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Smartbombs: Difference between revisions

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Modules: add exception of cycle time of Faction Kinetic Smartbomd
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Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs.
Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs.


All smartbombs have a cycle time of 10 seconds, reduced by 0.5 seconds for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%.
Most smartbombs have a cycle time of 10 seconds, with the exception of Faction Kinetic Smartbombs whose cycle time is 12 seconds. The cycle time is reduced by 5% for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%.


=== Naming convention ===
=== Naming convention ===