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{{main|Blueprint}} | {{main|Blueprint}} | ||
[[File:Industry window.png]] | [[File:Industry window.png|800px]] | ||
In the blueprints tab you can see your currently owned blueprints, either originals (BPO) or copies (BPC), in your current location. If you are not docked, then it will show you blueprints in all locations. Use the drop-down boxes to view corp blueprints, or blueprints in other locations. Click the column headers to sort by that column. Faded-out blueprints are ones currently being used in a job. | In the blueprints tab you can see your currently owned blueprints, either originals (BPO) or copies (BPC), in your current location. If you are not docked, then it will show you blueprints in all locations. Use the drop-down boxes to view corp blueprints, or blueprints in other locations. Click the column headers to sort by that column. Faded-out blueprints are ones currently being used in a job. | ||
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==== Facilities Tab ==== | ==== Facilities Tab ==== | ||
[[File:Facilities tab.png]] | [[File:Facilities tab.png|800px]] | ||
The Facilities tab gives you an overview of the industrial facilities available to you. If you have one or more corporation owned POSes (as we do in E-UNI) you can also view any POS-based facilities, by setting 'Corp-owned facilities' in the drop-down box. You can see which activities you can perform at each facility by the highlighted icons. | The Facilities tab gives you an overview of the industrial facilities available to you. If you have one or more corporation owned POSes (as we do in E-UNI) you can also view any POS-based facilities, by setting 'Corp-owned facilities' in the drop-down box. You can see which activities you can perform at each facility by the highlighted icons. | ||
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==== Jobs Tab ==== | ==== Jobs Tab ==== | ||
[[File:Jobs tab.png]] | [[File:Jobs tab.png|800px]] | ||
You can view all of your currently-running jobs in this tab, plus their duration, end time, location, activity and similar useful things. You can also see jobs installed by people in your corporation, so long as they are using corporation-owned facilities. You will need to use this tab to deliver completed jobs back to your hangar. | You can view all of your currently-running jobs in this tab, plus their duration, end time, location, activity and similar useful things. You can also see jobs installed by people in your corporation, so long as they are using corporation-owned facilities. You will need to use this tab to deliver completed jobs back to your hangar. | ||
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{{main|Teams}} | {{main|Teams}} | ||
[[File:Teams tab.png]] | [[File:Teams tab.png|800px]] | ||
The [[teams]] tab gives you an overview of any teams that you can employ to assist your jobs. You can also bid on teams (in the Team Chartering section) to move them to your system so that you can use them to carry out your jobs. | The [[teams]] tab gives you an overview of any teams that you can employ to assist your jobs. You can also bid on teams (in the Team Chartering section) to move them to your system so that you can use them to carry out your jobs. | ||
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Reprocessing is the... process... by which mined ore (and almost any item) can be turned into minerals. It is a fairly simple process; right-click the objects you wish to reprocess and select Reprocess. A new Reprocessing window pops up, displaying which items will be reprocessed and the output results. Here you can check which items you are reprocessing, and you should mouseover all the objects in the Inputs side of the window to carefully check you really do want to reprocess everything in this window, because once you actually press the Reprocess button it cannot be reversed. Please don't reprocess your brand new [[Orca]]. | Reprocessing is the... process... by which mined ore (and almost any item) can be turned into minerals. It is a fairly simple process; right-click the objects you wish to reprocess and select Reprocess. A new Reprocessing window pops up, displaying which items will be reprocessed and the output results. Here you can check which items you are reprocessing, and you should mouseover all the objects in the Inputs side of the window to carefully check you really do want to reprocess everything in this window, because once you actually press the Reprocess button it cannot be reversed. Please don't reprocess your brand new [[Orca]]. | ||
[[File:Reprocessing.png]] | [[File:Reprocessing.png|800px]] | ||
Various skills, different POS facilities, and station taxes will affect how much material is returned to you from reprocessing. It may not be profitable for you to reprocess some things if your skills are fairly low (the Reprocess window gives approximate ISK values on inputs and outputs, but it is only an approximation). See the page on [[Reprocessing]] for more details. | Various skills, different POS facilities, and station taxes will affect how much material is returned to you from reprocessing. It may not be profitable for you to reprocess some things if your skills are fairly low (the Reprocess window gives approximate ISK values on inputs and outputs, but it is only an approximation). See the page on [[Reprocessing]] for more details. | ||
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=== Planetary Interaction === | === Planetary Interaction === | ||
{{main|Planetary Interaction}} | |||
Basic materials [[Planetary Interaction|can be extracted from]] the vast majority of planets in [[New Eden]]. These raw materials can then be routed through industrial facilities on the planets to manufacture more specialised planetary materials. Planetary materials are used in T2 ship and module manufacture, POS fuel, and many other items. | Basic materials [[Planetary Interaction|can be extracted from]] the vast majority of planets in [[New Eden]]. These raw materials can then be routed through industrial facilities on the planets to manufacture more specialised planetary materials. Planetary materials are used in T2 ship and module manufacture, POS fuel, and many other items. | ||
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=== Salvaging === | === Salvaging === | ||
{{main|Guide To Salvaging}} | |||
Salvaging is finding useful items from wrecks. Any ship wreck in EVE Online can be salvaged (you may need very high skills for some large, advanced wrecks), to retrieve salvage materials. Salvage is then used in the manufacture of [[Skills:Rigging|rigs]]. Salvaging other people's wrecks is not technically stealing, although many players will get upset if you go around salvaging wrecks that are 'theirs'. | |||
Ancient salvage is retrieved from wrecks of [[Sleeper]]s, which live in w-space systems, and is used in [[Tech_3_Production|T3 production]]. | Ancient salvage is retrieved from wrecks of [[Sleeper]]s, which live in w-space systems, and is used in [[Tech_3_Production|T3 production]]. | ||
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=== Gas Huffing === | === Gas Huffing === | ||
{{main|Gas Cloud Mining}} | |||
[[Gas_Cloud_Mining|Gas clouds]] in w-space and in losec are a source of materials, for T3 production and manufacturing [https://wiki.eveonline.com/en/wiki/Combat_Boosters boosters], respectively. The [[Venture]] is an excellent gas huffer, although battlecruisers can also be good gas huffers, and you will need to train up Gas Cloud Harvesting to be able to use the harvesting modules. | [[Gas_Cloud_Mining|Gas clouds]] in w-space and in losec are a source of materials, for T3 production and manufacturing [https://wiki.eveonline.com/en/wiki/Combat_Boosters boosters], respectively. The [[Venture]] is an excellent gas huffer, although battlecruisers can also be good gas huffers, and you will need to train up Gas Cloud Harvesting to be able to use the harvesting modules. | ||