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Reactions are processes through which moon ores and gases are turned into intermediate products necessary for the manufacture of Boosters, T2 items/hulls, or T3 items/hulls. Each reaction requires a Reaction Formula, which work similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in Refineries that have the relevant reactor module installed.


Reaction Process

Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e. not in high security space). Reactors come in three variants and support the following types of reactions:

  • Standup Biochemical Reactor I - Allows reactions of k-space cosmic signature gases to create chemicals used in the production of Boosters.
  • Standup Composite Reactor I - Enables reactions with moon ores to create materials needed as part of the T2 production supply chain.
  • Standup Hybrid Reactor I - Supports reactions involving w-space Fullerite gases to create intermediate products for T3 item and ship production.

These reactor modules can be rigged for material and time efficiency using T1 or T2 rigs, though it should be noted that the rigs are specific to the type of reactor module, providing bonuses only for that type of reaction. When searching for a suitable refinery, look in the Facility tab of the Industry window and mouse over facilities that show up in the Reactions column. Look for a facility that supports (and ideally provides bonuses for) the specific type of reaction you wish you run.


T3 Refinery Lookup.png


Note the system cost index: this will impact the job cost. In this screen capture the facility is bonused, but not for Hybrid reactions, though it is able to run Hybrid reactions. The System cost index for reactions is calculated based on all reactions done in the refinery's system, not just on Hybrid reactions.

Again, be sure to take reaction formulae and materials to a structure that is capable of running that kind of reaction. Commonly, structures will only be constructed to accept one type of reaction, often with bonuses for that type. For instance, a structure that is capable of running Hybrid reactions may not be able to handle biochemical or composite reactions. Look carefully at your structure browser results before driving expensive materials through dangerous space.

The process for any reaction is as follows:

  • Choose Reaction formula
  • Set number of runs
  • Set input & output location
  • Choose the proper wallet, if you have access to several
  • Press Start
  • After run time has passed, press deliver


T3 Reaction Interface.png


The pictured reaction creates Carbon-86 Epoxy Resin from Fullerite-C320, Fullerite-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. Note that the Carbon Polymer reaction formula in the picture is a composite reaction.

Skills

The relevant skills for reactions are as follows:

  • Reactions (1x): 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production.
  • Mass Reactions (2x): One additional reaction slot per Level (from the one slot base allowance).
  • Advanced Mass Reactions (8x): One additional reaction slot per level (for a maximum of 11 with both skills at 5).
  • Remote Reactions (3x): Ability to start or deliver reactions at a distance, 5 jumps per level.

The related Drug Manufacturing (2x) skill allows the manufacture of Boosters using the manufacturing interface, not the reactions interface.

Profitability

Some portions of the industrial processes described in this article can be very profitable, but as is usually the case in EVE Online's crafting system, a player can also manage to lose isk. Players are strongly encouraged to research the specific reaction(s) they are considering prior to buying formulae, raw materials, etc. Check the market prices and the costs involved to determine whether or not the reaction is likely to earn isk, or if it would be more profitable (and less trouble) to simply sell the raw gas or moon ore products.

Hybrid Polymer Reactions

This is the process by which the fullerite gases mined in wormhole space are transformed into Hybrid Polymers, which can themselves be transformed into Hybrid Tech Components in the manufacture of T3 ships. In addition to fullerite gases, these reactions also require the appropriate type of fuel blocks and minerals from standard asteroid ores.

After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.


Materials

  • Polymer Reaction Formulae are seeded on the NPC market under Reactions > Polymer Reactions. As with other reaction formulae these cannot be researched.
  • Fullerites are obtained by harvesting gas sites in w-space. See Fullerenes for more details. Fullerites are very bulky and shipping large quantities of these gases may become challenging.
  • Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space). Compared to Tech 2 manufacturing, very little minerals are actually required to manufacture Tech 3 ships and subsystems.
  • Fuel blocks are also required. These can be manufactured from ice and PI commodities or purchased on the market.

