Difference between revisions of "Penumbra"
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*Further Info: | *Further Info: | ||
− | **The objective is in the office facility | + | **The objective is in the office facility. |
− | **Single pocket with the following NPCs 9 Frigs, 4 Cruisers, | + | **Single pocket with the following NPCs: 9 Frigs, 4 Cruisers, and 6 BS. |
− | **Cruisers have very strong jams and range > 170km - expect to be nearly perma jammed | + | **Cruisers have very strong jams and range > 170km - expect to be nearly perma jammed. |
− | **Frigates warp scramble (2 warp strength) | + | **Frigates warp scramble (2 warp strength). |
− | **The two points above make me recommend to bring | + | **The two points above make me recommend to bring F.O.F. missiles to shoot while jammed. |
**With good missile skills you can use FOF Cruise missiles from 200k+ which is well out of range from the NPCs. | **With good missile skills you can use FOF Cruise missiles from 200k+ which is well out of range from the NPCs. | ||
**Alternatively, equip a sensor booster to be able to target the jammers from outside their range. | **Alternatively, equip a sensor booster to be able to target the jammers from outside their range. | ||
− | **You can also bring a | + | **You can also bring a friend in a fast frigate to draw their scrams and jams while you take those out. If the frigate maintains at least 600 m/s then it should be able to self-repair the reduced missile damage, but there is some more-sophisticated AI in this mission so the NPCs may switch targets anyway. |
− | **Very heavy damage is dealt BSs fire very long range torps - I had to warp out several times in my Raven | + | **Very heavy damage is dealt by the BSs, which fire very long range torps - I had to warp out several times in my Raven. |
**If you warp to the facility at close range and get full room close-range aggro, expect in excess of 4000 pre-resistance DPS, primarily kinetic. | **If you warp to the facility at close range and get full room close-range aggro, expect in excess of 4000 pre-resistance DPS, primarily kinetic. | ||
− | **You can warp within the mission to structures | + | **You can warp within the mission to structures. (In fact, since there is no aggression until you start to close the distance to the office facility, you can come in first with a MWD frigate and set up some bookmarks to use during combat. Then you will be able to warp around for awesome kiting, and each time you warp you will break all target locks and cause all the inbound torps to miss you. This method is awesome for a dedicated sentry drone ship (e.g. Dominix) since each warp breaks their jams so you can relaunch your sentries and assign them to another target before you are jammed again - your drones will continue to attack that target until it is destroyed, at which point you can scoop them, warp to another bookmark, and repeat.) |
**Once all NPCs have been killed warp/approach the office facility, get the family and return to the agent! | **Once all NPCs have been killed warp/approach the office facility, get the family and return to the agent! |
Revision as of 17:15, 23 March 2012
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"In the heartland of State space, inter-corporate tensions come to the fore as Nugoeihuvi makes a move for some quick ISK, and you must choose who to trust and who to betray. The moral ambiguity continues through to the end, as the player begins to unravel an even darker side to corporate self-interest and the ongoing conflict in Black Rise."
"Penumbra" is the Caldari Epic Arc. To start the Epic Arc you must have a standing of 5.0 or higher with Expert Distribution or the Caldari Faction. These missions have great rewards, but do require some advanced skills and ships to complete safely - the minimum recommended requirements are listed below.
- Recommended requirements
- You have and can easily solo Level 4 missions,
- You have a proper PvE fitted BS,
- You have a Cov Ops ship with Cov Ops Cloaking Device II, and
- You have the Hacking skill at Level 3 or greater (required to complete "The Breakout").
During this Epic Mission Arc several choices are presented to you - this guide follows only one of several paths through these missions; however, the path detailed here leads to the greatest overall rewards.
In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for me. For each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.
Penumbra is started by speaking with Aursa Kunivuri, at the Nugoeihuvi Information Centre in Josameto ("Beacons" and "Agents in Space" must be visible on the overview).
If you have any further questions feel free to EVE Mail or PM me (Ruggler82).
