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{{Update|[[#ECM drones]] need some attention. Only the Procurer and the Skiff appear to have 100{{m3}} drone bays.}} | |||
{{main|Averon Mining Campus}} | {{main|Averon Mining Campus}} | ||
{{hatnote|This guide is designed to detail the use of [[Drones#Electronic_warfare_drones|ECM Drones]] and [[AMC]] assigned [[ | {{hatnote|This guide is designed to detail the use of [[Drones#Electronic_warfare_drones|ECM Drones]] and [[AMC]] assigned [[ECM]] [[Griffin]]s for the purpose of defending yourself and other AMC members who may need assistance. For detailed guide about drones, electronic warfare, or ECM, see [[Drones]], [[Drone mechanics]], [[Electronic warfare]] and [[Electronic Countermeasures]].}} | ||
{{eunispecific}} | {{eunispecific}} | ||
{{Important note box|The information contained within this guide are designed to be use for defensive operations only. It is not intended to be a guide to instigating or participating in combat operations in AMC space.}} | {{Important note box | ||
'''AMC Search & Rescue Operations''' are intended to give members of the [[Averon Mining Campus]] who may not be experienced in EWAR or combat operations a set of tools that will enable them to | |The information contained within this guide are designed to be use for defensive operations only. It is not intended to be a guide to instigating or participating in combat operations in AMC space. | ||
}} | |||
'''AMC Search & Rescue Operations''' are intended to give members of the [[Averon Mining Campus]] who may not be experienced in EWAR or combat operations a set of tools that will enable them to maximize their chances of escape should they be unfortunate enough to find themselves under attack during AMC Mining Operations. | |||
==Electronic warfare at the AMC== | ==Electronic warfare at the AMC== | ||
An unfortunate reality of life in the AMC and of mining in general is that, generally speaking, miners make easy targets. The majority of ships that are used in both solo and fleet mining operations simply cannot withstand the DPS that a well flown, well-fitted combat ship can put out. Once tackled, it is usually just a matter of time before the attacker is able to burn through the | An unfortunate reality of life in the AMC and of mining in general is that, generally speaking, miners make easy targets. The majority of ships that are used in both solo and fleet mining operations simply cannot withstand the DPS that a well flown, well-fitted combat ship can put out. Once tackled, it is usually just a matter of time before the attacker is able to burn through the defenses of even a well-tanked mining ship. This often means miners end up on the wrong end of a killmail. | ||
This aggression can come from either normal gankers or enemy war targets (WTs). | This aggression can come from either normal gankers or enemy war targets (WTs). | ||
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[[EVE University]] often finds itself at war with various player corporations. Despite our best efforts, some of these corporations are aware of the location of the AMC, and during times of war unexpected visits from war targets are not uncommon. | [[EVE University]] often finds itself at war with various player corporations. Despite our best efforts, some of these corporations are aware of the location of the AMC, and during times of war unexpected visits from war targets are not uncommon. | ||
{{important note box|War targets can attack you without any interference from [[CONCORD]] or act of aggression from you.}} | {{important note box | ||
|War targets can attack you without any interference from [[CONCORD]] or act of aggression from you. | |||
}} | |||
The AMC discourages engaging war targets in open combat, as doing so often encourages more frequent enemy visits to the AMC area. The AMC officers instead recommend that all members of the AMC be capable of defending themselves and, if they wish to do so, their corpmates, using [[Electronic Countermeasures]] (ECM). | The AMC discourages engaging war targets in open combat, as doing so often encourages more frequent enemy visits to the AMC area. The AMC officers instead recommend that all members of the AMC be capable of defending themselves and, if they wish to do so, their corpmates, using [[Electronic Countermeasures]] (ECM). | ||
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All [[Mining Barges]] and [[Exhumers]] have drone bays that can fit ten light drones, with the exception of the {{sh|Retriever}} which has a smaller drone bay and can carry only five. | All [[Mining Barges]] and [[Exhumers]] have drone bays that can fit ten light drones, with the exception of the {{sh|Retriever}} which has a smaller drone bay and can carry only five. | ||
