Paxte Eriker (talk | contribs) Added armor Vindicator fit |
Paxte Eriker (talk | contribs) Added armor Nightmare fit |
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| Line 258: | Line 258: | ||
| low6name=Magnetic Field Stabilizer II | | low6name=Magnetic Field Stabilizer II | ||
| low6typeID=10190 | | low6typeID=10190 | ||
| low7name= | | low7name=1600mm Steel Plates II | ||
| low7typeID= | | low7typeID=20353 | ||
| rig1name=Large Explosive Armor Reinforcer II | | rig1name=Large Explosive Armor Reinforcer II | ||
| rig1typeID=26288 | | rig1typeID=26288 | ||
| Line 291: | Line 291: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| fitName= Incursions ( | | fitName= Incursions (Vanguards, Basic) | ||
| fitID= Incursions ( | | fitID= Incursions (Vanguards, Basic) | ||
| high1name=Mega | | high1name=Mega Modal Pulse Laser I | ||
| high1typeID= | | high1typeID=7083 | ||
| high2name=Mega | | high2name=Mega Modal Pulse Laser I | ||
| high2typeID= | | high2typeID=7083 | ||
| high3name=Mega | | high3name=Mega Modal Pulse Laser I | ||
| high3typeID= | | high3typeID=7083 | ||
| high4name=Mega | | high4name=Mega Modal Pulse Laser I | ||
| high4typeID= | | high4typeID=7083 | ||
| high5name= | | high5name=Auto Targeting System I | ||
| high5typeID= | | high5typeID=1182 | ||
| high6name=Large | | high6name=Large Coaxial Compact Remote Armor Repairer | ||
| high6typeID= | | high6typeID=16451 | ||
| mid1name= | | mid1name=Alumel-Wired Enduring Sensor Booster | ||
| mid1typeID= | | mid1typeID=6159 | ||
| mid2name=Alumel-Wired Enduring Sensor Booster | | mid2name=Alumel-Wired Enduring Sensor Booster | ||
| mid2typeID=6159 | | mid2typeID=6159 | ||
| mid3name=Alumel-Wired Enduring Sensor Booster | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
| mid3typeID=6159 | | mid3typeID=6159 | ||
| mid4name=Tracking Computer | | mid4name=F-12 Enduring Tracking Computer | ||
| mid4typeID= | | mid4typeID=6176 | ||
| mid5name=Tracking Computer | | mid5name=F-12 Enduring Tracking Computer | ||
| mid5typeID= | | mid5typeID=6176 | ||
| mid6name= | | mid6name=F-12 Enduring Tracking Computer | ||
| mid6typeID= | | mid6typeID=6176 | ||
| mid7name= | | mid7name=Federation Navy Stasis Webifier | ||
| mid7typeID= | | mid7typeID=17559 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| low2name= | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
| low2typeID= | | low2typeID=15729 | ||
| low3name= | | low3name=Imperial Navy Multispectrum Energized Membrane | ||
| low3typeID= | | low3typeID=15729 | ||
| low4name=Heat Sink II | | low4name=Heat Sink II | ||
| low4typeID=2364 | | low4typeID=2364 | ||
| low5name=Heat Sink II | | low5name=Heat Sink II | ||
| low5typeID=2364 | | low5typeID=2364 | ||
| low6name= | | low6name=1600mm Steel Plates II | ||
| low6typeID= | | low6typeID=20353 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer I | ||
| rig1typeID= | | rig1typeID=25888 | ||
| rig2name=Large | | rig2name=Large Kinetic Armor Reinforcer I | ||
| rig2typeID= | | rig2typeID=25890 | ||
| rig3name=Large | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
| rig3typeID= | | rig3typeID=26322 | ||
| | | charge1name=Imperial Navy Acolyte x5 | ||
| | | charge1typeID=31864 | ||
| | | charge2name=Medium Armor Maintenance Bot I x5 | ||
| | | charge2typeID=23709 | ||
| | | charge3name=Imperial Navy Microwave L x8 | ||
| | | charge3typeID=23117 | ||
| | | charge4name=Imperial Navy Multifrequency L x20 | ||
| charge4typeID=23105 | |||
| charge5name=Imperial Navy Xray L x8 | |||
| charge5typeID=23109 | |||
| charge6name=Scan Resolution Script x3 | |||
| charge4typeID= | |||
| charge5name=Imperial Navy | |||
| charge5typeID= | |||
| charge6name=Scan Resolution Script | |||
| charge6typeID=29011 | | charge6typeID=29011 | ||
| charge7name= | | charge7name=Optimal Range Script x3 | ||
| charge7typeID= | | charge7typeID=28999 | ||
| charge8name= | | charge8name=Tracking Speed Script x3 | ||
| charge8typeID= | | charge8typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=1 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||