Difference between revisions of "User:Adrien claremont"
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{{NullSec Campus links}} | {{NullSec Campus links}} | ||
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− | The | + | ==Recommended skill list== |
+ | The NSC does not mandate any particular set of skills for flying with us. | ||
− | + | However, for maximum enjoyment, we ''recommend'' that you have at least the skills to sustain yourself (for example, [[Cosmic_Anomalies|anomalies]], [[Cosmic_Signatures|signatures]], ratting, or [[Planetary_Interaction|planetary interaction]]). Mining is a highly dangerous activity, because of the high traffic of our local area of Syndicate, so do so at your own risk. | |
− | + | We also suggest that you be able to fly two or three classes of ships well for at least one race, so that you can engage a variety of targets and effectively participate in fights. Generally, this means the following skills and/or certificates: | |
− | + | * Fitting skills 4+ (Core Fitting Standard Certificate) | |
+ | * Capacitor skills 4+ (Core Capacitor Standard Certificate) | ||
+ | * Hull Upgrades 4+, for utilizing your lowslots effectively | ||
+ | * Racial Frigate 4+ for at least one race | ||
+ | * Racial Destroyer 4+ for at least one race | ||
+ | * Racial Cruiser 3+ for at least one race | ||
+ | * Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons) | ||
+ | * Ability to fit T2 armor or shield tank, as preferred by your race | ||
+ | * Electronic warfare skills at 3 for your race's preferred EWAR type | ||
− | + | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |
− | + | ! [[file:icon_cogs.png|32px|link=]] Core skills | |
− | + | ! [[file:icon_cog.png|32px|link=]] Utility skills | |
− | + | ! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |
− | + | ! [[file:icon_ship.png|32px|link=]] Ship skills | |
− | + | ! [[File:Icon drones.png|32px|link=]] Drone skills | |
− | == | + | |- valign="top" style="background:#222222;" |
− | + | | ~ 10 days and 4 hours | |
− | + | | ~ 8 days and 1 hour | |
− | + | | ~ 19 days and 3 hours | |
− | + | | ~ 4 days and 22 hours | |
− | + | | ~ 12 days and 20 hour | |
− | + | |- valign="top" | |
− | + | | style="padding:8px;" nowrap | | |
− | + | Mechanics IV<br> | |
− | + | Weapon Upgrades IV<br> | |
− | + | Capacitor Management IV<br> | |
− | + | Capacitor Systems Operation IV<br> | |
− | + | Shield Operation IV<small> <ref>{{sk|Shield Operation|IV}} is required for the {{sk|EM Shield Compensation}} skill.</ref></small><br> | |
− | + | Shield Management III<br> | |
− | + | Shield Upgrades IV<small> <ref>{{sk|Shield Upgrades|IV}} is required for the '''EM Ward Amplifier II''' module.</ref></small><br> | |
− | + | Hull Upgrades IV<small> <ref>{{sk|Hull Upgrades|IV}} is required to fit the '''Damage Control II''' module.</ref></small> | |
− | + | | style="padding:8px;" nowrap | | |
− | = | + | Signature Analysis IV<br> |
− | + | Long Range Targeting IV<br> | |
− | + | Target Management IV<br> | |
− | + | Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br> | |
− | + | Tactical Shield Manipulation IV<br> | |
− | + | EM Shield Compensation III | |
− | + | | style="padding:8px;" nowrap | | |
− | + | Gunnery V<br> | |
− | {{ | + | Motion Prediction IV<br> |
− | + | Rapid Firing IV<br> | |
− | ''' | + | Sharpshooter IV<br> |
− | + | Surgical Strike IV<br> | |
− | ''' | + | Trajectory Analysis IV<br> |
− | + | Controlled Bursts IV<small> <ref>{{sk|Controlled Bursts}} is needed to lower the cap usage of all '''hybrid''' and '''energy turrets''', but useless for projectiles as they do not use cap to fire.</ref></small><br> | |
− | + | Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | |
− | + | Medium <racial> Turret III<br> | |
− | ''' | + | Large <racial> Turret III |
− | + | | style="padding:8px;" nowrap | | |
− | + | Spaceship Command IV<br> | |
− | + | <racial> Frigate III<small> <ref name="racial"></ref></small><br> | |
