Archive:Newbie Doctrine
The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their doctrines, encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's Fleet-Up group.
Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. A repository of Newbie Doctrine ships is conveniently located near the Low-Sec Campus, in the system where many EVE University fleets are formed. Ships are posted as free corporate contracts. Contracts can be found by navigating in the Neocom: E in top-left corner of screen > Business > Contracts > Start Page > Auction and Item Exchange. If you have not yet subscribed to EVE Online and thus cannot accept contracts, ask another member of EVE University to accept the contract and trade the ship to you in a station.
The best way to learn PvP is by trying it! Let's die gloriously together!
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If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! -- Winter Alabel |
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You are encouraged to discuss improvements to the Newbie Doctrine on the E-UNI forum thread. Fittings should be accessible to pilots with starting skills. Please do not edit the fittings on this page without permission from Julian Celador.
The Newbie Doctrine is made possible by the generosity of Unistas. Learn how you can help new players experience PvP! The records of the Newbie Doctrine program are public and can be viewed here.
Pre-Fleet Checklist
- Main article: The Rookie's Guide To Fleet Ops
- Join a Fleet
Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a Fleets 101 course, typically held at least once a month. - Join the Fleet's Mumble Channel
Fleet Commanders use Mumble to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation. - Prepare to be Podded
If you have implants, either make sure you can afford to lose them or get into a jump clone. While you should always be prepared to be podded, this should rarely occur in high-sec or low-sec battles. Be sure you are familiar with the "Pod Saver" tab on your overview. - Choose Your Role
The primary roles in a fleet are:- Tackle - New pilots can fly tackling ships without any skill training!
- Electronic Warfare (EWAR)
- Damage Dealer (DD)
- Logistics (logi)
- Fly what you can afford to lose.
This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind. - Load Your Ship
Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed. - Insure Your Ship
Ships should (almost) always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the Ship Replacement Program (SRP). - Rename Your Ship
The default ship name is "<Player's Name> <Ship Name>"; this will make it much easier for enemies to identify and locate you via D-Scan. Rename your ship to something that cannot be associated with your name or EVE University.
Tackle
Reason: Fits are over 2y old and some don't match info on ship specific pages
- Main article: Tackling Guide
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets.
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A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. -- FearlessLittleToaster |
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Scout / Fast Tackle
These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships. New players in EVE University often use fittings similar to these while learning how to be a Scout.
Gallente Scout
Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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5MN Quad LiF Restrained Microwarpdrive
J5 Prototype Warp Disruptor I
Medium Shield Extender I
Damage Control I
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- Can be flown by a pilot with starting skills and Gallente Frigate I.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- PASSIVE: Damage Control, mitigates damage dealt to your ship
- ACTIVATE: Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor, prevents your target from warping
- PASSIVE: Medium Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship
- PASSIVE: Overdrive Injector, increases the velocity of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Amarr Scout
Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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5MN Quad LiF Restrained Microwarpdrive
J5 Prototype Warp Disruptor I
Medium Shield Extender I
Damage Control I
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- Can be flown by a pilot with starting skills and Amarr Frigate I.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- PASSIVE: Damage Control, mitigates damage dealt to your ship
- ACTIVATE: Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor, prevents your target from warping
- PASSIVE: Medium Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship
- PASSIVE: Overdrive Injector, increases the velocity of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Caldari Scout
Condor
Standard Frigates Condor Class
4 (3/0) 4 2
35 MW 185 tf
400 m/sec
130 m³
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Condor
Standard Frigates Condor Class
4 (3/0) 4 2
35 MW 185 tf
400 m/sec
130 m³
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5MN Quad LiF Restrained Microwarpdrive
J5 Prototype Warp Disruptor I
Medium Shield Extender I
Baker Nunn Enduring Tracking Disruptor I
Damage Control I
Type-D Restrained Nanofiber Structure
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1
- Can be flown by a pilot with starting skills and Caldari Frigate I.
- The Tracking Disruptor module is optional and requires Weapon Disruption I. Training Shield Upgrades III will help meet the additional powergrid requirements.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- PASSIVE: Damage Control, mitigates damage dealt to your ship
- ACTIVATE: Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor, prevents your target from warping
- ACTIVATE: Tracking Disruptor, disrupts the turret range and/or tracking speed of your target
- PASSIVE: Medium Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Minmatar Scout
Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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5MN Quad LiF Restrained Microwarpdrive
J5 Prototype Warp Disruptor I
Medium Shield Extender I
Baker Nunn Enduring Tracking Disruptor I
Damage Control I
Type-D Restrained Nanofiber Structure
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Optimal Range Disruption Script x1
Tracking Speed Disruption Script
- Can be flown by a pilot with starting skills and Minmatar Frigate I.
