Command Bursts
![]() |
Command Bursts are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst. |
Command Bursts
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the Command Burst I and Command Burst II module is that the tech two module is +25% stronger and the tech two variant requiring the specialization skill.
Upon activation of a Command Burst module you will get a weapon timer for 60 seconds and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range is highly influenced by your skills and if you're using any of the special command mindlink implants or industrial cores.
Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See remote assistance for more details.
Command Burst modules | Command Burst charges | Effect | Base | Max [1] |
---|---|---|---|---|
![]() |
![]() |
Armor Resistance Bonus | +8% | +21.56% |
![]() |
Armor HP Bonus | +8% | +21.56% | |
![]() |
Armor Repair Modules: Duration & capacitor-use bonus | -8% | -21.56% | |
![]() |
![]() |
Sensor Strength bonus Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus |
+9% +18% |
+24.26% +48.52% |
![]() |
Electronic Warfare modules: Range and Strength bonus | +9% | +24.26% | |
![]() |
Scan Resolution bonus Targeting Range bonus |
+9% +18% |
+24.26% +48.52% | |
![]() |
![]() |
Mining crystal volatility bonus | -15% | -57.13% |
![]() |
Mining/Survey module range bonus | +30% | +114.26% | |
![]() |
Mining Modules: Duration & Capacitor-use bonus | -15% | -57.13% | |
![]() |
![]() |
Shield Repair Modules: Duration & Capacitor-use bonus | -8% | -21.56% |
![]() |
Shield HP Bonus | +8% | +21.56% | |
![]() |
Shield Resistance Bonus | +8% | +21.56% | |
![]() |
![]() |
Signature Radius bonus Agility bonus |
-6% | -16.17% |
![]() |
Tackle module range bonus | +12% | +32.34% | |
![]() |
AB/MWD module speed increase bonus | +12% | +32.34% |
- ^ This assumes that all relevant skills are maxed, use the tech two variant of the command burst module, a ship with the strongest bonuses and the best commmand mindlink.
You can find the modules on the market under the Ship Equipment and
Fleet Assistance Modules, whereas the charges are under the
Ammunition & Charges and
Command Burst Charges.
Skills
There are several skills influencing the effect of command bursts, be that their strength, duration, area of effect range or reload speed.
Leadership (+7% range per level, +35% max)
Wing Command (+6% range per level, +30% max)
Fleet Command (+5% range per level, +25% max)
Command Burst Specialist (-10% reload speed per level, -50% max)
Armored Command (+10% duration of armor bursts, +50% max)
Armored Command Specialist (+10% strength of armor bursts, +50% max)
Shield Command (+10% duration of shield bursts, +50% max)
Shield Command Specialist (+10% strength of shield bursts, +50% max)
Information Command (+10% duration of information bursts, +50% max)
Information Command Specialist (+10% strength of information bursts, +50% max)
Skirmish Command (+10% duration of skirmish bursts, +50% max)
Skirmish Command Specialist (+10% strength of skirmish bursts, +50% max)
Mining Foreman (+10% duration of mining bursts, +50% max)
Mining Director (+10% strength of mining bursts, +50% max)
Command Mindlink implants
Various command mindlink implants boost the strength and duration effect of Command Burst modules.
Implant | Requirement | Effect |
---|---|---|
![]() |
Cybernetics V Armored Command Specialist V |
+25% bonus to ![]() |
![]() |
Cybernetics V Information Command Specialist V |
+25% bonus to ![]() |
![]() |
Cybernetics V Mining Director V |
+25% bonus to ![]() |
![]() |
Cybernetics V Shield Command Specialist V |
+25% bonus to ![]() |
![]() |
Cybernetics V Skirmish Command Specialist V |
+25% bonus to ![]() |
![]() |
Cybernetics V Shield Command Specialist V Information Command Specialist V |
+25% bonus to ![]() +25% bonus to ![]() |
![]() |
Cybernetics V Armored Command Specialist V Skirmish Command Specialist V |
+25% bonus to ![]() +25% bonus to ![]() |
![]() |
Cybernetics V Armored Command Specialist V Information Command Specialist V |
+25% bonus to ![]() +25% bonus to ![]() |
![]() |
Cybernetics V Mining Director V Shield Command Specialist V |
+25% bonus to ![]() +25% bonus to ![]() |
![]() |
Cybernetics V Shield Command Specialist V Skirmish Command Specialist V |
+25% bonus to ![]() +25% bonus to ![]() |
Ship & module restrictions
Command burst modules can only be fitted to ships of the following categories: Capital Industrial Ships, Carriers, Combat Battlecruisers, Command Destroyers, Command Ships, Force Auxiliaries, Industrial Command Ships, Strategic Cruisers, Supercarriers and Titans.
