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User:Paxte Eriker/sandbox/E-Uni INC Community Fits and Skills: Difference between revisions

From EVE University Wiki
m Close un-closed table.
Added armor praxis fits
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<small><references/></small>
<small><references/></small>


<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. -->
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


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<tab name="Entry Level (T1) Battleships">
<tab name="Entry Level (T1) Battleships">
== Entry Level (T1) Battleships ==
== Entry Level (T1) Battleships ==
=== Maelstrom ===
{{ShipFitting
| ship=Maelstrom
| fitName= Incursions (vanguards)
| fitID= Incursions (vanguards)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=800mm Heavy 'Scout' Repeating Cannon I
| high7typeID=9327
| high8name=800mm Heavy 'Scout' Repeating Cannon I
| high8typeID=9327
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Republic Fleet Target Painter
| mid3typeID=31944
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| mid6name=EM Shield Hardener II
| mid6typeID=2301
| low1name=Gyrostabilizer II
| low1typeID=519
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Tracking Enhancer II
| low4typeID=1999
| low5name=Damage Control II
| low5typeID=2048
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large EM Shield Reinforcer I
| rig2typeID=26076
| rig3name=Large Thermal Shield Reinforcer II
| rig3typeID=26442
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| charge1name=Scan Resolution Script x2
| charge1typeID=29011
| charge2name=Republic Fleet EMP L x10660
| charge2typeID=21894
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
| showNOTES=Y
| difficulty=0
| version=June 2020
| showTOC=N
| alphacanuse=Y
}}
=== Rokh ===
{{ShipFitting
| ship=Rokh
| fitName= Incursions (vanguards)
| fitID= Incursions (vanguards)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Republic Fleet Target Painter
| mid4typeID=31944
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| mid6name=EM Shield Hardener II
| mid6typeID=2301
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Tracking Enhancer II
| low4typeID=1999
| low5name=Damage Control II
| low5typeID=2048
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Thermal Shield Reinforcer I
| rig3typeID=26082
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Shield Maintenance Bot I x5
| drone2typeID=23719
| charge1name=Tracking Speed Script x1
| charge1typeID=29001
| charge2name=Scan Resolution Script x1
| charge2typeID=29011
| charge3name=Caldari Navy Antimatter Charge L x12640
| charge3typeID=21740
| charge4name=Optimal Range Script x1
| charge4typeID=28999
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>The previous rig setup with three resist rigs is still accepted.
| showNOTES=Y
| difficulty=0
| version=April 2020
| showTOC=N
| alphacanuse=Y
}}
=== Hyperion ===
While ideal for Headquarters sites for its speed and EHP heft, in Vanguards the Hyperion suffers from the short range of T1 blasters. The blaster [[Vanguard_Incursion_fits#Praxis|Praxis]] offer a superior platform at a similar price, with low EHP being the only downside.
{{ShipFitting
| ship=Hyperion
| fitName= Incursions (vanguards)
| fitID= Incursions (vanguards)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large Asymmetric Enduring Remote Shield Booster
| high7typeID=8639
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=17559
| mid2name=Republic Fleet Target Painter
| mid2typeID=31944
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid5name=EM Shield Hardener II
| mid5typeID=2301
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Tracking Enhancer II
| low4typeID=1999
| low5name=Tracking Enhancer II
| low5typeID=1999
| low6name=Tracking Enhancer II
| low6typeID=1999
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large EM Shield Reinforcer I
| rig2typeID=26076
| rig3name=Large Thermal Shield Reinforcer I
| rig3typeID=26082
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| charge1name=Caldari Navy Antimatter Charge L x14000
| charge1typeID=21740
| charge2name=Alumel-Wired Enduring Sensor Booster
| charge2typeID=6159
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
| showNOTES=Y
| difficulty=0
| version=September 2020
| showTOC=N
| alphacanuse=Y
}}


