Difference between revisions of "User:Adrien claremont"

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{{Campus Group Navbar}}
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{{Work in Progress}}
 
{{NullSec Campus links}}
 
{{NullSec Campus links}}
{{related class|Introduction to the NullSec Campus}}
 
{|
 
| valign="top" | __TOC__
 
| valign="top" |     [[image:NSClogo3bubblesv1.png|280px]]
 
|}
 
== Campus goals ==
 
{{quote|The goal of the '''EVE University NullSec Campus''' is to introduce new players to [[NullSec]] in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities.}}
 
== Why the NSC? ==
 
  
The great benefit of the NullSec lifestyle is simplicity. It is this simplicity that makes the NSC a far easier PvP training ground than HiSec, LowSec or WH Space. Here at the NSC you do not need to worry about the many complex mechanics that can make PvP in other parts of the Eve Universe incredibly difficult. We fly '''Not Blue Shoot It''' (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with Eve University, and because there are no gate guns, Concord or Standing losses within NullSec, we are freely able to also engage wherever we please. This, coupled with the fact that Syndicate, the region of space that the NSC is current based within, sees more low-value ships per fight than any other area of space, creates an amazing learning environment filled with opportunities.
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==Recommended skill list==
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The NSC does not mandate any particular set of skills for flying with us.
  
To feed the PvP addition, NullSec also offers fantastic and at times very lucrative PvE opportunities due to the inherent risks associated with it. NPC missions within Syndicate will pay more than HiSec, higher difficulty exploration sites such as NullSeC Data and Relic, Sleep Caches and the higher end DED sites can be found throughout the region, the stations throughout Syndicate have reduce tax rates for Industry and Planetary Interaction has higher yields. There is an Ice Belt in the NSC back pocket, NullSec Ores and even the belts have very lucrative ratting opportunities such as NPC haulers, Officer spawns and NPC Capital Ships.
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However, for maximum enjoyment, we ''recommend'' that you have at least the skills to sustain yourself (for example, [[Cosmic_Anomalies|anomalies]], [[Cosmic_Signatures|signatures]], ratting, or [[Planetary_Interaction|planetary interaction]]). Mining is a highly dangerous activity, because of the high traffic of our local area of Syndicate, so do so at your own risk.
  
If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the NullSec lifestyle and make the most of your time with us. 
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We also suggest that you be able to fly two or three classes of ships well for at least one race, so that you can engage a variety of targets and effectively participate in fights. Generally, this means the following skills and/or certificates:
  
==Joining the Campus==
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* Fitting skills 4+ (Core Fitting Standard Certificate)
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* Capacitor skills 4+ (Core Capacitor Standard Certificate)
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* Hull Upgrades 4+, for utilizing your lowslots effectively
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* Racial Frigate 4+ for at least one race
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* Racial Destroyer 4+ for at least one race
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* Racial Cruiser 3+ for at least one race
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* Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons)
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* Ability to fit T2 armor or shield tank, as preferred by your race
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* Electronic warfare skills at 3 for your race's preferred EWAR type
  
Joining the NullSec Campus community is as simple as joining the ingame {{co|slateblue|NSC.E-Uni}} chat channel. Here, you can ask any of the campus members questions about life in NullSec and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the NullSec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there.
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{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
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! [[file:icon_cogs.png|32px|link=]] Core skills
==== Requirements ====
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! [[file:icon_cog.png|32px|link=]] Utility skills
 
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! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
While we have no formal requirements or barriers to joining the campus, we do ask that members [[NSC_Standing_Fleet|join the NSC standing fleet]] when they are at the NSC and that members [[Overview_Setup|set their overview up]] according to University standards- this is for your own safety. A willingness to have fun and learn is always welcomed. The only thing that we, as a campus, expect from our members is they are respectful, polite, and friendly to our many Syndicate neighbours and as always, members must follow the [[EVE University Rules]].
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! [[file:icon_ship.png|32px|link=]] Ship skills
 
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! [[File:Icon drones.png|32px|link=]] Drone skills
==== Communication ====
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|- valign="top" style="background:#222222;"
 
