Difference between revisions of "Skills"

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== [[Skills:Subsystems|Subsystems]] ==
 
== [[Skills:Subsystems|Subsystems]] ==
 
Subsystems skills have to do with the fitting and use of Tech III ships.
 
Subsystems skills have to do with the fitting and use of Tech III ships.
* [[Skills:Subsystems#Amarr Defensive Systems|Amarr Defensive Systems]]
+
* [[Skills:Subsystems#Amarr Defensive Systems|Amarr Defensive Systems]] - Bonus to effectiveness of Amarr Defensive Subsystems.
* [[Skills:Subsystems#Amarr Electronic System|Amarr Electronic System]]
+
* [[Skills:Subsystems#Amarr Electronic System|Amarr Electronic System]] - Bonus to effectiveness of Amarr Electronics Subsystems.
* [[Skills:Subsystems#Amarr Engineering Systems|Amarr Engineering Systems]]
+
* [[Skills:Subsystems#Amarr Engineering Systems|Amarr Engineering Systems]] - Bonus to effectiveness of Amarr Engineering Subsystems.
* [[Skills:Subsystems#Amarr Offensive Systems|Amarr Offensive Systems]]
+
* [[Skills:Subsystems#Amarr Offensive Systems|Amarr Offensive Systems]] - Bonus to effectiveness of Amarr Offensive Subsystems.
* [[Skills:Subsystems#Amarr Propulsion Systems|Amarr Propulsion Systems]]
+
* [[Skills:Subsystems#Amarr Propulsion Systems|Amarr Propulsion Systems]] - Bonus to effectiveness of Amarr Propulsion Subsystems.
* [[Skills:Subsystems#Caldari Defensive Systems|Caldari Defensive Systems]]
+
* [[Skills:Subsystems#Caldari Defensive Systems|Caldari Defensive Systems]] - Bonus to effectiveness of Caldari Defensive Subsystems.
* [[Skills:Subsystems#Caldari Electronic System|Caldari Electronic System]]
+
* [[Skills:Subsystems#Caldari Electronic System|Caldari Electronic System]] - Bonus to effectiveness of Caldari Electronics Subsystems.
* [[Skills:Subsystems#Caldari Engineering Systems|Caldari Engineering Systems]]
+
* [[Skills:Subsystems#Caldari Engineering Systems|Caldari Engineering Systems]] - Bonus to effectiveness of Caldari Engineering Subsystems.
* [[Skills:Subsystems#Caldari Offensive Systems|Caldari Offensive Systems]]
+
* [[Skills:Subsystems#Caldari Offensive Systems|Caldari Offensive Systems]] - Bonus to effectiveness of Caldari Offensive Subsystems.
* [[Skills:Subsystems#Caldari Propulsion Systems|Caldari Propulsion Systems]]
+
* [[Skills:Subsystems#Caldari Propulsion Systems|Caldari Propulsion Systems]] - Bonus to effectiveness of Caldari Propulsion Subsystems.
* [[Skills:Subsystems#Gallente Defensive Systems|Gallente Defensive Systems]]
+
* [[Skills:Subsystems#Gallente Defensive Systems|Gallente Defensive Systems]] - Bonus to effectiveness of Gallente Defensive Subsystems.
* [[Skills:Subsystems#Gallente Electronic System|Gallente Electronic System]]
+
* [[Skills:Subsystems#Gallente Electronic System|Gallente Electronic System]] - Bonus to effectiveness of Gallente Electronics Subsystems.
* [[Skills:Subsystems#Gallente Engineering Systems|Gallente Engineering Systems]]
+
* [[Skills:Subsystems#Gallente Engineering Systems|Gallente Engineering Systems]] - Bonus to effectiveness of Gallente Engineering Subsystems.
* [[Skills:Subsystems#Gallente Offensive Systems|Gallente Offensive Systems]]
+
* [[Skills:Subsystems#Gallente Offensive Systems|Gallente Offensive Systems]] - Bonus to effectiveness of Gallente Offensive Subsystems.
* [[Skills:Subsystems#Gallente Propulsion Systems|Gallente Propulsion Systems]]
+
* [[Skills:Subsystems#Gallente Propulsion Systems|Gallente Propulsion Systems]] - Bonus to effectiveness of Gallente Propulsion Subsystems.
* [[Skills:Subsystems#Minmatar Defensive Systems|Minmatar Defensive Systems]]
+
* [[Skills:Subsystems#Minmatar Defensive Systems|Minmatar Defensive Systems]] - Bonus to effectiveness of Minmatar Defensive Subsystems.
* [[Skills:Subsystems#Minmatar Electronic System|Minmatar Electronic System]]
+
* [[Skills:Subsystems#Minmatar Electronic System|Minmatar Electronic System]] - Bonus to effectiveness of Minmatar Electronics Subsystems.
* [[Skills:Subsystems#Minmatar Engineering Systems|Minmatar Engineering Systems]]
+
* [[Skills:Subsystems#Minmatar Engineering Systems|Minmatar Engineering Systems]] - Bonus to effectiveness of Minmatar Engineering Subsystems.
* [[Skills:Subsystems#Minmatar Offensive Systems|Minmatar Offensive Systems]]
+
* [[Skills:Subsystems#Minmatar Offensive Systems|Minmatar Offensive Systems]] - Bonus to effectiveness of Minmatar Offensive Subsystems.
* [[Skills:Subsystems#Minmatar Propulsion Systems|Minmatar Propulsion Systems]]
+
* [[Skills:Subsystems#Minmatar Propulsion Systems|Minmatar Propulsion Systems]] - Bonus to effectiveness of Minmatar Propulsion Subsystems.
  
 
== [[Skills:Trade|Trade]] ==
 
== [[Skills:Trade|Trade]] ==

Revision as of 20:31, 7 May 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(insert blurb about what skills are and how they are generally used in EVE)

(Note: Due to the length of this page, detailed information about skills has been broken out to separate pages, one for each category of skills. Most of this page will end up as mostly links, with very brief descriptions of the skills.)

Medical Clones

Medical Clones are the body you find yourself in if you unfortunate enough to get your pod popped. It is important to keep your medclone up to date as, if you get podded with an unsufficient clone, you lose 5% of the Skill Point difference between your current total and your clone's SP limit.

Corporation Management

Running a well-oiled operation is a fine art.

Drones

Skills pertaining to the efficient operation of drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems.

Gunnery

The core of the combat arts: how to use your guns.

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command.

Learning

Build your brain.

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems.

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Planet Management

Planetary interaction core skills. Other related skills will be found under Science.

Science

Skills pertaining to various fields of scientific knowledge.

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships.

Trade

The buying and selling and contracting of things.

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order.
  • Wholesale - Increase buy/sell slots by 16 per level.