Ships | Strength & duration bonus | Range bonus | Command burst modules allowed |
---|---|---|---|
Titans Capital Industrial Command Ships - Rorqual Industrial Command Ships - Orca |
No bonuses +5% and +3% to two racial types +3% and +1% to two racial types |
+200% range +50% range +50% range |
Can fit three command burst modules |
Command Ships Carriers Supercarriers Force Auxiliaries Industrial Command Ships - Porpoise |
+3% to two racial types +1% to two racial types +2% to two racial types +1% to two racial types +2% to one racial type |
+100% range. +200% range +200% range +200% range No bonus |
Can fit two command burst modules |
Command Destroyers Combat Battlecruisers Strategic Cruisers [1] |
+2% to two racial types No bonus +2% to three racial types |
No bonus +50% bonus +50% bonus |
Can fit one command burst module |
- ^ Requires the Support Processor subsystem.
Racial types
Several ships get multiple bonuses to Command Burst modules.
Race | Primary | Secondary | Tertiary [1] |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
- ^ Ships like Strategic Cruisers get three racial bonuses.
- ^ With the exception of the Porpoise, who only gets the mining bonus.
Command Processor rigs
There's a rig called Command Processor I that will allow your ship to fit an additional command burst module. The rig uses 150 calibration so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
For the armour and shield command burst using the Armor Reinforcement Charge or the
Shield Extension Charge it usually pays off to have one person run it, as the maximum bonus (+21.56% hit points) will give you a higher boost compared to a
Trimark Armor Pump II or
Core Defense Field Extender II rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
Industrial core
The industrial core is a module that the Rorqual can fit that gives additional bonuses to Mining Foreman and
Shield Command Burst modules, but only when activated. Activating the core locks the ship down in a similar manner to how a Dreadnought's Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities).
Type of core | Effect |
---|---|
![]() |
+30% bonus to ![]() +150% bonus to ![]() ![]() |
![]() |
+36% bonus to ![]() +200% bonus to ![]() ![]() |
Calculating Command Burst bonuses
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
Formula for strength
The various multipliers for strength are calculated as follows:
Strength = Base charge bonus * (1 + specialization/100) * (1 + module/100) * (1 + ship/100) * (1 + mindlink/100) * (1 + core/100)[1] |
Here are two examples of how the strength scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).
The following is a bonus-scale for the 8% resist bonus:
Ship bonus | Base | Command Specialist skill | Ship skill | ![]() | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||
Rorqual / Command Ship (+3% per level) | 8% | 11% | 12% | 13% | 14% | 15% | 15.45% | 15.90% | 16.35% | 16.80% | 17.25% | 21.56% |
Supercarriers / Strategic Cruiser / Command Destroyers (+2% per level) | 8% | 11% | 12% | 13% | 14% | 15% | 15.30% | 15.60% | 15.90% | 16.20% | 16.50% | 20.63% |
Orca / Carriers / Force Auxiliaries (+1% per level) | 8% | 11% | 12% | 13% | 14% | 15% | 15.15% | 15.30% | 15.45% | 15.60% | 15.75% | 19.69% |
Battlecruisers / Titans (no bonus) | 8% | 11% | 12% | 13% | 14% | 15% | - | - | - | - | - | 18.75% |
Here's a bonus-scale for the -15% duration bonus:
Ship bonus | Base | Command Specialist skill | Ship skill | ![]() |
![]() |
![]() | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||||
Rorqual (+5% per level) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | -29.53% | -30.94% | -32.34% | -33.75% | -35.16% | -43.95% | -57.13% | -59.77% |