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| ~ 10 days and 4 hours
We use the following EVE University services for communication:
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| ~ 8 days and 1 hour
* Ingame chat channel {{co|slateblue|NSC.E-Uni}} (need to be a current member of the Uni and have access the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 channel password] thread).
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| ~ 19 days and 3 hours
* Ingame mailing list {{co|slateblue|NSC.E-UNI}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission).
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| ~ 4 days and 22 hours
* The [[Mumble]] channel {{co|slateblue|NullSec Campus}} under '''Special Projects & Events''' (need to be registered on the forum).
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| ~ 12 days and 20 hour
* NullSec Campus [[Slack]] (see [http://forum.eveuniversity.org/viewtopic.php?f=212&t=97512 this post] for instructions on how to set it up).
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|- valign="top"
* The [http://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus] section on the forum.
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| style="padding:8px;" nowrap |
==== Further Reading ====
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Mechanics IV<br>
To right of this page you will see a number to links to various topics, which provide newcomers with all the necessarily information required to get them up to speed. Don't worry, there is no need to read it all at once, however the pages below are consider essential reading prior to, or upon arrival at, the NSC.
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Weapon Upgrades IV<br>
 
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Capacitor Management IV<br>
* [[Travelling_to_the_NSC|How to get to the Campus]], has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.
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Capacitor Systems Operation IV<br>
* [[NSC_Campus_Rules|Campus Rules]], lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.
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Shield Operation IV<small>&nbsp;<ref>{{sk|Shield Operation|IV}} is required for the {{sk|EM Shield Compensation}} skill.</ref></small><br>
* [[What to Bring]], explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.
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Shield Management III<br>
* [[Bookmarks]], details the importance of Bookmarks, how to make them, and how to use them to travel safely.
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Shield Upgrades IV<small>&nbsp;<ref>{{sk|Shield Upgrades|IV}} is required for the '''EM Ward Amplifier II''' module.</ref></small><br>
* [[The Rookie's Guide To Fleet Ops]], is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.
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Hull Upgrades IV<small>&nbsp;<ref>{{sk|Hull Upgrades|IV}} is required to fit the '''Damage Control II''' module.</ref></small>
 
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| style="padding:8px;" nowrap |
==== Still Here? ====
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Signature Analysis IV<br>
 
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Long Range Targeting IV<br>
If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience NullSec for themselves. We understand that NullSec might not be for everyone, but we hope that the time you do spend with us will serve you well if you choose to move to another part of Eve University, having navigated, survived and thrived in some of the harshest systems that New Eden has to offer.
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Target Management IV<br>
 
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Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br>
== Campus Leadership ==
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Tactical Shield Manipulation IV<br>
 
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EM Shield Compensation III
[[image:Syndicate PC9 v2.jpg|thumb|right|250px|A Map of Syndicate highlighting ship and pod kills within the last 24hrs. Fewer kills are shown in shades of green while higher amounts are shown in shades of red.]]
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| style="padding:8px;" nowrap |
 
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Gunnery V<br>
{{Tocright}}
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Motion Prediction IV<br>
 
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Rapid Firing IV<br>
'''Campus Manager:''' [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=57600 Raido Kudonen]
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Sharpshooter IV<br>
 
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Surgical Strike IV<br>
'''Combat Officers:'''
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Trajectory Analysis IV<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51432 Lanik Solette] (USTZ),
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Controlled Bursts IV<small>&nbsp;<ref>{{sk|Controlled Bursts}} is needed to lower the cap usage of all '''hybrid''' and '''energy turrets''', but useless for projectiles as they do not use cap to fire.</ref></small><br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=55946 Peter Rotineque] (EUTZ)
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Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
 
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Medium <racial> Turret III<br>
'''Structure Team:'''
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Large <racial> Turret III
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=44484 Dune Barphsaq],
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| style="padding:8px;" nowrap |
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=58692 Magic Anninen],
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Spaceship Command IV<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=45849 Paleo Olduwan]
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<racial> Frigate III<small>&nbsp;<ref name="racial"></ref></small><br>
 
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<racial> Destroyer III<br>
'''Hangars Team:'''
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<racial> Cruiser III<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=58692 Magic Anninen] (EUTZ),
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<racial> Battlecruiser III<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=61738 Dash Riggins] (USTZ)
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<racial> Battleship III<br>
 
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Warp Drive Operation III<br>
'''Import/Export Team:'''
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Evasive Maneuvering III<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=31150 Captain Galen Wanderson],
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| style="padding:8px;" nowrap |
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=44484 Dune Barphsaq],
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Drones V<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=35989 EBane Padecain],
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Light Drone Operation V<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=49992 Stafro],
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Amarr Drone Specialization III<small>&nbsp;<ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34052 Hofborn]
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Drone Interfacing III<br>
 