Mission 1
Title: The Intermediary
Agent: Aursa Kunivuri
Location: Nugoeihuvi Information Centre (Beacon) Josameto (System)
Reward: 250,000 + 768,000 (Bonus if completed in 2H 38M)
Enemy: Nil
Further Info: Travel 1 jump in high sec with 0.1m3 of cargo
Mission 2
Title: Trust and Discretion
Agent: Katsen Isha
Location: Poinen
Reward: 500,000 + 538,000 (Bonus if completed in 1H 46M)
Enemy: Nil
Further Info: Travel 1 jump in high sec with 3m3 of cargo
Mission 3
Title: Their Loss, Our Profit
Agent: Katsen Isha
Location: Josameto
Reward: 5,000,000 + 1,620,000 (Bonus if completed in 6H) + ~15,000,000 Bounty
Enemy: Serpentis
- Further Info:
- Recommend you kill all rats and then destroy the research facility
- Initially there are 6 BS and 2 Cruisers - Trigger for next wave is Grand Admiral/High Admiral - obviously kill last
- First wave is 5 BS and 4 Frig - this group has more DPS than the initial and annoying sensor damp frigs - Trigger is one of the Grand Admirals so leave both for last
- Second wave is 4 BS 4 Cruisers and 5 Frigs
- After the second wave has been dealt with, destroy the research facility - some more Frigs will spawn but these can be ignored/taken out with drones
- Two cans will drop when the research facility is destroyed - one has the S.I Formula Sheet
- When you warp in you will see a Security Compound some distance away (looks like a can on the overview) - it has some random corpse in it...if you're into that sort of thing you can go get it (it serves no purpose in these missions).
- Completed in fairly standard PvE Raven with no difficulty
Mission 4
At this point you are presented with your first choice of mission - I recommend this one for max rewards.
Title: An Honorable Betrayal
Agent: Katsen Isha
Location: Poinen
Reward: 250,000 + 227,000 (Bonus if completed in 52M)
Enemy: Nil
Further Info: Take the S.I Formula Sheet and head 1 jump away to talk to Arkio Kuretsu
Mission 5
Title: Proof of Intent
Agent: Arikio Kuretsu
Location: Wuos
Reward: 250,000 + 661,000 (Bonus if completed in 2H 36M)
Enemy: Nil
Further Info: This should take around 1 second to complete - just give the Formula Sheet to the agent
Mission 6
Title: Return to Isha
Agent: Arikio Kuretsu
Location: Wuos
Reward: 250,000 + 658,000 (Bonus if completed in 3H)
Enemy: Nil
Further Info: As the title suggests, travel 5 jumps in high sec back to Katsen Isha... don't forget the Formula Sheet!
Mission 7
You get another mission choice here - I suggest this one.
Title: Two Steps into Hell
Agent: Katsen Isha
Location: Poinen
Reward: 40,000,000 + 1,340,000 (Bonus if completed in 6H)
Enemy: Perhaps nasty Low/Null Sec pirates :o
- Further Info:
- You need your cov ops cloaky for this one - must transport the S.I Formula sheet to Null Sec
- For those in E-Uni, in accordance with the SOP you are allowed into the syndicate
- If you just go for the shortest route there will be many jumps in Low and Null sec - I recommend you travel to Bherdasopt and then shortest route from there... ultimately travel which ever route makes sense at the time.
- Take normal precautions in Null Sec, such as never warping directly from Stargate to Stargate (to avoid bubbles)
- You can warp to zero to the objective as this is a mission deadspace area - drop the Formula in the container as quickly as you can and get out!
- You can complete the mission remotely to get a huge amount of ISK!!
Mission 8
Title: Almost Unmasked
Agent: Katsen Isha
Location: Poinen
Reward: 250,000 + 1,690,000 (Bonus if completed in 6H)
Enemy: Nil
Further Info: 5 jumps in high sec to talk to Arikio Kuretsu - take a codebreaker and suitable ship for the next mission
Mission 9
Title: Some Light Theatrics
Agent: Arikio Kuretsu
Location: Wuos
Reward: 20,000,000 + 1,660,000 (Bonus if completed in 6H)
Enemy: Nil
- Further Info:
- You need a ship fitted with a codebreaker
- The habitation Module explodes and causes ~900 damage
- Habitation Mod was 54Km away from warp in
- Simply use the codebreaker on the Habitation Mod - after a successful codebreaker cycle grab the people from the can
- Don't go afk, and pay attention while you are using the code breaker - the Habitation Module explodes 30 seconds after a successful attempt - if you don't get the people out in this time I assume things will end badly...
