Besieged Covert Research Facility

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Revision as of 21:10, 17 October 2020 by Arin Mara (talk | contribs) (Explosion alert at the top, renamed ships to their in-game name, condensed tips)
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Site Details
Besieged Covert Research Facility
Type Combat Anomaly
Found in Low
Max ship size Unrestricted
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Sig. strength N/A
This page is about the Combat Site. See Ghost Sites for info on the hacking site

Besieged Covert Research Facility is a Cosmic Anomaly found in Low Security Systems guarded by Mordu's Legion Battleships.

The Site is rigged with explosives and will explode after 20 minutes.

You will fight:

  • Elite Cruisers and Battleships

You will get:

  • Covert Research Tools
  • Virtue and Centurion Implant
  • SKIN (30d)
  • rarely a Thukker Component Assembly Array Blueprint Copy

You will need:

  • a long range weapon Battleship equipped with a Micro Jump Drive or
  • a long range weapon Tech III Cruiser

Walkthrough

Message from Mordu's Legion
Stay out, capsuleers! This is a private matter and your interference is not welcome.

If you engage our forces, interfere with our task, or do anything else except leave immediately, we will have no choice but to attack you.

Single semi-deadspaced pocket. You can warp around freely.

Tips:

  • There are three kinds of Mordu's ships, but they are all called Mordu's Legion Battleship regardless of type or size
  • One Battleship sized ship type Warp Scrambles at 36 km and Webs at 22 km and the other type doesn't
  • Cruisers Warp Scramble at 36 km and Webs at 10 km
  • Both Battleships and Cruiser fly up to 380m/s

The rats will deal all damage types, however they deal mostly Kinetic and minimal Explosive.

  • The "Mordu's Legion Battleship" has a set of Thermal-Kinetic-EM turrets which never miss at any range and always deal exactly 350 damage/shot[1]; and its cruise missiles ignore target speed and signature and always deal exactly 900 Kinetic damage/shot.
  • The "Mordu's Legion Commander" has long-range turrets that deal omni damage (but have very poor tracking), and fires high-damage Kinetic torpedoes; however these torpedoes only fly about 54km and have poor application, and thus can be comfortably tanked by a cruiser.
  • The "Mordu's Legion Cruiser" has no turrets, and its missiles deal minimal Kinetic damage.

All ships will target Large Drones, and will likely shoot them down (but will not target smaller drones).


As far the best damage type to deal, it's a mixed bag. However it's worth noting that all 3 ships have active shield reps.

  • The Mordu's Legion Cruiser's shields are weak to EM, and while its armor somewhat resists EM its total HP is low enough that this isn't much of an issue.
  • The Mordu's Legion Battleship's shields are also weak to EM, however its armor is strong against EM so if it's possible to swap damage types quickly, swap to Explosive when its shields break. Alternatively, to avoid reloading, the Battleship's lowest average resistance is Thermal.
  • The Mordu's Legion Commander is much more durable than the other two ships both in resistances and raw HP, however it is surprisingly weak against Kinetic damage (both shields and armor).

As the Commanders are the most durable ships on field, if forced to bring only a single damage type (or single drone type), the best single damage type to bring is Kinetic. If using Projectile Turrets, the best shells to use are EMP for the Cruisers, Phased Plasma for the Battleships; and either EMP for the Commander's shields and Fusion for the Commander's armor or any T2 shells for both.


After all ships are destroyed you can safely loot the two structures. The structures can be destroyed and looted before all ships are destroyed, but it may be preferred to focus all damage on the ships as their tackle can make it difficult both to get to the lab and to get out alive.


Initial defenders (total 3 ships)
WD EWAR L


Cruiser 0-3 x Cruiser Mordu's Legion Battleship Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Battleship Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Battleship

The second wave will warp in about a minute after the first wave. There is no trigger ship for the second wave.


Reinforcements (total 5 ships)
WD EWAR L


Cruiser 0-5 x Cruiser Mordu's Legion Battleship Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Battleship Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Battleship


Structures
WD EWAR L


Container 1 x Guristas Research and trade Hub Locked until all ships are destroyed Covert Research Tools, Virtue and Centurion Implant, SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo
Structure 1 x Thukker Component Assembly Facility Covert Research Tools, Thukker Component Assembly Array BPC
  1. ^ Stat sheets show that the ship's turrets have a range of 30 km and a falloff of 1 m. However, these numbers are ignored, because the turrets have a Tracking value of 0, which causes them to ignore the normal accuracy formula and always deal fixed damage with perfect accuracy.

External Links