Hybrid Reaction Formulae

Hybrid reactions are organized as follows, with 100 units of each Fullerite gas required as inputs, along with 5 of the appropriate fuel blocks:

Formula Fuel Block Input Gas Input Gas Mineral
C3-FTM.png C3-FTM Acid Helium.png Helium Fullerite-C84-28.png Fullerite-C84 Fullerite-C320-540.png Fullerite-C540 Mineral megacyte.png 80 Megacyte
Carbon-86 epoxy resin.png Carbon-86 Epoxy Resin Nitrogen.png Nitrogen Fullerite-C32.png Fullerite-C32 Fullerite-C320-540.png Fullerite-C320 Mineral zydrine.png 30 Zydrine
Fullerene intercalated graphite.png Fullerene Intercalated Graphite Hydrogen.png Hydrogen Fullerite-C50-60.png Fullerite-C60 Fullerite-C70.png Fullerite-C70 Mineral mexallon.png 600 Mexallon
Fulleroferrocene.png Fulleroferrocene Gallente fuel block.png Oxygen Fullerite-C50-60.png Fullerite-C60 Fullerite-C50-60.png Fullerite-C50 Mineral tritanium.png 1k Tritanium
Graphene nanoribbons.png Graphene Nanoribbons Nitrogen.png Nitrogen Fullerite-C84-28.png Fullerite-C28 Fullerite-C32.png Fullerite-C32 Mineral nocxium.png 400 Nocxium
Lanthanum metallofullerene.png Lanthanum Metallofullerene Gallente fuel block.png Oxygen Fullerite-C70.png Fullerite-C70 Fullerite-C84-28.png Fullerite-C84 Mineral nocxium.png 200 Nocxium
Methanofullerene.png Methanofullerene Hydrogen.png Hydrogen Fullerite-C70.png Fullerite-C70 Fullerite-C72.png Fullerite-C72 Mineral isogen.png 300 Isogen
PPD fullerene fibers.png PPD Fullerene Fibers Hydrogen.png Hydrogen Fullerite-C50-60.png Fullerite-C60 Fullerite-C50-60.png Fullerite-C50 Mineral pyerite.png 800 Pyerite
Scandium metallofullerene.png Scandium Metallofullerene Helium.png Helium Fullerite-C72.png Fullerite-C72 Fullerite-C84-28.png Fullerite-C28 Mineral zydrine.png 25 Zydrine


Biochemical Reactions

Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.

Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in cosmic signatures found in known space. These signatures only spawn in specific regions of New Eden. See Nebulae for some known nebula locations. These gases are distinct from the fullerene gasses found in wormholes, which are used to create T3 ships and subsystems.

Processing gas

Gas must be processed into pure booster material before the final product is created. This is done using reactors at a refinery structure.

Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.

Booster creation

Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.

See the separate article on Medical boosters for more in-depth information regarding the manufacture and use of boosters and cerebral accelerators.

Composite Reactions

Components are made using moon ores, and are used in T2 manufacturing. The basic procedure is as follows:

  • Step 1: Raw moon ore is processed into basic moon materials.
  • Step 2: Moon materials are reacted together (using the appropriate fuel blocks) in a composite reactor to form intermediate materials.
  • Step 3: Composite materials are formed from reactions involving multiple intermediate ingredients, again using the correct fuel blocks in a composite reactor.
  • Step 4: Advanced components are then manufactured just like any other T1 manufacturing process, using composite materials as inputs.

Intermediate Materials

Intermediate material reactions produce 200 units of product, consuming 100 units of each input required, plus 5 appropriate fuel blocks. Intermediate material reactions are organized as follows (note- the Unrefined variations are removed from this table):


