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Skills and learning: Difference between revisions

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Uryence (talk | contribs)
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====Remaps====
====Remaps====
'''(Using remaps effectively)'''
Neural remapping doesn't let you boost your attributes overall, but it lets you take points away from one base attribute score and add them to another. The remap interface can be accessed through the Attributes tab of your Character Sheet.
 
'''Remapping can have long-term consequences. Make sure you know what you're doing!'''
 
 
There are a number of rules governing remapping:
 
*Normally (but see below) you have to wait ''a year'' after a remap before remapping again.
*However, new characters get two 'free' neural remaps which you can use whenever you like.
**Once you use the second free remap, you must wait a year as normal.
*An attribute's base score may not be raised above 15 or lowered below 4.
*Any points taken off one attribute must be added to another -- they cannot be 'left over' when you finish remapping.
 
 
The common strategy for remapping is to put together a long-term skill plan which majors on skills which use a particular two attributes, and then remap so that you denude all your other attribute scores and pump up those two attributes.
 
If you create a long skill plan in EveMon, you can use one of the options of its 'Optimize Attributes' function to calculate which arrangement of attributes would be best for the first year of your plan.
 
One efficient way to use the two free remaps on a new character might be to remap so as to burn through the learning skills as fast as possible, and then remap again to optimize your attributes for the first year of your long-term plan.
 
However, if you're new to the game your future career plans are quite likely to change so doing this on your first and main character may lock you into an attribute profile which you don't really want. It's probably better to keep this strategy for alts, which you will be training for a specific purpose from day one.


===How Many Levels?===
===How Many Levels?===