Difference between revisions of "Skills:Production"
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(second attempt to get production efficiency in here. something I am still missing is preventing it from working so maybe someone else can complete this edit) |
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*[[Skills:Production#Industry|Industry]] - Reduces manufacturing time | *[[Skills:Production#Industry|Industry]] - Reduces manufacturing time | ||
*[[Skills:Production#Mass_Production|Mass Production]] - Allows the operation of multiple factories | *[[Skills:Production#Mass_Production|Mass Production]] - Allows the operation of multiple factories | ||
+ | *[[Skills:Production#Material_Efficiency|Material Efficiency]] - Reduction to material requirements needed for production | ||
*[[Skills:Production#Outpost_Construction|Outpost Construction]] | *[[Skills:Production#Outpost_Construction|Outpost Construction]] | ||
− | |||
*[[Skills:Production#Supply_Chain_Management|Supply Chain Management]] - Allows starting manufacturing jobs remotely | *[[Skills:Production#Supply_Chain_Management|Supply Chain Management]] - Allows starting manufacturing jobs remotely | ||
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|price=250K | |price=250K | ||
|pre=[[Skills:Production#Industry|Industry III]] | |pre=[[Skills:Production#Industry|Industry III]] | ||
− | |notes= | + | |notes=Before Rubicon 1.1, this skill was called "Production Effiency".<br> |
}} | }} | ||
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}} | }} | ||
− | Rubicon 1. | + | Rubicon 1.3 |
Revision as of 21:15, 24 March 2014
Overview
This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike.
- Advanced Mass Production - Further training in the operation of multiple factories
- Battleship Construction
- Capital Ship Construction
- Cruiser Construction
- Drug Manufacturing - Allows manufacture drugs
- Frigate Construction
- Industrial Construction
- Industry - Reduces manufacturing time
- Mass Production - Allows the operation of multiple factories
- Material Efficiency - Reduction to material requirements needed for production
- Outpost Construction
- Supply Chain Management - Allows starting manufacturing jobs remotely
Advanced Mass Production
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mass Production V, Industry III |
Notes: |
Battleship Construction
Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
Attributes: | |
Multiplier: | Battleship Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Battleship Construction ISK">Battleship Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Cruiser Construction IV, Frigate Construction IV |
IV required for: | Building Battleships and Marauders |
Notes: |
Capital Ship Construction
Skill at the construction of capital ships.
Attributes: | |
Multiplier: | 14x |
Price: | 75M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Industry V, Material Efficiency V |
I required for: | Building all T1 and T2 capital ship components, capital weapons, Freighters, and the Orca |
III required for: | Building Carriers and Dreadnoughts |
IV required for: | Building Supercarriers |
V required for: | Building Titans |
Notes: |
Cruiser Construction
Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
Attributes: | |
Multiplier: | Cruiser Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Cruiser Construction ISK">Cruiser Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Frigate Construction IV, Mechanics III |
I required for: | Building Logistics Cruisers |
IV required for: | Building Heavy Assault Cruisers and Recon Ships |
V required for: | Building Command Ships, Heavy Interdictors, and Strategic Cruisers |
Notes: |
Drug Manufacturing
Needed to manufacture boosters.
Can not be trained on Trial Accounts.
Attributes: | |
Multiplier: | 2x |
Price: | 30-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: | The Drug Manufacturing skill is not sold by NPC stations so prices will vary widely. |
Frigate Construction
Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
Attributes: | |
Multiplier: | Frigate Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Frigate Construction ISK">Frigate Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Mechanics I |
II required for: | Building Interceptors |
III required for: | Building Covert Ops Frigates |
IV required for: | Building Stealth Bombers |
V required for: | Building Assault Frigates |
Notes: |
Industrial Construction
Skill at the construction of advanced industrials.
Attributes: | |
Multiplier: | Industrial Construction |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Industrial Construction ISK">Industrial Construction ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Mechanics II, Industry III |
I required for: | Building Blockade Runners |
III required for: | Building Deep Space Transports |
Notes: |
Industry
Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
Notes: |
Mass Production
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
Attributes: | |
Multiplier: | 2x |
Price: | 200k ISK |
Alpha max level: | III |
Prerequisites: | Industry III |
Notes: | The Mass Production skill is not sold by NPC stations so prices will vary widely. |
Material Efficiency
Skill at efficiently using factories. 5% reduction per skill level to the material requirements needed for production.
Attributes: | |
Multiplier: | Material Efficiency |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Material Efficiency ISK">Material Efficiency ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Industry III |
Notes: | Before Rubicon 1.1, this skill was called "Production Effiency". |
Outpost Construction
Skill at constructing outposts.
Attributes: | |
Multiplier: | 16x |
Price: | 100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Industry V, Anchoring V |
Notes: |
Supply Chain Management
Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
Attributes: | |
Multiplier: | 3x |
Price: | 7.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mass Production IV, Industry III |
Notes: |
Rubicon 1.3