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Drone Navigation III<br>
'''Education Officer:'''
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Drone Sharpshooting III<br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=36482 Antei Thantonne]
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Drone Avionics III<br>
 
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Drone Durability I<small>&nbsp;<ref name="bots">{{sk|Drone Durability|I}}, {{sk|Repair Drone Operation|II}} and {{sk|Shield Emission Systems|III}} is required to use '''shield maintenance drones'''. If you have room for heavies they require {{sk|Repair Drone Operation|III}}.</ref></small><br>
'''Manufacturing Officer:'''
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Repair Drone Operation II<small>&nbsp;<ref name="bots"></ref></small><br>
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=49269 Mike Eventide]
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Shield Emission Systems III<small>&nbsp;<ref name="bots"></ref></small>
 
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|- valign="top" style="background:#222222;"
'''Reimbursement Officers:'''
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| colspan=5 | ~ 55 days, 2 hours and 19 minutes worth of training in total {{co|grey|(~ 2,7 million skillpoints)}}
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50999 Dominic Altol] (T1),
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|}
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51706 Cat Evergreen] (T2)
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<small><references/></small>

Revision as of 10:23, 9 November 2016

Template:Work in Progress


Recommended skill list

The NSC does not mandate any particular set of skills for flying with us.

However, for maximum enjoyment, we recommend that you have at least the skills to sustain yourself (for example, anomalies, signatures, ratting, or planetary interaction). Mining is a highly dangerous activity, because of the high traffic of our local area of Syndicate, so do so at your own risk.

We also suggest that you be able to fly two or three classes of ships well for at least one race, so that you can engage a variety of targets and effectively participate in fights. Generally, this means the following skills and/or certificates:

  • Fitting skills 4+ (Core Fitting Standard Certificate)
  • Capacitor skills 4+ (Core Capacitor Standard Certificate)
  • Hull Upgrades 4+, for utilizing your lowslots effectively
  • Racial Frigate 4+ for at least one race
  • Racial Destroyer 4+ for at least one race
  • Racial Cruiser 3+ for at least one race
  • Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons)
  • Ability to fit T2 armor or shield tank, as preferred by your race
  • Electronic warfare skills at 3 for your race's preferred EWAR type
Icon cogs.png Core skills Icon cog.png Utility skills Icon gunnery turret.png Gunnery skills Icon ship.png Ship skills Icon drones.png Drone skills
~ 10 days and 4 hours ~ 8 days and 1 hour ~ 19 days and 3 hours ~ 4 days and 22 hours ~ 12 days and 20 hour

Mechanics IV
Weapon Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Shield Operation IV [1]
Shield Management III
Shield Upgrades IV [2]
Hull Upgrades IV [3]

Signature Analysis IV
Long Range Targeting IV
Target Management IV
Propulsion Jamming III [4]
Tactical Shield Manipulation IV
EM Shield Compensation III

Gunnery V
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Trajectory Analysis IV
Controlled Bursts IV [5]
Small <racial> Turret III [6]
Medium <racial> Turret III
Large <racial> Turret III

Spaceship Command IV
<racial> Frigate III [6]
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
<racial> Battleship III
Warp Drive Operation III
Evasive Maneuvering III

Drones V
Light Drone Operation V
Amarr Drone Specialization III [7]
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drone Avionics III
Drone Durability I [8]
Repair Drone Operation II [8]
Shield Emission Systems III [8]

~ 55 days, 2 hours and 19 minutes worth of training in total (~ 2,7 million skillpoints)
  1. ^ Shield Operation IV is required for the EM Shield Compensation skill.
  2. ^ Shield Upgrades IV is required for the EM Ward Amplifier II module.
  3. ^ Hull Upgrades IV is required to fit the Damage Control II module.
  4. ^ Propulsion Jamming is needed to use a stasis webifier module.
  5. ^ Controlled Bursts is needed to lower the cap usage of all hybrid and energy turrets, but useless for projectiles as they do not use cap to fire.
  6. ^ a b <racial> Frigate III and Small <racial> Turret III are starter skills you normally have, but are included in case you have to cross-train out of your initial race.
  7. ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones, but train it as soon as possible.
  8. ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission Systems III is required to use shield maintenance drones. If you have room for heavies they require Repair Drone Operation III.