Intermediate Intermediate component.png Fuel Block Input Input
Caesarium Cadmide Gallente fuel block.png Oxygen Cadmium.png Cadmium Caesium.png Caesium
Carbon Polymers Helium.png Helium Hydrocarbons.png Hydrocarbons Silicates.png Silicates
Ceramic Powder Hydrogen.png Hydrogen Evaporite deposits.png Evaporite Deposits Silicates.png Silicates
Crystallite Alloy Helium.png Helium Cobalt.png Cobalt Cadmium.png Cadmium
Dysporite Helium.png Helium Mercury.png Mercury Dysprosium.png Dysprosium
Fernite Alloy Hydrogen.png Hydrogen Scandium.png Scandium Vanadium.png Vanadium
Ferrofluid Hydrogen.png Hydrogen Hafnium.png Hafnium Dysprosium.png Dysprosium
Fluxed Condensates Gallente fuel block.png Oxygen Neodymium.png Neodymium Thulium.png Thulium
Hexite Nitrogen.png Nitrogen Chromium.png Chromium Platinum.png Platinum
Hyperflurite Nitrogen.png Nitrogen Vanadium.png Vanadium Promethium.png Promethium
Neo Mercurite Helium.png Helium Mercury.png Mercury Neodymium.png Neodymium
Platinum Technite Nitrogen.png Nitrogen Platinum.png Platinum Technetium.png Technetium
Promethium Mercurite Helium.png Helium Mercury.png Mercury Promethium.png Promethium
Prometium Gallente fuel block.png Oxygen Cadmium.png Cadmium Promethium.png Promethium
Rolled Tungsten Alloy Nitrogen.png Nitrogen Tungsten.png Tungsten Platinum.png Platinum
Silicon Diborite Gallente fuel block.png Oxygen Evaporite deposits.png Evaporite Deposits Silicates.png Silicates
Solerium Gallente fuel block.png Oxygen Chromium.png Chromium Caesium.png Caesium
Sulfuric Acid Nitrogen.png Nitrogen Atmospheric gases.png Atmospheric Gases Evaporite deposits.png Evaporite Deposits
Thulium Hafnite Hydrogen.png Hydrogen Hafnium.png Hafnium Thulium.png Thulium
Titanium Chromide Gallente fuel block.png Oxygen Chromium.png Chromium Titanium.png Titanium
Vanadium Hafnite Hydrogen.png Hydrogen Vanadium.png Vanadium Hafnium.png Hafnium

Composite Materials

Composite materials come in Amarr, Caldari, Gallente, and Minmatar flavours, with the icon coloured according to which race they usually (but not always) 'belong' to. Like the other reactions, 100 units of each input are required, plus the appropriate 5 fuel blocks. However, the units produced varies, and some composite materials require three or four different intermediate inputs instead of the usual two. Composite reactions are organized as follows:


Composite Amount Produced Fuel Block Input Intermediate component.png Input Intermediate component.png Extra Input? Intermediate component.png Extra Input? Intermediate component.png Empire
32px Crystalline Carbonide 10,000 Helium.png Helium Crystallite Alloy Carbon Polymers NA NA Gallente
Fermionic condensates.png Fermionic Condensates 200 Helium.png Helium Caesarium Cadmide Dysprosite Fluxed Condensates NA All
Fernite carbide.png Fernite Carbide 10,000 Hydrogen.png Hydrogen Fernite Alloy Ceramic Powder NA NA Minmatar
32px Ferrogel 400 Hydrogen.png Hydrogen Hexite Hyperflurite Ferrofluid Prometium All
Fullerides.png Fullerides 3,000 Nitrogen.png Nitrogen Carbon Polymers Platinum Technite NA NA All
Hypersynaptic fibers.png Hypersynaptic Fibers 750 Gallente fuel block.png Oxygen Vanadium Hafnite Solerium Dysprosite NA All
Nanotransistors.png Nanotransistors 1,500 Nitrogen.png Nitrogen Sulfuric Acid Platinum technite Neo Mercurite NA All
Metamaterials.png Nonlinear Metamaterials 300 Nitrogen.png Nitrogen Titanium Chromide Ferrofluid NA NA Caldari
Phenolic composites.png Phenolic Composites 2,200 Gallente fuel block.png Oxygen Silicon Diborite Caesarium Cadmide Vanadium Hafnite NA All
Metamaterials.png Photonic Metamaterials 300 Gallente fuel block.png Oxygen Crystallite Alloy Thulium Hafnite NA NA Gallente
Metamaterials.png Plasmonic Metamaterials 300 Hydrogen.png Hydrogen Fernite Alloy Neo Mercurite NA NA Minmatar
Sylramic fibers.png Sylramic Fibers 6,000 Helium.png Helium Ceramic Powder Hexite NA NA All
Metamaterials.png Terahertz Metamaterials 300 Helium.png Helium Rolled Tungsten Alloy Promethium Mercurite NA NA Amarr
Titanium carbide.png Titanium Carbide 10,000 Gallente fuel block.png Oxygen Titanium Chromide Silicon Diborite NA NA Caldari
Tungsten carbide.png Tungsten Carbide 10,000 Nitrogen.png Nitrogen Rolled Tungsten Alloy Sulfuric Acid NA NA Amarr

