Right to Rule
|
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's forum post.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III.
This is not meant to be a comprehensive guide. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.
The following people have posted some comments on their personal experience and/or fittings on their user pages:
The Missions
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.) |
Aiding an Investigator
Destination: Nahyeen (3 jumps) Type: Courier Reward: 1,000,000 + 976,000 (Bonus) Summary: Travel to Nahyeen, the first mission hub. |
Chapter 1: Interference
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
Late Reports
Destination: Annad (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,060,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
|
The Outclassed Outpost
Destination: Polfaly (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,340,000 (Bonus) Summary: Destroy all enemy ships.
|
Raging Sansha
Destination: Chaktaren (1 jump from Polfaly) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,330,000 (Bonus) Summary: Destroy all enemy ships.
|
Cowardly Commander
Location: Annad Type: Encounter (Sansha's Nation, Amarr Empire) Reward: 1,000,000 + 1,290,000 (Bonus) Summary: Destroy all enemy ships.
|
Chapter 2: Spiderweb Politics
Aralin Jick
Destination: Nishah (4 jumps) Type: Courier Reward: 1,000,000 + 1,110,000 (Bonus) Summary: Travel to Nishah, the second mission hub. |
Background Check
Destination: Nishah Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,260,000 (Bonus) Summary: Destroy all enemy ships.
|
Longing Leman
Destination: Amdonen Type: Encounter (Amarr Empire) Reward: 1,000,000 + 1,810,000 (Bonus) Summary: Retrieve the Communications Logs (0.1 m3)
|
Languishing Lord
Agent: Aralin Jick Location: Nishah Type: Encounter (no combat) Reward: 1,000,000 + 577,000 (Bonus) Summary: No combat.
|
Razing the Outpost
Destination: Nishah Type: Encounter (Mercenaries - Caldari ships) Reward: 1,000,000 + 1,850,000 (Bonus) Summary: Destroy all enemy ships and The Outpost.
|
Ascending Nobles
Destination: Reteka (7 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,820,000 (Bonus) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
|
Hunting the Hunter
Destination: Sehmy (3 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,910,000 (Bonus) Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
|
Fate of a Madman
Type: Branch Reward: 18,000 + 13,000 Summary: You must choose your path.
|
Chapter 3: The Old Guard
Interrogation: Catching the Scent
Destination: Amdonen (1 jump) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,610,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
|
Falling into Place
Destination: Shaha (13 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,890,000 (Bonus) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Destination: Masanuh (13 jumps from Shaha) Type: Courier Reward: 1,000,000 + 838,000 (Bonus) Summary: Travel to destination, and watch the explosion. Alternative Destination Seen: Jeni (13 jumps from Shaha in Low Sec) |
An Unfortunate End
Destination: Palas (6 jumps) Type: Courier Reward: 1,000,000 + 668,000 (Bonus) Summary: Travel 6 jumps--no cargo. |
Panic Response
Destination: Molea (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,000,000 (Bonus) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
|
The Right to Rule
Destination: Choga (4 jumps) Type: Encounter (Sansha's Nation) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
|