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==Damage== | ==Damage== | ||
These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the game are [[Turrets]] and [[Missile Launchers]]. | These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the game are [[Turrets]] and [[Missiles|Missile Launchers]]. | ||
===Hybrid turrets=== | ===Hybrid turrets=== | ||
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===Missile launchers=== | ===Missile launchers=== | ||
{{main| | {{main|Missiles}} | ||
Missile launchers are the primary weapon of the Caldari. Unlike turret-based weapon systems missile launchers have low powergrid needs but high CPU requirements. Many ships don't have enough turret hardpoints to fill a full rack of their preferred turret weapon, but will instead have launcher hardpoints. Like projectile turrets, missile launchers do not use capacitor to activate which makes them very versatile. However, launcher hardpoints are uncommon except on dedicated missile ships (certain Minmatar, Caldari, and a few T2 Amarr). | Missile launchers are the primary weapon of the Caldari. Unlike turret-based weapon systems missile launchers have low powergrid needs but high CPU requirements. Many ships don't have enough turret hardpoints to fill a full rack of their preferred turret weapon, but will instead have launcher hardpoints. Like projectile turrets, missile launchers do not use capacitor to activate which makes them very versatile. However, launcher hardpoints are uncommon except on dedicated missile ships (certain Minmatar, Caldari, and a few T2 Amarr). | ||
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These modules will prevent ship warping. | These modules will prevent ship warping. | ||
===Interdiction Sphere Launcher=== | ===Interdiction Sphere Launcher=== | ||
These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers. These modules are for [[ | These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers. These modules are for [[interdictors]]. | ||
===Warp disruption Field Generator=== | ===Warp disruption Field Generator=== | ||
These modules create a field around a [[ | These modules create a field around a [[Cruisers#Heavy Interdiction Cruisers|heavy interdictor]] which prevent warping within a radius, but also slows the heavy interdictor and makes them incur more damage (via an increased signature radius). | ||
==Resource procurement== | ==Resource procurement== | ||
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Ice Harvesters harvest ice and can only be fitted on mining barges and exhumers. | Ice Harvesters harvest ice and can only be fitted on mining barges and exhumers. | ||
===Gas Cloud Harvesters=== | ===Gas Cloud Harvesters=== | ||
Gas cloud harvesters [[Gas | Gas cloud harvesters [[Gas cloud harvesting|harvest gas]] from gas clouds. They can be fitted on any ship with turret hardpoints. | ||
==Capital only== | ==Capital only== | ||
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Siege and triage modules are specialized modules mounted to certain capital ships that give them unique, very powerful properties, but at the cost of several drawbacks, the most important of which is that the capital ship is immobile for the duration of the siege module's cycle. | Siege and triage modules are specialized modules mounted to certain capital ships that give them unique, very powerful properties, but at the cost of several drawbacks, the most important of which is that the capital ship is immobile for the duration of the siege module's cycle. | ||
===Siege Module=== | ===Siege Module=== | ||
These are used by [[Capital | These are used by [[Capital ships#Dreadnoughts|dreadnoughts]] to enter siege mode which massively increases their DPS, but makes them immobile, among other factors. | ||
===Triage Module=== | ===Triage Module=== | ||
The triage module greatly increases a [[Capital | The triage module greatly increases a [[Capital ships#Carriers|carrier's]] ability to provide assistance to a fleet while making it immobile, among other factors. | ||
===Industrial Core=== | ===Industrial Core=== | ||
The industrial core allows the [[Rorqual]] to compress ore. | The industrial core allows the [[Rorqual]] to compress ore. | ||
===Drone Control Units=== | ===Drone Control Units=== | ||
These modules allow the ship to control one extra drone each. Can only be fitted by carriers and [[ | These modules allow the ship to control one extra drone each. Can only be fitted by carriers and [[supercarriers]]. | ||
===Remote ECM Burst=== | ===Remote ECM Burst=== | ||
These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range. These can only be fitted onto supercarriers. | These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range. These can only be fitted onto supercarriers. | ||
===Clone Vat Bay=== | ===Clone Vat Bay=== | ||
Clone Vat Bay can only be fitted on [[ | Clone Vat Bay can only be fitted on [[titans]] and the Rorqual. It allows for the installation of jump clones, enabling clone-jumping to the ship with the bay. | ||
===Jump Portal Generators=== | ===Jump Portal Generators=== | ||
The regular jump portal generator can only be fitted on a titan and is used to create jump bridges allowing your fleetmates to quickly traverse vast distances without the need for stargates. | The regular jump portal generator can only be fitted on a titan and is used to create jump bridges allowing your fleetmates to quickly traverse vast distances without the need for stargates. | ||
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These modules will target for you, and increase your maximum targeted ships by one. Generally, these are dangerous to activate, as it is important to be aware of who you have targeted, especially in high sec. | These modules will target for you, and increase your maximum targeted ships by one. Generally, these are dangerous to activate, as it is important to be aware of who you have targeted, especially in high sec. | ||
===Bastion Module=== | ===Bastion Module=== | ||
A siege type module for [[ | A siege type module for [[Battleships#Marauders|marauders]]. Using it immobilizes the ship and prevents remote assistance for 60 seconds, but grants increased weapon range, immunity to electronic warfare, and a big bonus to tank. | ||
===Covert Jump Portal Generator=== | ===Covert Jump Portal Generator=== | ||
Used by Black Ops battleships to create a [[Jump | Used by Black Ops battleships to create a [[Jump drives#Covert Cynosural Fields|covert jump bridge]], which allows fleetmates to travel to other systems instantaneously. Only ships that can equip covert ops cloaking devices can use this jump bridge. | ||
===Cynosural Field Generators=== | ===Cynosural Field Generators=== | ||
These modules will create a [[Jump | These modules will create a [[Jump drives#Cynosural Field Types|cynosural field]] that will allow capital ships to enter a system. Be careful, as using the cyno field generator will leave your ship immobile for ten (10) minutes. Cynosural field generators can be used only on Force Recon cruisers and black ops battleships. The covert cynosural field generator works in a similar manner, except it can only be used by black ops ship. Industrial cynosural field generator is another variant that is only usable on hauling ships. | ||
Cyno field generators work best on an alt in a ship that you don't mind losing, because as soon as the cyno field is created, everyone in the system knows where you are. | Cyno field generators work best on an alt in a ship that you don't mind losing, because as soon as the cyno field is created, everyone in the system knows where you are. | ||
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===Fleet assistance modules=== | ===Fleet assistance modules=== | ||
{{main|Command Bursts}} | {{main|Command Bursts}} | ||
These activatable modules will give bonuses to fleet members within range. They can only be fitted to [[ | These activatable modules will give bonuses to fleet members within range. They can only be fitted to [[battlecruisers]], [[Battlecruisers#Tech 2 Battlecruisers: Command Ships|Command ships]], [[Industrial Command Ships]], [[Rorqual|capital industrial ships]], [[Strategic Cruisers|strategic cruisers]], [[carriers]], [[supercarriers]], and [[titan]]s. | ||
===Salvager=== | ===Salvager=== | ||