− | + | <racial> Destroyer III<br> | |
− | ''' | + | <racial> Cruiser III<br> |
− | + | <racial> Battlecruiser III<br> | |
− | + | <racial> Battleship III<br> | |
− | + | Warp Drive Operation III<br> | |
− | + | Evasive Maneuvering III<br> | |
− | + | | style="padding:8px;" nowrap | | |
− | + | Drones V<br> | |
− | + | Light Drone Operation V<br> | |
− | + | Amarr Drone Specialization III<small> <ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br> | |
− | + | Drone Interfacing III<br> | |
− | + | Drone Navigation III<br> | |
− | ''' | + | Drone Sharpshooting III<br> |
− | + | Drone Avionics III<br> | |
− | + | Drone Durability I<small> <ref name="bots">{{sk|Drone Durability|I}}, {{sk|Repair Drone Operation|II}} and {{sk|Shield Emission Systems|III}} is required to use '''shield maintenance drones'''. If you have room for heavies they require {{sk|Repair Drone Operation|III}}.</ref></small><br> | |
− | ''' | + | Repair Drone Operation II<small> <ref name="bots"></ref></small><br> |
− | + | Shield Emission Systems III<small> <ref name="bots"></ref></small> | |
− | + | |- valign="top" style="background:#222222;" | |
− | ''' | + | | colspan=5 | ~ 55 days, 2 hours and 19 minutes worth of training in total {{co|grey|(~ 2,7 million skillpoints)}} |
− | + | |} | |
− | + | <small><references/></small> |
Revision as of 10:23, 9 November 2016
Null Security Staging |
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General |
NSC Activities |
Preparations |
Campus Services |
Guides |
NSC Activities |
Recommended skill list
The NSC does not mandate any particular set of skills for flying with us.
However, for maximum enjoyment, we recommend that you have at least the skills to sustain yourself (for example, anomalies, signatures, ratting, or planetary interaction). Mining is a highly dangerous activity, because of the high traffic of our local area of Syndicate, so do so at your own risk.
We also suggest that you be able to fly two or three classes of ships well for at least one race, so that you can engage a variety of targets and effectively participate in fights. Generally, this means the following skills and/or certificates:
- Fitting skills 4+ (Core Fitting Standard Certificate)
- Capacitor skills 4+ (Core Capacitor Standard Certificate)
- Hull Upgrades 4+, for utilizing your lowslots effectively
- Racial Frigate 4+ for at least one race
- Racial Destroyer 4+ for at least one race
- Racial Cruiser 3+ for at least one race
- Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons)
- Ability to fit T2 armor or shield tank, as preferred by your race
- Electronic warfare skills at 3 for your race's preferred EWAR type
Core skills | Utility skills | Gunnery skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 10 days and 4 hours | ~ 8 days and 1 hour | ~ 19 days and 3 hours | ~ 4 days and 22 hours | ~ 12 days and 20 hour |
Mechanics IV |
Signature Analysis IV |
Gunnery V |
Spaceship Command IV |
Drones V |
~ 55 days, 2 hours and 19 minutes worth of training in total (~ 2,7 million skillpoints) |
- ^ Shield Operation IV is required for the EM Shield Compensation skill.
- ^ Shield Upgrades IV is required for the EM Ward Amplifier II module.
- ^ Hull Upgrades IV is required to fit the Damage Control II module.
- ^ Propulsion Jamming is needed to use a stasis webifier module.
- ^ Controlled Bursts is needed to lower the cap usage of all hybrid and energy turrets, but useless for projectiles as they do not use cap to fire.
- ^ a b <racial> Frigate III and Small <racial> Turret III are starter skills you normally have, but are included in case you have to cross-train out of your initial race.
- ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones, but train it as soon as possible.
- ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission Systems III is required to use shield maintenance drones. If you have room for heavies they require Repair Drone Operation III.