User contributions
- 10:06, 19 December 2019 diff hist +432 Cloaking →Cloaking mechanics: rewrote several notes
- 09:53, 19 December 2019 diff hist +10 Cloaking →Cloaking devices: Effective maximum CovOps recalibration is only 6 seconds, because skill IV
- 06:48, 19 December 2019 diff hist +142 Propulsion equipment →Micro Jump Field Generator: Fun fact: if a CD crashes headlong into someone and bumps, the boosh will go off backwards.
- 02:18, 18 December 2019 diff hist +541 Propulsion equipment →Afterburners and microwarpdrives: Noted Sansha ships. (This paragraph is now a 'exceptions to the above pattern' paragraph.) Also noted Faction/Deadspace mod bonuses.
- 02:17, 18 December 2019 diff hist +100 Factions {{about}} link to Faction modules
- 02:03, 18 December 2019 diff hist +4 m Bookmark →Sharing Bookmarks: Let's just add a link to Access Lists because that's a page now and it's relevant
- 01:41, 17 December 2019 diff hist +14 Combat sites →DED rated complexes: add references tag up here
- 01:39, 17 December 2019 diff hist +32 Angel Creo-Corp Mining fix structure name
- 23:25, 14 December 2019 diff hist +122 Command Bursts →Skills: These are Charisma skills. Yeah that's different.
- 23:20, 14 December 2019 diff hist +157 Command Bursts sadly they all need Omega.
- 23:16, 14 December 2019 diff hist +60 Command Bursts →Command Bursts: rewrote the difference T1 vs T2
- 23:13, 14 December 2019 diff hist +45 Command Bursts →Command Bursts: also they cycle in 60s
- 23:12, 14 December 2019 diff hist -1 m Command Bursts →Formula for reload speed: /10, not /100
- 23:08, 14 December 2019 diff hist +151 Command Bursts →Industrial core: linked to the Dreadnought page for an explanation of Siege
- 23:03, 14 December 2019 diff hist 0 m Command Bursts →Ship & module restrictions: T3Cs have "Support Processor" now, not "Warfare Processor"
- 22:55, 14 December 2019 diff hist +219 Cloaking →Cloaking mechanics: Fun side-effect: cloaked ships don't collide
- 13:09, 14 December 2019 diff hist +509 Propulsion equipment →Afterburners and microwarpdrives: rewrote 'in practice' explanation on the modifier. Rewrote 'generally' paragraph on oversized ABs.
- 22:16, 12 December 2019 diff hist +566 Warp mechanics →What you need to know about entering warp: Clarified prop mod downside but also added a way to use it. Noted that if you bump for 3 minutes you warp anyway.
- 13:34, 12 December 2019 diff hist +812 Tackling →Extra Modules for Tackling: Added Command Bursts, even though tackle ships won't themselves use them
- 23:12, 11 December 2019 diff hist +81 Ice harvesting →Ice variants: compressing doesn't change reprocessing either
- 23:10, 11 December 2019 diff hist +103 Ice harvesting →Ice belts: rewrote the line on Compressing
- 23:07, 11 December 2019 diff hist +132 Ice harvesting →Ice variants: Also in JSpace
- 23:04, 11 December 2019 diff hist +20 Fighters Slightly condensed fighter variant stat tables
- 22:46, 11 December 2019 diff hist +228 Fighters →General Fighter Mechanics: Moved up a reference to drone control range not being a thing
- 22:42, 11 December 2019 diff hist +1,546 Fighters →Fighter Improving Modules: Moved in the pretty table from Drones#Equipment, but made it Fighter-specific
- 22:42, 11 December 2019 diff hist -620 Drones →Equipment: Moved Fighter references to their own page. Moved Stacking Penalties reference up.
- 22:25, 11 December 2019 diff hist +41 Drones →Energy Neutralizing Drones: should have had a <references> up here
- 22:17, 11 December 2019 diff hist +30 Drones →Drone control range: clarification
- 22:15, 11 December 2019 diff hist +390 Drones →Drone control range: They don't give up once they're on though
- 22:11, 11 December 2019 diff hist +235 Drones →Bandwidth: Not always best to just use bigger drones
- 21:59, 11 December 2019 diff hist -33 Dreadnoughts →The Siege Module: really should have phrased the missile bonuses like this before
- 21:54, 11 December 2019 diff hist +197 Dreadnoughts +Zirnitra
- 21:49, 11 December 2019 diff hist +199 Missiles →Other equipment: More Auto-Targeting issues
- 21:41, 11 December 2019 diff hist +659 Missiles →Rapid missile systems: The good and the bad of high ROF. Also Overheat. Also Wolf Rayet.
- 21:31, 11 December 2019 diff hist +64 Missiles →Long range missile systems: T2 missiles also have shorter range
- 21:25, 11 December 2019 diff hist +230 Missiles Also rats use missiles.
- 21:19, 11 December 2019 diff hist +110 Missiles →Rapid missile systems: rapid torps are the HAWs
- 21:17, 11 December 2019 diff hist +60 EVE Lexicon →H: actually defined HAW...
- 21:16, 11 December 2019 diff hist +29 N HAW Well this needed to exist current Tag: New redirect
- 21:14, 11 December 2019 diff hist -82 Turrets →Capital Ship Turrets: There is now an XL Disintegrator
- 15:49, 9 December 2019 diff hist -15 Gas cloud harvesting →Nebulae: Smoking: Lonetrek, 500+500 Golden
- 13:38, 9 December 2019 diff hist +34 Mare Sargassum →Part 4: 0.5 today
- 13:30, 9 December 2019 diff hist +48 Mare Sargassum →Part 2: alternate trigger
- 17:52, 26 November 2019 diff hist +4 m Overheating →The Master Overheat Damage Formula: link
- 17:50, 26 November 2019 diff hist +280 Overheating →Module Heat Damage Odds: clarification
- 17:32, 26 November 2019 diff hist +1,324 Overheating →Module Heat Damage Odds: The Master Formula
- 17:22, 26 November 2019 diff hist -9 Overheating →Rack Heat: Yeah it's not type-specific it's T2 vs T1. T2 modules generate Rack Heat faster.
- 17:15, 26 November 2019 diff hist +7 m Overheating →External links: year on Kadesh thread
- 17:15, 26 November 2019 diff hist +1 m Overheating →External links: missed '
- 17:14, 26 November 2019 diff hist +391 Overheating →External links: added the Original Kadesh Thread, and the new Suitonia video