Mission 10
Title: Untouchable
Agent: Arikio Kuretsu
Location: Wuos
Reward: 250,000 + 245,000 (Bonus if completed in 1H)
Enemy: Nil
Further Info: Once again go back and talk to Katsen Isha
Mission 11
Title: A General's Best Friend
Agent: Katsen Isha
Location: Poinen
Reward: 5,000,000 + 1,330,000 (Bonus if completed in 6H) + ~10,000,000 in loot mostly from tags
Enemy: Gallente Federation
- Further Info:
- Encounter is 1 jump away in high sec
- Take a highly tanked BS - Large amounts of Thermal, EM and Kinetic damage are served up
- An acceleration gate is ~30Km away at warp in - shortly after you begin approaching it the first and only wave appears - Align to a station at this point and be ready to get out!
- Wave is 6 BS (Sin) 10 Cruisers (Arazu) and 5 Frigs (Nemesis)
- BS do large amounts of Thermal and Kinetic damage, but can be taken down fairly quickly
- Cruisers shoot EM missiles and are also quite soft
- Frigs did not web or warp disrupt me but don't count on this - they die very quickly to light drones.
- I had to warp out several times in my Raven
- After all NPCs have been dispatched, jump through the gate and approach the station (84Km away....)
- When you get to within 15Km of the station the mission is flagged complete and you can complete it remotely.
- Loot the wrecks!
- This mission did not affect my Gallente standings at all
- Blitz: You can blitz this mission in a covops (or any fast ship with a decent tank).
- The gate is unlocked.
- Burn to gate, jump and then burn to the station. There are no NPC's in the second room.
Mission 12
Title: Meet Sinas
Agent: Katsen Isha
Location: Poinen
Reward: 250,000 + 1,580,000 (Bonus if completed in 6H)
Enemy: Nil
Further Info: Travel to Astoh and check in with Sinas Egassuo at the Caldari Navy Relay Nexus. For the next mission you will need a BS with a codebreaker fitted.
Mission 13
Title: Right Tool for the Job
Agent: Sinas Egassuo
Location: Caldari Navy Relay Nexus (Beacon) Astoh (System)
Reward: 10,000,000 + 1,350,000 (Bonus if completed in 6H) + ~30,000,000 in loot (mostly tags)
Enemy: Gallente Federation
- Further Info:
- Need a codebreaker fitted
- Encounter is 1 jump away in high sec
- You can select your warp in range for this encounter - I fitted a sniper BS for this mission, warped in at 100km and kited the NPCs until I killed them all.
- Using this method I didn't take any damage, although the mission will take a long time to complete.
- To blitz, warp in at zero, destroy the comm array, hack the shipyard container, take the item and then get out (You will miss out on about 30mil ISK worth of tags and loot)
- Initial there are 12 Frigs and 4 Cruisers
- There are 6 waves, spawning 5 minutes apart (therefore it takes 30min for all enemy NPCs to appear)
- Wave 1: 4 Frigs and 2 Cruisers
- Wave 2: 3 Frigs and 2 Cruisers
- Wave 3: 5 Frigs, 5 Cruisers and 3 BS
- Wave 4: 5 Frigs, 5 Cruisers and 4 BS
- Wave 5: 5 BS
- Wave 6: 1 Cruiser and 1 BS
- The cruisers sensor damp very heavily - if you plan on taking out all NPCs, kill the cruisers first and keep them out of sensor damp range (> 80km should keep you safe)
- Don't bring a salvager in until all NPCs have been killed - the NPCs do retarget and 'warp' back to their spawn point if kited far away.
- Once all NPCs have been killed, hack the shipyard container, take the item and report back to the agent.
- -2.4% Gallente Federation standing loss if comm array is destroyed. This prevents the waves from spawning but is not required to complete mission.
- The Gallente standings hit if you kill all waves is minimal (much less than if you destroy the comm array to avoid reinforcements).
- Killing all ships and leaving the comm array intact, I observed four negative entries in my Gallente faction transaction log:
- -0.02% Combat - Ship kill (x3) and -0.0% Combat -Aggression (x1) -- this is very minor.
- (Actually, if you destroy all the initial guards, then you should be able to hack and loot the container without waiting for all of the waves to spawn or destroying the comm array. This speeds up completion and avoids standings loss, although you do miss most of the tags and loot.)
