Difference between revisions of "Sansha's Nation"
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[[File:Logo_faction_sanshas_nation.png|thumb]] | [[File:Logo_faction_sanshas_nation.png|thumb]] | ||
− | '''Sansha's Nation''' is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a utopian society based around the exploitation of brainwashed slave labor | + | '''Sansha's Nation''' is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a "utopian" society based around the exploitation of brainwashed slave labor by a small, cybernetically enhanced elite. The Nation, as it is called by its citizens, was destroyed by a CONCORD-led coalition of the empires in YC 37, leaving only remnants. However, the survivors managed to band together and re-emerged in YC105, gradually restoring its power and eventually launching a series of invasions into empire space in YC112. |
== Lore == | == Lore == | ||
− | Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will though they also have the same | + | Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will, though they also have the same implants. |
− | The Sansha's Nation was once one of the strongest empires in | + | The Sansha's Nation was once one of the strongest empires in New Eden. But in YC 37 the truth of Kuvakei's intentions and his enslavement technology came out, and a CONCORD-led coalition of the five empires, including the Jove, destroyed the nation and killed Kuvakei. |
− | The Nation was thought to be gone but in YC 112 the Nation emerged | + | The Nation was thought to be gone, but in YC 112 the Nation re-emerged. Nowadays, the Nation has sovereignty in the region of Stain and regularly stages [[Incursions]] into empire space. |
− | + | Sansha's Nation is one of the most technologically-advanced groups in New Eden. They have a particular mastery of wormhole generation. | |
− | ==Sansha in PvE== | + | ==Sansha's Nation in PvE== |
− | Sansha's Nation rats are found in eastern [[Amarr Empire]] regions, [[Ammatar Mandate]] controlled regions and south from them. In | + | Sansha's Nation rats are found in eastern [[Amarr Empire]] regions, [[Ammatar Mandate]] controlled regions, and regions south from them. In these regions you can encounter Sansha ships in asteroid belts and Sansha combat sites spawn. Sansha ships are also present in missions. |
− | Sansha's Nation rats deal EM and thermal damage with emphasis on EM damage. They are weakest against EM damage with thermal being second best damage to use. They are armor tanked and will actively repair armor. | + | Sansha's Nation rats deal EM and thermal damage with emphasis on EM damage. They are weakest against EM damage with thermal being the second best damage to use. They are armor-tanked and will actively repair their armor. |
− | The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact but turret | + | The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact, but turret-using ships will suffer reduced ranges and reduced tracking speeds when fighting the Nation. |
− | + | In Incursions, the Sansha's use completely different kinds of ships. Incursion ships deal omni damage, do not have weaknesses to any particular damage type, and do not use tracking disruptors. | |
==Faction ships== | ==Faction ships== | ||
− | Many of the Sansha's Nation ships are available for capsuleer use. These ships use laser turrets and have strong bonus to afterburner speed. | + | Many of the Sansha's Nation ships are available for capsuleer use. These ships use laser turrets and have strong bonus to afterburner speed which lets them essentially use afterburners to get the effect of microwarpdrives without the signature radius bloom caused by MWDs. |
* Heavy Attack Fighter: [[Shadow]] | * Heavy Attack Fighter: [[Shadow]] | ||
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* Supercarrier: [[Revenant]] | * Supercarrier: [[Revenant]] | ||
− | == | + | ==Further Reading== |
* [https://fiction.eveonline.com/new-eden/lore/Sanshas-Nation Lore: Sansha's Nation] | * [https://fiction.eveonline.com/new-eden/lore/Sanshas-Nation Lore: Sansha's Nation] | ||
Revision as of 03:02, 16 November 2021
Sansha's Nation is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a "utopian" society based around the exploitation of brainwashed slave labor by a small, cybernetically enhanced elite. The Nation, as it is called by its citizens, was destroyed by a CONCORD-led coalition of the empires in YC 37, leaving only remnants. However, the survivors managed to band together and re-emerged in YC105, gradually restoring its power and eventually launching a series of invasions into empire space in YC112.
Lore
Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will, though they also have the same implants.
The Sansha's Nation was once one of the strongest empires in New Eden. But in YC 37 the truth of Kuvakei's intentions and his enslavement technology came out, and a CONCORD-led coalition of the five empires, including the Jove, destroyed the nation and killed Kuvakei.
The Nation was thought to be gone, but in YC 112 the Nation re-emerged. Nowadays, the Nation has sovereignty in the region of Stain and regularly stages Incursions into empire space.
Sansha's Nation is one of the most technologically-advanced groups in New Eden. They have a particular mastery of wormhole generation.
Sansha's Nation in PvE
Sansha's Nation rats are found in eastern Amarr Empire regions, Ammatar Mandate controlled regions, and regions south from them. In these regions you can encounter Sansha ships in asteroid belts and Sansha combat sites spawn. Sansha ships are also present in missions.
Sansha's Nation rats deal EM and thermal damage with emphasis on EM damage. They are weakest against EM damage with thermal being the second best damage to use. They are armor-tanked and will actively repair their armor.
The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact, but turret-using ships will suffer reduced ranges and reduced tracking speeds when fighting the Nation.
In Incursions, the Sansha's use completely different kinds of ships. Incursion ships deal omni damage, do not have weaknesses to any particular damage type, and do not use tracking disruptors.
Faction ships
Many of the Sansha's Nation ships are available for capsuleer use. These ships use laser turrets and have strong bonus to afterburner speed which lets them essentially use afterburners to get the effect of microwarpdrives without the signature radius bloom caused by MWDs.
- Heavy Attack Fighter: Shadow
- Corvette: Immolator (Limited Edition)
- Frigate: Succubus
- Interceptor: Imp (Limited Edition)
- Cruiser: Phantasm
- Heavy Interdiction Cruiser: Fiend (Limited Edition)
- Battleship: Nightmare
- Supercarrier: Revenant