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User:Paxte Eriker/sandbox/E-Uni INC Community Fits and Skills: Difference between revisions

From EVE University Wiki
Added armor Vindicator fit
Added armor Nightmare fit
Line 258: Line 258:
| low6name=Magnetic Field Stabilizer II
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low6typeID=10190
| low7name=Magnetic Field Stabilizer II
| low7name=1600mm Steel Plates II
| low7typeID=10190
| low7typeID=20353
| rig1name=Large Explosive Armor Reinforcer II
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig1typeID=26288
Line 291: Line 291:
{{ShipFitting
{{ShipFitting
| ship=Nightmare
| ship=Nightmare
| fitName= Incursions (vanguards)
| fitName= Incursions (Vanguards, Basic)
| fitID= Incursions (vanguards)
| fitID= Incursions (Vanguards, Basic)
| high1name=Mega Modulated Pulse Energy Beam I
| high1name=Mega Modal Pulse Laser I
| high1typeID=7087
| high1typeID=7083
| high2name=Mega Modulated Pulse Energy Beam I
| high2name=Mega Modal Pulse Laser I
| high2typeID=7087
| high2typeID=7083
| high3name=Mega Modulated Pulse Energy Beam I
| high3name=Mega Modal Pulse Laser I
| high3typeID=7087
| high3typeID=7083
| high4name=Mega Modulated Pulse Energy Beam I
| high4name=Mega Modal Pulse Laser I
| high4typeID=7087
| high4typeID=7083
| high5name=Large Remote Capacitor Transmitter II
| high5name=Auto Targeting System I
| high5typeID=12102
| high5typeID=1182
| high6name=Large Asymmetric Enduring Remote Shield Booster
| high6name=Large Coaxial Compact Remote Armor Repairer
| high6typeID=8639
| high6typeID=16451
| mid1name=Republic Fleet Target Painter
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=31944
| mid1typeID=6159
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=6159
| mid2typeID=6159
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4name=F-12 Enduring Tracking Computer
| mid4typeID=1978
| mid4typeID=6176
| mid5name=Tracking Computer II
| mid5name=F-12 Enduring Tracking Computer
| mid5typeID=1978
| mid5typeID=6176
| mid6name=Multispectrum Shield Hardener II
| mid6name=F-12 Enduring Tracking Computer
| mid6typeID=2281
| mid6typeID=6176
| mid7name=Multispectrum Shield Hardener II
| mid7name=Federation Navy Stasis Webifier
| mid7typeID=2281
| mid7typeID=17559
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| low2name=Tracking Enhancer II
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=1999
| low2typeID=15729
| low3name=Heat Sink II
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=2364
| low3typeID=15729
| low4name=Heat Sink II
| low4name=Heat Sink II
| low4typeID=2364
| low4typeID=2364
| low5name=Heat Sink II
| low5name=Heat Sink II
| low5typeID=2364
| low5typeID=2364
| low6name=Heat Sink II
| low6name=1600mm Steel Plates II
| low6typeID=2364
| low6typeID=20353
| rig1name=Large EM Shield Reinforcer II
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=26436
| rig1typeID=25888
| rig2name=Large EM Shield Reinforcer II
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=26436
| rig2typeID=25890
| rig3name=Large Thermal Shield Reinforcer II
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26442
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| charge1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| charge2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
| charge2typeID=23709
| charge1name=Imperial Navy Multifrequency L x8
| charge3name=Imperial Navy Microwave L x8
| charge1typeID=23105
| charge3typeID=23117
| charge2name=Imperial Navy Xray L x8
| charge4name=Imperial Navy Multifrequency L x20
| charge2typeID=23109
| charge4typeID=23105
| charge3name=Optimal Range Script x2
| charge5name=Imperial Navy Xray L x8
| charge3typeID=28999
| charge5typeID=23109
| charge4name=Tracking Speed Script x2
| charge6name=Scan Resolution Script x3
| charge4typeID=29001
| charge5name=Imperial Navy Microwave L x8
| charge5typeID=23117
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge6typeID=29011
| charge7name=Nanite Repair Paste x200
| charge7name=Optimal Range Script x3
| charge7typeID=28668
| charge7typeID=28999
| charge8name=Federation Navy Stasis Webifier x1
| charge8name=Tracking Speed Script x3
| charge8typeID=17559
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| showSKILLS=Y
| notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>If using tech two pulse lasers or tachyons, it is recommended to replace a heat sink or the tracking enhancer with a {{co|coral|Capacitor Power Relay II}}, or else a cap chain will be needed to maintain cap stability.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a sensor booster or tracking computer for a web.
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=1
| version=February 2022
| version=December 2023
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y