Right to Rule
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"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's forum post.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.
The following people have posted some comments on their personal experience and/or fittings on their user pages:
The Missions
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.) |
Aiding an Investigator
Type: Courier
Destination: Nahyeen (3 jumps) Reward: 1,000,000 + 976,000 (Bonus) Summary: Travel to Nahyeen, the first mission hub. |
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Late Reports
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,060,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
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The Outclassed Outpost
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,340,000 (Bonus) Summary: Destroy all enemy ships.
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Raging Sansha
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,330,000 (Bonus) Summary: Destroy all enemy ships.
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Cowardly Commander
Type: Encounter (Sansha's Nation, Amarr Empire)
Reward: 1,000,000 + 1,290,000 (Bonus) Summary: Destroy all enemy ships.
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Chapter 2: Spiderweb Politics
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Aralin Jick
Type: Courier
Destination: Nishah (4 jumps) Reward: 1,000,000 + 1,110,000 (Bonus) Summary: Travel to Nishah, the second mission hub. |
Background Check
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,260,000 (Bonus) Summary: Destroy all enemy ships.
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Longing Leman
Type: Encounter (no combat)
Reward: 1,000,000 + 1,810,000 (Bonus) Summary: Retrieve the Communications Logs (0.1 m3)
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Languishing Lord
Type: Encounter (no combat)
Reward: 1,000,000 + 577,000 (Bonus) Summary: No combat.
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Razing the Outpost
Type: Encounter (Mercenaries - Mordus ships)
Reward: 1,000,000 + 1,850,000 (Bonus) Summary: Destroy all enemy ships and The Outpost.
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Ascending Nobles
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps) Reward: 1,000,000 + 1,820,000 (Bonus) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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Hunting the Hunter
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,910,000 (Bonus) Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
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Fate of a Madman
Type: Branch
Reward: 18,000 + 13,000 Summary: You must choose your path.
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Chapter 3: The Old Guard
Catching the Scent
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,610,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
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Falling into Place
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (about 13 jumps) Reward: 1,000,000 + 1,890,000 (Bonus) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Type: Courier
Destination: Masanuh (13 jumps from Shaha) Reward: 1,000,000 + 838,000 (Bonus) Summary: Travel to destination, and watch the explosion. Alternative Destination Seen: Jeni (13 jumps from Shaha in Low Sec) |
An Unfortunate End
Type: Courier
Destination: Palas (6 jumps) Reward: 1,000,000 + 668,000 (Bonus) Summary: Travel 6 jumps - no cargo. |
Panic Response
Type: Encounter (Sansha's Nation)
Destination: Molea (2 jumps) Reward: 1,000,000 + 1,000,000 (Bonus) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
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The Right to Rule
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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