User:Paxte Eriker/sandbox/E-Uni INC Community Fits and Skills
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The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role. |
Vanguard fittings
The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.
Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
Armour focus
In the EVE University Incursion Community we run armour fleets because most HQ communities now run armour tank. |
Bring Lyavite
Do we still care about people putting a stack in their battleships?
Don't compromise these fits
Improving fits
All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
Damage Dealer ShipsThese fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. Entry Level (T1) BattleshipsMaelstromEFT
[Maelstrom, Incursions (vanguards)]
800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I Alumel-Wired Enduring Sensor Booster Federation Navy Stasis Webifier Republic Fleet Target Painter Multispectrum Shield Hardener II Multispectrum Shield Hardener II EM Shield Hardener II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II Large Core Defense Field Extender I Large EM Shield Reinforcer I Large Thermal Shield Reinforcer II FITTING DIFFICULTY
EVE VERSION
June 2020
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
RokhEFT
[Rokh, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Alumel-Wired Enduring Sensor Booster Tracking Computer II Federation Navy Stasis Webifier Republic Fleet Target Painter Multispectrum Shield Hardener II EM Shield Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Large Core Defense Field Extender I Large Core Defense Field Extender I Large Thermal Shield Reinforcer I FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
HyperionWhile ideal for Headquarters sites for its speed and EHP heft, in Vanguards the Hyperion suffers from the short range of T1 blasters. The blaster Praxis offer a superior platform at a similar price, with low EHP being the only downside. EFT
[Hyperion, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Large Asymmetric Enduring Remote Shield Booster Federation Navy Stasis Webifier Republic Fleet Target Painter Multispectrum Shield Hardener II Multispectrum Shield Hardener II EM Shield Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Damage Control II Large Core Defense Field Extender I Large EM Shield Reinforcer I Large Thermal Shield Reinforcer I FITTING DIFFICULTY
EVE VERSION
September 2020
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
PraxisThe Praxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer. EFT
[Praxis, Incursions (pulse lasers, vanguards)]
Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Large Asymmetric Enduring Remote Shield Booster Federation Navy Stasis Webifier Republic Fleet Target Painter Tracking Computer II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Large Azeotropic Restrained Shield Extender Republic Fleet Large Cap Battery Damage Control II Heat Sink II Heat Sink II Heat Sink II Capacitor Power Relay II Tracking Enhancer II Tracking Enhancer II Large Energy Collision Accelerator II Large Kinetic Shield Reinforcer I Large Explosive Shield Reinforcer I FITTING DIFFICULTY
EVE VERSION
October 2020
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
EFT
[Praxis, Incursions (blasters, vanguards)]
Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Large Asymmetric Enduring Remote Shield Booster Alumel-Wired Enduring Sensor Booster Federation Navy Stasis Webifier Republic Fleet Target Painter Tracking Computer II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II AE-K Compact Drone Damage Amplifier Tracking Enhancer II Tracking Enhancer II Large Hybrid Burst Aerator II Large Core Defense Field Extender I Large Core Defense Field Extender I FITTING DIFFICULTY
EVE VERSION
August 2022
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
Intermediate (Pirate Faction) BattleshipsSo long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See upgrade priority for more information. If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the recommended skills for more information. VindicatorEFT
[Vindicator, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Modal Mega Neutron Particle Accelerator I Alumel-Wired Enduring Sensor Booster Federation Navy Stasis Webifier Federation Navy Stasis Webifier Multispectrum Shield Hardener II Multispectrum Shield Hardener II Damage Control II Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Large EM Shield Reinforcer II Large EM Shield Reinforcer II Large Thermal Shield Reinforcer II FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
EFT
[Vindicator, Incursions (vanguards)]
Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Shadow Serpentis Sensor Booster Federation Navy Stasis Webifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier Pithum A-Type Multispectrum Shield Hardener Syndicate Damage Control Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Large EM Shield Reinforcer II Large Hyperspatial Velocity Optimizer II Large Thermal Shield Reinforcer II FITTING DIFFICULTY
EVE VERSION
2023.1.4
ALPHA CAN USE
NO
RECOMMENDED SKILLS
NOTES
NightmareEFT
[Nightmare, Incursions (vanguards)]
Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Mega Modulated Pulse Energy Beam I Large Remote Capacitor Transmitter II Large Asymmetric Enduring Remote Shield Booster Republic Fleet Target Painter Alumel-Wired Enduring Sensor Booster Alumel-Wired Enduring Sensor Booster Tracking Computer II Tracking Computer II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Damage Control II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Large EM Shield Reinforcer II Large EM Shield Reinforcer II Large Thermal Shield Reinforcer II FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
MacharielEFT
[Machariel, Incursions (vanguards)]
800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I 800mm Heavy 'Scout' Repeating Cannon I Large Asymmetric Enduring Remote Shield Booster Alumel-Wired Enduring Sensor Booster Republic Fleet Target Painter Tracking Computer II Tracking Computer II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Damage Control II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Large EM Shield Reinforcer II Large EM Shield Reinforcer II Large Thermal Shield Reinforcer II FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
YES
RECOMMENDED SKILLS
NOTES
Advanced (Faction) BattleshipsNightmareVindicatorOptimal (Marauder) Battleshipsremote assistance while active, Bastion Marauders require a local tank to safely use. Some things to keep in mind:
PaladinEFT
[Paladin, VG Paladin]
Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Bastion Module I Medium Murky Compact Remote Shield Booster Pith X-Type X-Large Shield Booster Pithum B-Type Multispectrum Shield Hardener Sentient Sensor Booster Shadow Serpentis Tracking Computer Syndicate Damage Control Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Tracking Enhancer II Large Energy Burst Aerator II Large EM Shield Reinforcer II FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
NO
RECOMMENDED SKILLS
NOTES
VargurEFT
[Vargur, VG Vargur]
800mm Repeating Cannon II 800mm Repeating Cannon II 800mm Repeating Cannon II 800mm Repeating Cannon II Bastion Module I Medium Remote Armor Repairer II Pithum A-Type Medium Remote Shield Booster Pith X-Type X-Large Shield Booster Pithum B-Type Multispectrum Shield Hardener Sensor Booster II Tracking Computer II Tracking Computer II Tracking Computer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Large Projectile Ambit Extension I Large Projectile Burst Aerator II FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
NO
RECOMMENDED SKILLS
NOTES
KronosEFT
[Kronos, VG Kronos]
Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Bastion Module I Pithum A-Type Medium Remote Shield Booster Pith X-Type X-Large Shield Booster Pithum B-Type Multispectrum Shield Hardener Sentient Sensor Booster Shadow Serpentis Tracking Computer Syndicate Damage Control Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Tracking Enhancer II Tracking Enhancer II Large EM Shield Reinforcer II Large Hybrid Burst Aerator II FITTING DIFFICULTY
EVE VERSION
February 2022
ALPHA CAN USE
NO
RECOMMENDED SKILLS
NOTES
LogisticsBasic LogisticsScimitarAdvanced LogisticsScimitarLogiboosterBasic LogiboosterSleipnirClaymoreAdvanced LogiboosterSleipnirClaymoreScout/DropperBasicVentureAdvancedProspect
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