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It's not necessary to know the mathematics involved here, but the important thing to note is that your score for a skill's primary attribute will affect its training time twice as much as your score for its secondary attribute. You can find your attribute scores on your character sheet in the Attributes section, though the figures there are rounded to the nearest whole number (EveMon can give you decimal points, if you really want them). | It's not necessary to know the mathematics involved here, but the important thing to note is that your score for a skill's primary attribute will affect its training time twice as much as your score for its secondary attribute. You can find your attribute scores on your character sheet in the Attributes section, though the figures there are rounded to the nearest whole number (EveMon can give you decimal points, if you really want them). | ||
It should be obvious that raising your attribute scores is a very good idea. Ways to do this are discussed in part 2, Training Strategies, below. | |||
Each attribute is associated with skills for particular spheres of activity. Generally the groups of skills are associated with particular attributes as follows: | |||
{| border="1" cellpadding="2" style="text-align:left;" | |||
|+'''Skill Groups and Associated Attributes''' | |||
! Group !! Attributes (Primary, Secondary) | |||
|- | |||
| [[Skills:Corporation_Management|Corp Management]] || Memory, Charisma | |||
|- | |||
| [[Skills:Drones|Drones]] || Memory, Perception | |||
|- | |||
| [[Skills:Electronics|Electronics]] || Intelligence, Memory | |||
|- | |||
| [[Skills:Engineering|Engineering]] || Intelligence, Memory | |||
|- | |||
| [[Skills:Gunnery|Gunnery]] || Perception, Willpower | |||
|- | |||
| [[Skills:Industry|Industry]] || Memory, Intelligence | |||
|- | |||
| [[Skills:Leadership|Leadership]] || Willpower, Charisma/Charisma, Willpower | |||
|- | |||
| [[Skills:Learning|Learning]] || Memory, Intelligence | |||
|- | |||
| [[Skills:Mechanic|Mechanic]] || Intelligence, Memory | |||
|- | |||
| [[Skills:Missiles|Missiles]] || Perception, Willpower | |||
|- | |||
| [[Skills:Navigation|Navigation]] || Intelligence, Perception | |||
|- | |||
| [[Skills:Science|Science]] || All except Perception | |||
|- | |||
| [[Skills:Social|Social]] || Charisma, Intelligence | |||
|- | |||
| [[Skills:Spaceship_Command|Spaceship Command]] || Perception, Willpower/Willpower, Perception | |||
|- | |||
| [[Skills:Subsystems|Subsystems]] || Intelligence, Memory | |||
|- | |||
| [[Skills:Trade|Trade]] || Willpower, Charisma/Charisma, Memory | |||
|} | |||
As a rough summary: | |||
* '''Perception''' and '''Willpower''' are very important for combat pilots, since they help you train skills which let you use better ships and weapons, and use your ships and weapons better. | |||
* '''Memory''' and '''Intelligence''' are very important for industrialists, and still quite important for combat pilots (they're useful for drone skills, fitting skills and tanking skills). | |||
* '''Charisma''' is important for traders and mission-runners, and anyone who's training the Leadership skills. | |||
It should be obvious that raising your attribute scores, particularly for skill groups you intend to spend lots of time training, is a very good idea. Ways to do this are discussed in part 2, Training Strategies, below. | |||
===Your Medical Clone=== | ===Your Medical Clone=== | ||