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Fitting Modules and Rigs Guide: Difference between revisions

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===EWAR===
===EWAR===
These modules will alter enemy ship caps and sensors.
These modules will alter enemy ship capacitors and sensors.
====Energy Neutralizers====
====Energy Neutralizers====
These modules will dissipate the capacitor of an enemy ship by using your capacitor energy.
These modules will dissipate the capacitor of an enemy ship by using your capacitor energy.
 
====Energy Nosferatu====
====Energy Vampires====
(Formerly Energy Vampires) These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.
These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.
====Remote ECM Burst====
====Remote ECM Burst====
These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.
These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.
====Discussion====
====Discussion====
Energy destabilizers are great tools for removing an enemy ship's ability to repair itself, while energy vampires are useful for energy hungry ships and as a defense against hostile energy destabilization.
Energy neutralizers are great tools for removing an enemy ship's ability to repair itself, while energy nosferatus are useful for energy hungry ships and as a defense against hostile energy neutralization.


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