Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vulnerability: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 152: Line 152:
* Docking is available
* Docking is available
* Tethering is available
* Tethering is available
* Lasts a variable amount of days +/-x hours from a time set by the owner (day and hour amount differs by Security Status)
* Lasts a variable amount of days +/-x hours from a time set by the owner (day and hour amount differs by Security Status of the system the structure is in)
* If the timer between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect)
* In the reinforcement period between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect)
* If after the Armor has been stripped (for Large and XL Structures) then Services are no longer available (Clones cannot be accessed, industry jobs are lost, items cannot be trashed)
* If the Armor has been removed then Services are no longer available (Clones cannot be accessed, industry jobs are paused, items cannot be trashed, ect)
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window.
 
Note, for Large and XL structures, after the Armor has been destroyed and the structure is in the reinforcement window until the Hull vulnerability, Structure Services are unavailable. For Medium structures, this occurs the moment the hull begins to take damage during the final repair timer (as Medium structures have no reinforcement period between Armor and Hull)
|-
|-
! Repairing  
! Repairing  
Line 170: Line 172:


If the timer finishes, the structure repairs entirely back to full HP
If the timer finishes, the structure repairs entirely back to full HP
It is also shown initially after the deployment of a new structure, before the Anchoring period, and after the Core is inserted.
|-
|-
! Low Power  
! Low Power  
Line 198: Line 202:
* Special State
* Special State
* Similar to Low Power  
* Similar to Low Power  
* Tether is not available
| When there is no core in a Structure, it shows this. Most often seen just before a core is added to a Structure.
| When there is no core in a Structure, it shows this. Most often seen just before a core is added to a Structure.


As it has no core, it cannot have any online and fueled modules, and so it falls into the "Low Power" state as well (and will show both at the same time).  
As it has no core, it cannot be fitted and so cannot have any online and fueled modules, and so it falls into the "Low Power" state as well (and will show both at the same time).
 
There is a possibility for a structure to have No Core, but also have online Modules - these are legacy structures placed before having a Core was required, and have somehow still remained in such a state in the years since this change was required. Note, such a structure will have online Modules, but no tethering, repair, or fitting services.


Because the core always drops when a Structure is destroyed, this informs would be attackers no core is present to be dropped
Because the core always drops when a Structure is destroyed, this informs would be attackers no core is present to be dropped