Mission 14
Title: The Breakout
Agent: Sinas Egassuo
Location: Caldari Navy Relay Nexus (Beacon) Astoh (System)
Reward: 20,000,000 + 1,570,000 (Bonus if completed in 6H)
Enemy: Gallente Federation
- Further Info:
- You need to have the Hacking skill at Level 3 or greater to complete this mission
- You need to scan down the "Federation Detention Facility" Cosmic Signature for this mission
- The mission states that this site is somewhere within the Aokinen constellation - I believe that there is one of these sites in every system in this constellation, as I have always found it in the Astoh system where this mission is accepted
- Warp to the Detention Facility. Provided you have the provided Federation Navy FOF in your cargo the enemies will not attack you. The gate is not locked so all you need to do is approach and use it.
- Once in the second room, approach any detention facility and hack it. Once it has been successfully hacked, grab the prisoner and return to the agent.
- For those wishing to kill the NPCs, the first room contains 17 Frigs, 4 Cruisers and 7 BS
- Second room contains 8 Frigs
Mission 15
Title: Whisper of a Conspiracy
Agent: Sinas Egassuo
Location: Caldari Navy Relay Nexus (Beacon) Astoh (System)
Reward: 7,500,000 + 762,000 (Bonus if completed in 3H 30M)
Enemy: Nil
- Further Info:
- This is a low-sec courier mission. The item is small so it can be carried in a shuttle or covops.
- You need to travel approx. 6 jumps to a randomly selected nearby low-sec system
- Warp to the mission objective, approach the damaged radio telescope, retrieve the encrypted data fragment and return to the agent
Mission 16
Title: Practical Solutions
Agent: Sinas Egassuo
Location: Caldari Navy Relay Nexus (Beacon) Astoh (System)
Reward: 2,500,000 + 229,000 (Bonus if completed in 1H 4M)
Enemy: Nil
Further Info: High sec courier with 3m3 of cargo. Five jumps to Oipo then back to Sinas Egassuo
Mission 17
Title: Forewarning
Agent: Sinas Egassuo
Location: Caldari Navy Relay Nexus (Beacon) Astoh (System)
Reward: 5,000,000 + 165,000 (Bonus if completed in 34M)
Enemy: Nil
Further Info: Low-Sec courier, take 1 unit of Encoded Message five jumps to Okkamon
Mission 18
Last Mission choice here.
Title: Slipping away
Agent: Sinas Egassuo
Location: Caldari Navy Relay Nexus (Beacon) Astoh (System)
Reward: 250,000 + 1,130,000 (Bonus if completed in 4H 30M)
Enemy: Nil
Further Info: Report back to Arikio Kuretsu in Wuos (Best to arrive in a BS ready for the final mission)
Mission 19
Title: Across the Line
Agent: Arikio Kuretsu
Location: Wuos
Reward: One unit of Hyasyoda Laboratory + 1,740,000 (Bonus if completed in 6H)
Enemy: Nugoeihuvi (deal roughly 50% Kinetic, 50% Thermal damage)
- Further Info:
- The objective is in the office facility.
- Single pocket with the following NPCs: 9 Frigs, 4 Cruisers, and 6 BS.
- Cruisers have very strong jams and range > 170km - expect to be nearly perma jammed.
- Frigates warp scramble (2 warp strength).
- The two points above make me recommend to bring F.O.F. missiles to shoot while jammed.
- With good missile skills you can use FOF Cruise missiles from 200k+ which is well out of range from the NPCs.
- Alternatively, equip a sensor booster to be able to target the jammers from outside their range.
- You can also bring a friend in a fast frigate to draw their scrams and jams while you take those out. If the frigate maintains at least 600 m/s then it should be able to self-repair the reduced missile damage, but there is some more-sophisticated AI in this mission so the NPCs may switch targets anyway.
- Very heavy damage is dealt by the BSs, which fire very long range torps - I had to warp out several times in my Raven.
- If you warp to the facility at close range and get full room close-range aggro, expect in excess of 4000 pre-resistance DPS, primarily kinetic.
- You can warp within the mission to structures. (In fact, since there is no aggression until you start to close the distance to the office facility, you can come in first with a MWD frigate and set up some bookmarks to use during combat. Then you will be able to warp around for awesome kiting, and each time you warp you will break all target locks and cause all the inbound torps to miss you. This method is awesome for a dedicated sentry drone ship (e.g. Dominix) since each warp breaks their jams so you can relaunch your sentries and assign them to another target before you are jammed again - your drones will continue to attack that target until it is destroyed, at which point you can scoop them, warp to another bookmark, and repeat.)
- Once all NPCs have been killed warp/approach the office facility, get the family and return to the agent!