Orca (+3% per level) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | -28.97% | -29.81% | -30.66% | -31.50% | -32.34% | -40.43% | - | - |
Porpoise (+2% per level) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | -28.69% | -29.25% | -29.81% | -30.38% | -30.94% | -38.67% | - | - |
Non-mining ships (no bonus) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | - | - | - | - | - | -35.16% | - | - |
Formula for duration
For duration the multipliers are calculated as follows:
Duration = 60 * (1 + command/100) * (1 + ship/100) * (1 + mindlink/100) * (1 + core/100)[1] |
Here's a bonus-scale for the 60 second duration of command bursts:
Ship bonus | Base | Command skill | Ship skill | ![]() |
![]() |
![]() | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||||
Rorqual[1] (+5% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 94.5s | 99.0s | 103.5s | 108.0s | 112.5s | 140.6s | 176.0s | 183.0s |
Rorqual[1] / Orca[2] / Command Ship (+3% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 92.7s | 95.4s | 98.1s | 100.8s | 103.5s | 129.4s | - | - |
Supercarriers / Strategic Cruiser / Command Destroyers / Porpoise (+2% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 91.8s | 93.6s | 95.4s | 97.2s | 99.0s | 123.8s | - | - |
Orca[2] / Carriers / Force Auxiliaries (+1% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 90.9s | 91.8s | 92.7s | 93.6s | 94.5s | 118.1s | - | - |
Battlecruisers / Titans (no bonus) | 60s | 66s | 72s | 78s | 84s | 90s | - | - | - | - | - | 112.5s | - | - |
Formula for area of effect range
The area of effect range is calculated like this:
Strength = Base charge bonus * (1 + (leadership/100) * (1 + (wing command/100) * (1 + (fleet command/100) * (1 + (ship/100) * (1 + (core/100)[1] |
Here's a bonus-scale for the 15km area of effect range of command bursts:
Ship bonus | Base | Leadership skill | Wing Command skill | Fleet Command skill | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||
Rorqual (+50% range) + ![]() |
15km | 72.3km | 77.1km | 81.6km | 84.6km | 91.2km | 96.6km | 102.0km | 107.4km | 113.1km | 117.0km | 124.5km | 129.0km | 136.2km | 141.1km | 148.2km |
Rorqual (+50% range) + ![]() |
15km | 60.25km | 64.25km | 68.0km | 72.0km | 76.0km | 80.5km | 85.0km | 89.5km | 94.25km | 97.5km | 103.75km | 107.5km | 113.5km | 117.5km | 123.5km |
Rorqual (+50% range) | 15km | 24.1km | 25.7km | 27.2km | 28.8km | 30.4km | 32.2km | 34.0km | 35.8km | 37.7km | 39.0km | 41.5km | 43.0km | 45.4km | 47.0km | 49.4km |
Capital Ships (+200% range) | 15km | 48.2km | 51.3km | 54.5km | 57.6km | 60.8km | 64.4km | 68.0km | 71.7km | 75.3km | 79.0km | 82.9km | 97.0km | 90.8km | 95.0km | 98.7km |
Command Ships (+100% range) | 15km | 32.1km | 34.2km | 36.3km | 38.4km | 40.5km | 42.9km | 45.4km | 47.8km | 50.2km | 53.0km | 55.3km | 58.0km | 60.6km | 63.0km | 65.8km |
Orca / Battlecruisers / Strategic Cruisers (+50% range) | 15km | 24.1km | 25.7km | 27.2km | 28.8km | 30.4km | 32.2km | 34.0km | 35.8km | 37.7km | 39.0km | 41.5km | 43.0km | 45.4km | 47.0km | 49.4km |
Command Destroyers / Porpoise (no bonus) | 15km | 16.1km | 17.1km | 18.1km | 19.2km | 20.3km | 21.5km | 22.7km | 23.9km | 25.1km | 26.0km | 27.6km | 29.0km | 30.3km | 32.0km | 32.9km |
Formula for reload speed
Since reload speed is affected by fewer things, the calculation is simple:
Reload speed = 60 * (1 - command specialist/100) |
As such, the reload speed ranges from 60, 54,
48,
42,
36 and
30 seconds based on your Command Burst Specialist skill.
Links
- Command Bursts and the New World of Fleet Boosting (devblog)
- Mining Foreman Revolution (devblog leading up to the one above)
- Command Burst (helpdesk article)