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[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
This is a guide to learning in-game [[Skills|skills]]. It explains the mechanics that govern skill training, and makes some suggestions for training strategies. If you want detailed coverage of individual skills, you can start [[Skills|here]]. This page will occasionally refer to Evemon, a widely-used third-party program which lets you track and plan your character's training, and you can learn more about Evemon [[Evemon_and_EFT|here]]. | This is a guide to learning in-game [[Skills|skills]]. It explains the mechanics that govern skill training, and makes some suggestions for training strategies. If you want detailed coverage of individual skills, you can start [[Skills|here]]. This page will occasionally refer to Evemon, a widely-used third-party program which lets you track and plan your character's training, and you can learn more about Evemon [[Evemon_and_EFT|here]]. | ||
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Some skillbooks are not directly seeded onto the market. Instead they're acquired through the Loyalty Point stores of NPC corporations or from exploration sites. These tend to be more advanced skills, such as [ | Some skillbooks are not directly seeded onto the market. Instead they're acquired through the Loyalty Point stores of NPC corporations or from exploration sites. These tend to be more advanced skills, such as [[Skills:Gunnery#Small_Autocannon_Specialization|Small AC Specialization]], which lets you use T2 small autocannon. Some players trade in these skills by finding them or buying them from LP stores where they have LP and then putting them up on the regular market for a profit. Depending on how hard it is for you to get these skills any other way, you may find that buying them from players selling them on the regular market is your simplest option. | ||
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====Training Time Multipliers==== | ====Training Time Multipliers==== | ||
The base numbers of skill points required to train a skill with a training time multiplier of 1x (like [ | The base numbers of skill points required to train a skill with a training time multiplier of 1x (like [[Skills:Navigation#Navigation|Navigation]], for example) go like this: | ||
* Level I: 250 | * Level I: 250 | ||
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When training from one level to the next you start with the skill points you accumulated training the previous level -- so, for example, if you start training Navigation IV, you will already have 8,000 SP in the skill and will need to train 37,255 more SP to move from III to IV. | When training from one level to the next you start with the skill points you accumulated training the previous level -- so, for example, if you start training Navigation IV, you will already have 8,000 SP in the skill and will need to train 37,255 more SP to move from III to IV. | ||
If a skill has a training multiplier higher than 1, the numbers of SP required for each level are multiplied by that number. So, for example, [ | If a skill has a training multiplier higher than 1, the numbers of SP required for each level are multiplied by that number. So, for example, [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] has a training time multiplier of 2x, and you need to accumulate 500 SP to train it to I, 2,828 SP to train it to II and so forth. | ||
The better the benefits of a skill or the equipment it lets you use, the higher its training time multiplier, or 'rank' as it's sometimes called, tends to be. [ | The better the benefits of a skill or the equipment it lets you use, the higher its training time multiplier, or 'rank' as it's sometimes called, tends to be. [[Skills:Spaceship_Command#Amarr_Titan|Amarr Titan]], for example, has a x16 training multiplier -- you need to accumulate 4,096,000 SP to train it to V. | ||
====Attributes==== | ====Attributes==== | ||
Every skill has a primary and a secondary attribute: [ | Every skill has a primary and a secondary attribute: [[Skills:Navigation#Navigation|Navigation]], for example, lists Intelligence as its primary attribute and Perception as its secondary attribute. When you start training a skill, you can calculate the time needed in minutes thus: | ||
( SP_Needed - Current_SP ) / ( Pri_Attrib + ( Sec_Attrib / 2 ) ) | ( SP_Needed - Current_SP ) / ( Pri_Attrib + ( Sec_Attrib / 2 ) ) | ||