Welcome, pilot. Eron told me to expect you, but not to expect other company. I'm guessing those Minmatar ships in warp to us both aren't with you? |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Mercenary Overlord |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Battleship Mercenary Overlord |
Agent Conversation when Mission is completed |
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Alright, I've just spoken with Mr. Roire. He wasn't too pleased that those Matari followed you back to the offices. Good thing you cleaned them up; otherwise he'd have been less inclined to help. I've been forwarded all of the relevant files you'll need to continue your investigation. When you're ready, just return to me, and we can begin. |
Mission 7 - The High or Low Road
Level | 4 |
Type | Security |
Objective | Choose your path |
Rewards | 1M iSK + 1M ISK (6h) |
Mission briefing |
---|
There are two ways we can go about this situation, <Character>. The Regional Director has instructed me to offer you these two options. He would like you to know that this is a very important decision; he would also like to wish you good luck in your choice.
Into the Black >> Outside the Scope >> I must warn you that choosing this route will take you into low-security space. Though I do not recommend this choice, there may be more lucrative opportunities with the Scope than here with the FIO. Any news agency would pay dearly for the information you have, and the Scope is one of the biggest news agencies around. However, there are more risks involved with this option. |
Choose between:
- the Low Security path, Scoping The Scene
- the High Security path, Eagle Grip
Your choice has no lasting impact on the Epic Arc.