What this means is that in the majority of cases you can carry a full complement of 5 defensive [[ | What this means is that in the majority of cases you can carry a full complement of 5 defensive [[Drones#Combat_drones|Light Combat Drones]] along with 5 Hornet EC-300 Light ECM Drones. Or if you would prefer you could carry more of any one type, however the amount of drones you can fly at any one time depends on the capabilities of the ship you are flying. | ||
===Using Hornet EC-300 Drones=== | ===Using Hornet EC-300 Drones=== | ||
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The {{co|wheat|Hornet EC-300}} requires the following skills to use: | The {{co|wheat|Hornet EC-300}} requires the following skills to use: | ||
*{{sk|Drones|V|mult=yes}} | * {{sk|Drones|V|mult=yes}} | ||
*{{sk|Advanced Drone Avionics|I|mult=yes}} | * {{sk|Advanced Drone Avionics|I|mult=yes}} | ||
*{{sk|Electronic Warfare|I|mult=yes}} | * {{sk|Electronic Warfare|I|mult=yes}} | ||
*{{sk|CPU Management|I|mult=yes}} | * {{sk|CPU Management|I|mult=yes}} | ||
Some of these skills may take a little while to train for newer pilots – however the obvious advantage they give in terms of defensive capabilities make it a worthwhile investment. | Some of these skills may take a little while to train for newer pilots – however the obvious advantage they give in terms of defensive capabilities make it a worthwhile investment. | ||
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The skill requirements for flying the {{co|wheat|Griffin}} are relatively low for a ship that is so effective against enemy targets. The only skills that are ''necessary'' in order to be able to fly the {{co|wheat|Griffin}} are: | The skill requirements for flying the {{co|wheat|Griffin}} are relatively low for a ship that is so effective against enemy targets. The only skills that are ''necessary'' in order to be able to fly the {{co|wheat|Griffin}} are: | ||
*{{sk|Caldari Frigate|I|mult=yes}} | * {{sk|Caldari Frigate|I|mult=yes}} | ||
*{{sk|Spaceship Command|I|mult=yes}} | * {{sk|Spaceship Command|I|mult=yes}} | ||
These two skills represent a total training time of approximately 25 minutes. However, these skills ''only enable getting into the ship'', and do not cover the use of ECM or other piloting capabilities. The additional skills necessary for basic effectiveness are: | These two skills represent a total training time of approximately 25 minutes. However, these skills ''only enable getting into the ship'', and do not cover the use of ECM or other piloting capabilities. The additional skills necessary for basic effectiveness are: | ||
*{{sk|Caldari Frigate|mult=yes}} - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires {{sk|Spaceship Command|I}}. | * {{sk|Caldari Frigate|mult=yes}} - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires {{sk|Spaceship Command|I}}. | ||
* {{sk|Long Range Targeting|mult=yes}} - 5% Bonus to targeting range per skill level. Requires {{sk|CPU Management|II}}. | |||
*{{sk|Long Range Targeting|mult=yes}} - 5% Bonus to targeting range per skill level. Requires {{sk|CPU Management|II}}. | * {{sk|Frequency Modulation|mult=yes}} - Increases the falloff distance (this will be explained later) of your ECM modules by 10% per level. Requires {{sk|CPU Management|III}} and {{sk|Electronic Warfare|II}}. | ||
* {{sk|Long Distance Jamming|mult=yes}} - Increases the optimal range of your ECM modules by 10% per level. Requires {{sk|CPU Management|IV}} and {{sk|Electronic Warfare|III}}. | |||
*{{sk|Frequency Modulation|mult=yes}} - Increases the falloff distance (this will be explained later) of your ECM modules by 10% per level. Requires {{sk|CPU Management|III}} and {{sk|Electronic Warfare|II}}. | * {{sk|Electronic Superiority Rigging|mult=yes}} - This will allow you to use the ECM rigs. (See section on ECM modules). Requires {{sk|Jury Rigging|III}} and {{sk|Mechanics|III}}. | ||
* {{sk|Signal Dispersion|mult=yes}} - Increases your jam strength by 5% per level. This skill requires {{sk|CPU Management|V}} and {{sk|Electronic Warfare|IV}}. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets. | |||
*{{sk|Long Distance Jamming|mult=yes}} - Increases the optimal range of your ECM modules by 10% per level. Requires {{sk|CPU Management|IV}} and {{sk|Electronic Warfare|III}}. | |||
*{{sk|Electronic Superiority Rigging|mult=yes}} - This will allow you to use the ECM rigs. (See section on ECM modules). Requires {{sk|Jury Rigging|III}} and {{sk|Mechanics|III}}. | |||
