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Fitting Modules and Rigs Guide: Difference between revisions

From EVE University Wiki
T3C's Subsystems outdated, data updated. Moved Subsystem Overview from the individual subsystems to the general heading
X-Marshal (talk | contribs)
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===EWAR===
===EWAR===
These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.
These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening. Many can be scripted to increase their effectiveness in one area at the expense of others.
====ECM====
====ECM====
These modules will make it difficult for an enemy ship to lock targets. They come in five varieties to coincide with the four sensor types and a multispectral.
These modules will stop an enemy ship from locking targets other than the jamming ship. They come in five varieties (one for each of the four sensor types and one multispectral). Almost useless for solo or PvE.
====ECM Bursts====
====ECM Bursts====
This is essentially the same as ECM but affects all targets in a given radius.
This is essentially the same as ECM but affects all targets in a given radius.
====ECCM====
====Guidance Disruptors====
These modules protect against ECM.
These modules decrease the range and precision of enemy missile launchers.
====ECCM, Projected====
These modules protect ships that you use this module on, against ECM.
====Remote Sensor Boosters====
====Remote Sensor Boosters====
These modules increase the targeted ship's sensor range and locking speed.
These modules increase the targeted ship's sensor range and locking speed.
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These modules decrease the targeted ship's sensor range and locking speed.
These modules decrease the targeted ship's sensor range and locking speed.
====Sensor Boosters====
====Sensor Boosters====
These modules increase your sensor range and locking speed.
These modules increase your sensor range, locking speed and sensor strength. Can be scripted to directly counter ECM.
====Target Painters====
====Target Painters====
These modules increase the signature radius of enemy ships, increasing the damage they incur when hit.
These modules increase the signature radius of enemy ships, increasing the damage they incur when hit.
====Tracking Disruptors====
====Tracking Disruptors====
These modules decrease the tracking speed of enemy turrets.
These modules decrease the range and tracking speed of enemy turrets.
====Discussion====
====Discussion====
EW has its own full discussion and class, so I won't be going into detail here.
EWAR has its own full discussion and class. More detail can be found in this article: [Electronic Warfare]


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===Propulsion===
===Propulsion===
These modules will increase a ship's velocity.
These modules will increase a ship's velocity.