=== Praxis ===
=== Praxis ===
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{{ShipFitting
{{ShipFitting
| ship=Praxis
| ship=Praxis
| fitName=Incursions (pulse lasers, vanguards)
| fitName= Incursions (Vanguard, Pulse)
| fitID=Incursions (pulse lasers, vanguards)
| fitID= Incursions (Vanguard, Pulse)
| high1name=Mega Modulated Pulse Energy Beam I
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high1typeID=7087
Line 275: Line 67:
| high6name=Mega Modulated Pulse Energy Beam I
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high6typeID=7087
| high7name=Large Asymmetric Enduring Remote Shield Booster
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=8639
| high7typeID=16455
| mid1name=Federation Navy Stasis Webifier
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=17559
| mid1typeID=41218
| mid2name=Republic Fleet Target Painter
| mid2name=Phased Scoped Target Painter
| mid2typeID=31944
| mid2typeID=19814
| mid3name=Tracking Computer II
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=1978
| mid3typeID=6159
| mid4name=Multispectrum Shield Hardener II
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=2281
| mid4typeID=14270
| mid5name=Multispectrum Shield Hardener II
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=2281
| mid5typeID=14270
| mid6name=Large Azeotropic Restrained Shield Extender
| mid6name=Tracking Computer II
| mid6typeID=8419
| mid6typeID=1978
| mid7name=Republic Fleet Large Cap Battery
| mid7name=Tracking Computer II
| mid7typeID=41218
| mid7typeID=1978
| low1name=Damage Control II
| low1name=Heat Sink II
| low1typeID=2048
| low1typeID=2364
| low2name=Heat Sink II
| low2name=1600mm Steel Plates II
| low2typeID=2364
| low2typeID=20353
| low3name=Heat Sink II
| low3name=Multispectrum Energized Membrane II
| low3typeID=2364
| low3typeID=11269
| low4name=Heat Sink II
| low4name=Multispectrum Energized Membrane II
| low4typeID=2364
| low4typeID=11269
| low5name=Capacitor Power Relay II
| low5name=Multispectrum Energized Membrane II
| low5typeID=1447
| low5typeID=11269
| low6name=Tracking Enhancer II
| low6name=Heat Sink II
| low6typeID=1999
| low6typeID=2364
| low7name=Tracking Enhancer II
| low7name=Damage Control II
| low7typeID=1999
| low7typeID=2048
| rig1name=Large Energy Collision Accelerator II
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26382
| rig1typeID=26380
| rig2name=Large Kinetic Shield Reinforcer I
| rig2name=Large Trimark Armor Pump I
| rig2typeID=26080
| rig2typeID=25894
| rig3name=Large Explosive Shield Reinforcer I
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26078
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2name=Federation Navy Garde x4
| drone2typeID=23717
| drone2typeID=31886
| drone3name=Federation Navy Garde x4
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=31886
| drone3typeID=23709
| charge1name=Imperial Navy Multifrequency L x18
| charge1name=Scan Resolution Script x1
| charge1typeID=23105
| charge1typeID=29011
| charge2name=Imperial Navy Xray L x6
| charge2name=Optimal Range Script x1
| charge2typeID=23109
| charge2typeID=28999
| charge3name=Imperial Navy Microwave L x6
| charge3name=Tracking Speed Script x1
| charge3typeID=23117
| charge3typeID=29001
| charge4name=Tracking Speed Script x1
| charge4name=Imperial Navy Multifrequency L x7
| charge4typeID=29001
| charge4typeID=23105
| charge5name=Imperial Navy Radio L x18
| charge5typeID=23119
| charge6name=Imperial Navy Xray L x24
| charge6typeID=23109
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| showSKILLS=Y
Line 330: Line 126:
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=October 2020
| version=December 2023
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y
Line 336: Line 132:
{{ShipFitting
{{ShipFitting
| ship=Praxis
| ship=Praxis
| fitName=Incursions (blasters, vanguards)
| fitName= Incursions (Vanguard, Blasters)
| fitID=Incursions (blasters, vanguards)
| fitID= Incursions (Vanguard, Blasters)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high1typeID=7783
Line 350: Line 146:
| high6name=Modal Mega Neutron Particle Accelerator I
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high6typeID=7783
| high7name=Large Asymmetric Enduring Remote Shield Booster
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=8639
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1name=Large Cap Battery II
| mid1typeID=6159
| mid1typeID=3504
| mid2name=Federation Navy Stasis Webifier
| mid2name=Phased Scoped Target Painter
| mid2typeID=17559
| mid2typeID=19814
| mid3name=Republic Fleet Target Painter
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=31944
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=1978
| mid4typeID=14270
| mid5name=Multispectrum Shield Hardener II
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=2281
| mid5typeID=14270
| mid6name=Multispectrum Shield Hardener II
| mid6name=Tracking Computer II
| mid6typeID=2281
| mid6typeID=1978
| mid7name=Multispectrum Shield Hardener II
| mid7name=Tracking Computer II
| mid7typeID=2281
| mid7typeID=1978
| low1name=Damage Control II
| low1name=Magnetic Field Stabilizer II
| low1typeID=2048
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
| low2name=1600mm Steel Plates II
| low2typeID=10190
| low2typeID=20353
| low3name=Magnetic Field Stabilizer II
| low3name=Multispectrum Energized Membrane II
| low3typeID=10190
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
| low4name=Multispectrum Energized Membrane II
| low4typeID=10190
| low4typeID=11269
| low5name=AE-K Compact Drone Damage Amplifier
| low5name=Multispectrum Energized Membrane II
| low5typeID=41034
| low5typeID=11269
| low6name=Tracking Enhancer II
| low6name=Magnetic Field Stabilizer II
| low6typeID=1999
| low6typeID=10190
| low7name=Tracking Enhancer II
| low7name=Damage Control II
| low7typeID=1999
| low7typeID=2048
| rig1name=Large Hybrid Burst Aerator II
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig1typeID=26394
| rig2name=Large Core Defense Field Extender I
| rig2name=Large Trimark Armor Pump I
| rig2typeID=26088
| rig2typeID=25894
| rig3name=Large Core Defense Field Extender I
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26088
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2name=Federation Navy Garde x4
| drone2typeID=23717
| drone2typeID=31886
| drone3name=Federation Navy Garde x4
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=31886
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x14000
| charge1name=Scan Resolution Script x1
| charge1typeID=21740
| charge1typeID=29011
| charge2name=Scan Resolution Script x1
| charge2name=Optimal Range Script x1
| charge2typeID=29011
| charge2typeID=28999
| charge3name=Optimal Range Script x1
| charge3name=Tracking Speed Script x1
| charge3typeID=28999
| charge3typeID=29001
| charge4name=Tracking Speed Script x1
| charge4name=Caldari Navy Antimatter Charge L x10000
| charge4typeID=29001
| charge4typeID=21740
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| showSKILLS=Y
Line 405: Line 201:
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=August 2022
| version=December 2023
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y