*{{sk|Signal Dispersion|mult=yes}} - Increases your jam strength by 5% per level. This skill requires {{sk|CPU Management|V}} and {{sk|Electronic Warfare|IV}}. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets. | |||
Some of these skills will develop a pilot's ECM skills far beyond what is required to be effective as a Search & Rescue Pilot within the AMC. Looking at the skills purely from the perspective of return on time invested, {{sk|Caldari Frigate}}, {{sk|Long Range Targeting}}, and {{sk|Long Distance Jamming}} are worth training to at least level III. | Some of these skills will develop a pilot's ECM skills far beyond what is required to be effective as a Search & Rescue Pilot within the AMC. Looking at the skills purely from the perspective of return on time invested, {{sk|Caldari Frigate}}, {{sk|Long Range Targeting}}, and {{sk|Long Distance Jamming}} are worth training to at least level III. | ||
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'''Notes:''' | '''Notes:''' | ||
*The skill requirements for all of the ECM modules are identical – just train the above regardless of which racial module is needed for a particular enemy. | * The skill requirements for all of the ECM modules are identical – just train the above regardless of which racial module is needed for a particular enemy. | ||
*[[Skills:Rigging|Rigging skills]] are not necessary to equip rigs or to receive their benefits; they only reduce the drawbacks of using rigs of the relevant type. | * [[Skills:Rigging|Rigging skills]] are not necessary to equip rigs or to receive their benefits; they only reduce the drawbacks of using rigs of the relevant type. | ||
===Racial ECM Modules=== | ===Racial ECM Modules=== | ||
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{| class="wikitable | {| class="wikitable" | ||
|- | |- | ||
! Your Target Ship | ! Your Target Ship | ||
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All of this information will allow you to determine if a rescue attempt is sensible or even possible. For example, if there are many ships attacking your corpmate and he is several jumps away, chances are you will never get to him in time. Even if you are close or in the same system, would rescue be possible? How many enemy ships are there vs. how many available AMC S&R pilots willing to engage? Even 1 to 1 is an extreme risk if there are many enemies, as the AMC Griffin lacks offensive capabilities. If there is a reasonable chance that by attempting a rescue you will be giving the enemy two killmails instead of just one, ''do not'' attempt a rescue. | All of this information will allow you to determine if a rescue attempt is sensible or even possible. For example, if there are many ships attacking your corpmate and he is several jumps away, chances are you will never get to him in time. Even if you are close or in the same system, would rescue be possible? How many enemy ships are there vs. how many available AMC S&R pilots willing to engage? Even 1 to 1 is an extreme risk if there are many enemies, as the AMC Griffin lacks offensive capabilities. If there is a reasonable chance that by attempting a rescue you will be giving the enemy two killmails instead of just one, ''do not'' attempt a rescue. | ||
{{note box|Rescues should only be attempted if there is a reasonable chance of success.}} | {{note box | ||
|Rescues should only be attempted if there is a reasonable chance of success. | |||
}} | |||
To continue the above scenario, assume that the attack is being carried out by a single war target. There are two S&R pilots available and the rescue will be in the current system. You decide to go ahead and attempt a rescue. | To continue the above scenario, assume that the attack is being carried out by a single war target. There are two S&R pilots available and the rescue will be in the current system. You decide to go ahead and attempt a rescue. | ||
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*The corpmate under attack panics and starts behaving in an erratic manner. | *The corpmate under attack panics and starts behaving in an erratic manner. | ||
{{note box|Any change to the scenario that may introduce an additional risk to you and your {{co|wheat|Griffin}} should result in an immediate abort to your place of safety.}} | {{note box | ||
|Any change to the scenario that may introduce an additional risk to you and your {{co|wheat|Griffin}} should result in an immediate abort to your place of safety. | |||
}} | |||
==What if I am the one under attack?== | ==What if I am the one under attack?== | ||