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m Spelling correction + Minor wording edit. |
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{{main|Averon Mining Campus}} | {{main|Averon Mining Campus}} | ||
{{hatnote|This guide is designed to detail the use of [[Drones#Electronic_warfare_drones|ECM Drones]] and [[AMC]] assigned [[ECM Guide|ECM]] [[Griffin]]s for the purpose of defending yourself and other AMC members who may need assistance. For | {{hatnote|This guide is designed to detail the use of [[Drones#Electronic_warfare_drones|ECM Drones]] and [[AMC]] assigned [[ECM Guide|ECM]] [[Griffin]]s for the purpose of defending yourself and other AMC members who may need assistance. For detailed guide about drones, electronic warfare, or ECM, see [[Drones]], [[Drone mechanics]], [[Electronic warfare]] and [[Electronic Counter Measures]].}} | ||
{{eunispecific}} | {{eunispecific}} | ||
{{Important note box|The information contained within this guide are designed to be use for defensive operations only. It is not intended to be a guide to instigating or participating in combat operations in AMC space.}} | {{Important note box|The information contained within this guide are designed to be use for defensive operations only. It is not intended to be a guide to instigating or participating in combat operations in AMC space.}} | ||
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==Electronic warfare at the AMC== | ==Electronic warfare at the AMC== | ||
An unfortunate reality of life in the AMC and of mining in general is that, generally speaking, miners make easy targets. The majority of ships that are used in both solo and fleet mining operations simply cannot withstand the DPS that a well flown, well fitted combat ship can put out. Once tackled, it is usually just a matter of time before the attacker is able to burn through the defences of even a well-tanked mining ship. This often means miners end up on the wrong end of a killmail. | An unfortunate reality of life in the AMC and of mining in general is that, generally speaking, miners make easy targets. The majority of ships that are used in both solo and fleet mining operations simply cannot withstand the DPS that a well flown, well-fitted combat ship can put out. Once tackled, it is usually just a matter of time before the attacker is able to burn through the defences of even a well-tanked mining ship. This often means miners end up on the wrong end of a killmail. | ||
This aggression can come from either normal gankers or enemy war targets (WTs). | This aggression can come from either normal gankers or enemy war targets (WTs). | ||
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===How does ECM help ships escape?=== | ===How does ECM help ships escape?=== | ||
Generally speaking, the successful destruction of another player's ship relies on the aggressor's ability to keep it within range of their offensive weapons. To do this, the first thing most hostile players will do when attacking another ship is | Generally speaking, the successful destruction of another player's ship relies on the aggressor's ability to keep it within range of their offensive weapons. To do this, the first thing most hostile players will do when attacking another ship is disabling that ship's warp drive via a {{co|wheat|Warp Disruptor}} or {{co|wheat|Warp Scrambler}} module. However, the weakness of [[warp disruption]] and other movement-impairing modules is their reliance on a stable target lock on the disrupted ship. By breaking that lock, any movement impairing effects that were applied to disrupted or impaired ship will be removed, leaving it free to warp to a safer location. | ||
==ECM drones== | ==ECM drones== | ||
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Some of these skills may take a little while to train for newer pilots – however the obvious advantage they give in terms of defensive capabilities make it a worthwhile investment. | Some of these skills may take a little while to train for newer pilots – however the obvious advantage they give in terms of defensive capabilities make it a worthwhile investment. | ||
The {{co|wheat|EC-300}} is used in the same way as any other drone - simply lock the target that has locked onto your ship, and send the drones to attack that target. Once deployed the EC-300's will attempt to jam the target repeatedly. If successful, the enemy ship will lose their lock on you and you can warp away to a safer location, generally a [[safe spot]] you have previously set up in the system you are mining in. It is recommended that at all times during ECM | The {{co|wheat|EC-300}} is used in the same way as any other drone - simply lock the target that has locked onto your ship, and send the drones to attack that target. Once deployed the EC-300's will attempt to jam the target repeatedly. If successful, the enemy ship will lose their lock on you and you can warp away to a safer location, generally a [[safe spot]] you have previously set up in the system you are mining in. It is recommended that at all times during ECM you are aligned to your safe spot. The use of drones means there is no need to break the alignment to your place of safety, this dramatically reduces your warp out time if your drones are successful. | ||
Once successful, it is generally considered wise to leave your deployed EC-300's to their fate, as they are cheap and easily replaced. Trying to collect them or waiting for them to return to you uses valuable time that could be better spent making your escape. | Once successful, it is generally considered wise to leave your deployed EC-300's to their fate, as they are cheap and easily replaced. Trying to collect them or waiting for them to return to you uses valuable time that could be better spent making your escape. | ||
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*Dock, get into your AMC Griffin, fit it, and undock. | *Dock, get into your AMC Griffin, fit it, and undock. | ||
**Right click the name of the corpmate under attack in your fleet window. This will allow you to warp to his location. | **Right-click the name of the corpmate under attack in your fleet window. This will allow you to warp to his location. | ||
**Warp to his location within your jammers' range. This will depend on certain skills you have trained. ''Do not warp to 0.'' | **Warp to his location within your jammers' range. This will depend on certain skills you have trained. ''Do not warp to 0.'' | ||
**''Always'' fight on the very edge of the range of your jammers. This gives you the best chance of keep your ship out of danger. | **''Always'' fight on the very edge of the range of your jammers. This gives you the best chance of keep your ship out of danger. | ||