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  • - 01:30 - 02:00 LSC & Supercapitals<br>
    1 KB (178 words) - 22:58, 17 November 2021
  • ...being no [[Wormhole_attributes|wormhole types]] that are large enough for supercapitals means that supercapital ships cannot be encountered in wormhole space. (Whi ...s. The hitpoints of all capital shields, armor, and hull were reduced, and supercapitals were made vulnerable to electronic warfare, though they remained very resis
    13 KB (1,918 words) - 09:06, 25 January 2024
  • ...1, Ship Fitting 102, Ship Fitting 103, Ship Fitting 104, Ship Fitting 105, Supercapitals, [[Tackling 101]], [[Trading 101]], Turret Mechanics, [[Wormholes 101]]
    4 KB (506 words) - 12:15, 8 April 2020
  • This was once ''technically'' correct, as you couldn't fly supercapitals without specific authorization from a director. This restriction has since
    3 KB (604 words) - 15:04, 4 September 2022
  • warsopReason=Anyone Can Fly anything (except supercapitals) at anytime|
    4 KB (546 words) - 14:22, 5 April 2014
  • ...n dock up to capitals, but it can also build supercapitals. However, built supercapitals cannot reenter a Sotiyo after they undock. |Can build supercapitals. *
    17 KB (2,465 words) - 06:15, 6 April 2024
  • ...and down) however there are entities that will fly everything, including [[Supercapitals]]. [[Faction Warfare]] also occurs in lowsec, adding an additional dynamic.
    5 KB (708 words) - 12:49, 10 October 2023
  • ...nside a system where the owner holds sovereignty. The construction time on supercapitals is very long and an occupied CSAA would have made a tempting strategic targ
    5 KB (791 words) - 00:50, 31 March 2023
  • <li>Ship skill bonus: Supercapitals (+1 per level)</li>
    10 KB (1,445 words) - 02:40, 20 November 2019
  • ...1, Ship Fitting 102, Ship Fitting 103, Ship Fitting 104, Ship Fitting 105, Supercapitals, [[Tackling 101]], [[Trading 101]], Turret Mechanics, [[Wormholes 101]]
    8 KB (1,064 words) - 21:10, 12 October 2020
  • ...zed ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship m
    6 KB (1,013 words) - 15:03, 14 November 2023
  • *'''Supercapitals'''
    9 KB (1,367 words) - 13:56, 5 April 2022
  • |Can build supercapitals.
    11 KB (1,567 words) - 00:32, 2 August 2018
  • All ships except supercapitals can be built in and docked in stations. Most ships have a cargo hold, many *'''Supercapitals'''
    19 KB (2,985 words) - 12:37, 7 September 2022
  • ...ure]], [[Deep Space Transports]], and [[Capital ships#Supercapital ships | Supercapitals]]. As long as there are no warp disruption modules active on them, they ca
    14 KB (2,368 words) - 21:09, 23 May 2024
  • ...ealing with regular capital ships--they're for construction and storage of supercapitals). This is the only way to build supercarriers and titans, making the CSAA
    14 KB (2,463 words) - 10:28, 11 January 2017
  • ...101A, [[Strategic Cruisers 101]], Sovereignty 1, [[Suicide ganking 101]], Supercapitals, Super Sunday, [[Tackling 101]], [[Tackling 102]], Tackling 201: Fleet Inte
    16 KB (2,162 words) - 12:17, 8 April 2020
  • ...be able to take any of exits to K-space or even other W-space connections. Supercapitals cannot be built, as there is no sovereignty in [[wormhole space]].
    19 KB (3,112 words) - 13:10, 2 March 2024
  • ...101A, [[Strategic Cruisers 101]], Sovereignty 1, [[Suicide ganking 101]], Supercapitals, Super Sunday, [[Tackling 101]], [[Tackling 102]], Tackling 201: Fleet Inte
    20 KB (2,782 words) - 14:26, 20 April 2020
  • # [[Supercapitals]] don't fit through wormholes. Don't try it.
    25 KB (3,662 words) - 09:29, 7 June 2022

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