- The Tracking Disruptor module is optional and requires Weapon Disruption I. Training Shield Upgrades II will help meet the additional powergrid requirements.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- PASSIVE: Damage Control, mitigates damage dealt to your ship
- ACTIVATE: Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor, prevents your target from warping
- ACTIVATE: Tracking Disruptor, disrupts the turret range and/or tracking speed of your target
- PASSIVE: Medium Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Imperial Navy Multifrequency S x2
- Can be flown by a pilot with starting skills and Amarr Frigate I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- Faction ammo is preferred for PvP when using T1 weapons.
- Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
- Activate Warp Scrambler when in range
Merlin
Standard Frigates Merlin Class
3 (0/3) 4 3
40 MW 180 tf
310 m/sec
150 m³
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Merlin
Standard Frigates Merlin Class
3 (0/3) 4 3
40 MW 180 tf
310 m/sec
150 m³
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Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
Damage Control I
Vortex Compact Magnetic Field Stabilizer
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1200
- Can be flown by a pilot with starting skills and Caldari Frigate I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Propulsion Jamming IV will enable use of the Stasis Webifier II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- Faction ammo is preferred for PvP when using T1 weapons.
- Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
- Activate Warp Scrambler and Stasis Webifier when in range
Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Federation Navy Antimatter Charge S x1200
- Can be flown by a pilot with starting skills and Gallente Frigate I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades II will enable use of the Overdrive Injector System II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- Faction ammo is preferred for PvP when using T1 weapons.
- Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
- Activate Warp Scrambler when in range
Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
Small Infectious Scoped Energy Neutralizer
5MN Y-T8 Compact Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
Fleeting Compact Stasis Webifier
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Republic Fleet EMP S x1201
- Can be flown by a pilot with starting skills and Minmatar Frigate I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Propulsion Jamming IV will enable use of the Stasis Webifier II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- Faction ammo is preferred for PvP when using T1 weapons.
- Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
- Activate Warp Scrambler and Stasis Webifier when in range
EWAR
- Main article: EWAR Guide
Amarr EWAR
Crucifier
Standard Frigates Crucifier Class
2 (0/2) 4 3
27 MW 235 tf
350 m/sec
265 m³
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Crucifier
Standard Frigates Crucifier Class
2 (0/2) 4 3
27 MW 235 tf
350 m/sec
265 m³
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Highstroke Scoped Guidance Disruptor
DDO Scoped Tracking Disruptor I
Highstroke Scoped Guidance Disruptor
DDO Scoped Tracking Disruptor I
Damage Control I
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Warrior I x3
Hobgoblin I x3
Acolyte I x3
Optimal Range Disruption Script x2
Tracking Speed Disruption Script x2
Missile Range Disruption Script x2
Missile Precision Disruption Script x2
Caldari EWAR
Griffin
Standard Frigates Griffin Class
2 (2/0) 5 2
24 MW 240 tf
325 m/sec
260 m³
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Griffin
Standard Frigates Griffin Class
2 (2/0) 5 2
24 MW 240 tf
325 m/sec
260 m³
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Auto Targeting System I
Auto Targeting System I
5MN Y-T8 Compact Microwarpdrive
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
Type-D Attenuation Signal Augmentation
'Hypnos' Signal Distortion Amplifier I
Small Polycarbon Engine Housing I
Small Particle Dispersion Projector I
Small Particle Dispersion Augmentor I
Nanite Repair Paste x15
Gallente EWAR
Maulus
Standard Frigates Maulus Class
2 (0/2) 4 3
28 MW 230 tf
375 m/sec
275 m³
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Maulus
Standard Frigates Maulus Class
2 (0/2) 4 3
28 MW 230 tf
375 m/sec
275 m³
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Drone Link Augmentor I
5MN Y-T8 Compact Microwarpdrive
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Damage Control I
Small Ancillary Armor Repairer
200mm Rolled Tungsten Compact Plates
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Small Inverted Signal Field Projector I
Warrior I x6
Nanite Repair Paste x15
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3
Minmatar EWar
Vigil
Standard Frigates Vigil Class
2 (2/0) 5 2
26 MW 225 tf
410 m/sec
250 m³
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Vigil
Standard Frigates Vigil Class
2 (2/0) 5 2
26 MW 225 tf
410 m/sec
250 m³
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5MN Quad LiF Restrained Microwarpdrive
Phased Scoped Target Painter
Phased Scoped Target Painter
Phased Scoped Target Painter
Small Azeotropic Restrained Shield Extender
Damage Control I
F-89 Compact Signal Amplifier
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I