Reaction Reference Tables

The three different reaction types in the game each have multiple steps, and the spaghetti organization of the formula inputs and outputs can be very confusing. The tables and explanations presented above may be useful for players who are committed to using reactions in their everyday gameplay. However, as a guide for those new to reactions, the following two tables are provided to make some sense out of the chaos.

I found this, what do I do with it?

Besides simply selling the raw materials (in the case of ninja-huffed gas, for instance), or the materials a player receives from reprocessing moon ores, one could use reactions in the hopes that the additional profits would outweigh the isk and time costs required.

Biochemical Material Table

mytocerin


Hybrid Material Table

Material style="background:#222222;" Template:Vertical header Cadmium Caesium Chromium Cobalt Dysprosium Evaporite Deposits Hafnium Hydrocarbons Mercury Neodymium Platinum Promethium Scandium Silicates Technetium Thulium Titanium Tungsten Vanadium
Veldspar Space Found 10,000 Helium Crystallite Alloy Carbon Polymers NA NA Gallente 10,000 Helium Crystallite Alloy Carbon Polymers NA NA Gallente Helium Crystallite Alloy Carbon Polymers NA NA Gallente
Scordite Caesarium Cadmide 200 Helium Caesarium Cadmide Dysprosite Fluxed Condensates NA All
Pyroxeres Carbon Polymers 10,000 Hydrogen Fernite Alloy Ceramic Powder NA NA Amarr
Plagioclase Ceramic Powder 400 Hydrogen Hexite Hyperflurite Ferrofluid Prometium All
Omber Crystallite Alloy 3,000 Nitrogen Carbon Polymers Platinum Technite NA NA All
Kernite Dysporite 750 Oxygen Vanadium Hafnite Solerium Dysprosite NA All
Jaspet Fernite Alloy 1,500 Nitrogen Sulfuric Acid Platinum technite Neo Mercurite NA All
Hemorphite Ferrofluid 300 Nitrogen Titanium Chromide Ferrofluid NA NA All
Hedbergite Fluxed Condensates 2,200 Oxygen Silicon Diborite Caesarium Cadmide Vanadium Hafnite NA All
Gneiss Hexite 300 Oxygen Crystallite Alloy Thulium Hafnite NA NA All
Dark Ochre Hyperflurite 300 Hydrogen Fernite Alloy Neo Mercurite NA NA All
Spodumain Neo Mercurite 6,000 Helium Ceramic Powder Hexite NA NA All
Crokite Platinum Technite 300 Helium Rolled Tungsten Alloy Promethium Mercurite NA NA All
Arkonor Promethium Mercurite 10,000 Oxygen Titanium Chromide Silicon Diborite NA NA Caldari
Bistot Prometium 10,000 Nitrogen Rolled Tungsten Alloy Sulfuric Acid NA NA Minmatar


Composite Material Table

Moon gas/metal


I want this, what do I need?

Once a player has a shiny new blueprint copy for a combat booster, a T3 cruiser, T2 projectile turret, etc., naturally the player will look to see how much the BPC can be sold for, or if it would be more profitable to build the item, either for sale or for use against gate guns. Viewing the blueprint in the industry window, the player is presented not with the usual standard asteroid ores or salvage materials. Instead, there are a variety of unfamiliar components and materials listed. The tables below present the raw materials required for construction, to help a player understand how feasible it is to attempt manufacturing.

Biochemical Finishing Table

Mytocerin


Hybrid Finishing Table

Fullerites


Composite Finishing Table