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Revision as of 10:22, 22 February 2022 by Alex Aimsworth (talk | contribs) (Composite Materials: Fixed capitalization)

Reactions are processes through which moon ores and gases are turned into intermediate products necessary for the manufacture of Boosters, T2 items/hulls, or T3 items/hulls. Each reaction requires a Reaction Formula, which works similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in Refineries that have the relevant reactor module installed.


Reaction Process

Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e., not in high security space). Reactors come in three variants and support the following types of reactions:

  • Standup Biochemical Reactor I - Allows reactions of k-space cosmic signature gases to create chemicals used in the production of Boosters.
  • Standup Composite Reactor I - Enables reactions with moon ores to create materials needed as part of the T2 production supply chain.
  • Standup Hybrid Reactor I - Supports reactions involving w-space Fullerite gases to create intermediate products for T3 item and ship production.

These reactor modules can be rigged for material and time efficiency using T1 or T2 rigs, though it should be noted that the rigs are specific to the type of reactor module, providing bonuses only for that type of reaction. When searching for a suitable refinery, look in the Facility tab of the Industry window and mouse over facilities that show up in the Reactions column. Look for a facility that supports (and ideally provides bonuses for) the specific type of reaction you wish you run.


 


Note the system cost index: this will impact the job cost. In this screen capture the facility is bonused, but not for Hybrid reactions, though it is able to run Hybrid reactions. The System cost index for reactions is calculated based on all reactions done in the refinery's system, not just on Hybrid reactions.

Again, be sure to take reaction formulae and materials to a structure that is capable of running that kind of reaction. Commonly, structures will only be constructed to accept one type of reaction, often with bonuses for that type. For instance, a structure that is capable of running Hybrid reactions may not be able to handle biochemical or composite reactions. Look carefully at your structure browser results before driving expensive materials through dangerous space.

The process for any reaction is as follows:

  • Choose Reaction formula
  • Set number of runs
  • Set input & output location
  • Choose the proper wallet, if you have access to several
  • Press Start
  • After run time has passed, press deliver


 


The pictured reaction creates Carbon-86 Epoxy Resin from Fullerite-C320, Fullerite-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. The Carbon Polymers reaction formula in the picture is a composite reaction, and it is possible that the refinery running the Carbon-86 Epoxy Resin job would not accept a composite formula.

Skills

The relevant skills for reactions are as follows:

  • Reactions (1x): 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production.
  • Mass Reactions (2x): One additional reaction slot per Level (from the one slot base allowance).
  • Advanced Mass Reactions (8x): One additional reaction slot per level (for a maximum of 11 with both skills at 5).
  • Remote Reactions (3x): Ability to start or deliver reactions at a distance, 5 jumps per level.

The related Drug Manufacturing (2x) skill allows the manufacture of Boosters using the manufacturing interface, not the reactions interface.

Profitability

Some portions of the industrial processes described in this article can be very profitable, but as is usually the case in EVE Online's crafting system, a player can also manage to lose isk. Players are strongly encouraged to research the specific reaction(s) they are considering prior to buying formulae, raw materials, etc. Check the market prices and the costs involved to determine whether or not the reaction is likely to earn isk, or if it would be more profitable (and less trouble) to simply sell the raw gas or moon ore products.


Acquiring Formulae

Hybrid and composite reaction formulae are seeded in NPC stations, and can be purchased in many regions of New Eden. However, biochemical reaction formulae used in Booster manufacture are not. Biochemical formulae can be obtained as drops from some low-sec cosmic signature sites (with enemy rats), or from a null-sec "Gas" site that is really a combat site with rats and data cans. See Chemical Labs for a list of sites that may drop a biochemical formula. Blueprint copies to turn the reaction products into consumable Boosters can be bought using loyalty points at pirate faction stations.


Hybrid Polymer Reactions

This is the process by which the fullerite gases mined in wormhole space are transformed into Hybrid Polymers, which can themselves be transformed into Hybrid Tech Components in the manufacture of T3 ships. In addition to fullerite gases, these reactions also require the appropriate type of fuel blocks and minerals from standard asteroid ores.

After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.


Materials

  • Polymer Reaction Formulae are seeded on the NPC market under Reactions > Polymer Reactions. As with other reaction formulae these cannot be researched.
  • Fullerites are obtained by harvesting gas sites in w-space. See Fullerenes for more details. Fullerites are bulky and shipping large quantities of these gases may become challenging.
  • Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space). Compared to Tech 2 manufacturing, very little minerals are actually required to manufacture Tech 3 ships and subsystems.
  • Fuel blocks are also required. These can be manufactured from ice and PI commodities or purchased on the market.

Hybrid Reaction Formulae

Hybrid reactions are organized as follows, with 100 units of each Fullerite gas required as inputs, along with 5 of the appropriate fuel blocks:

Formula Fuel Block Input Gas Input Gas Mineral
  C3-FTM Acid   Helium   Fullerite-C84   Fullerite-C540   80 Megacyte
  Carbon-86 Epoxy Resin   Nitrogen   Fullerite-C32   Fullerite-C320   30 Zydrine
  Fullerene Intercalated Graphite   Hydrogen   Fullerite-C60   Fullerite-C70   600 Mexallon
  Fulleroferrocene   Oxygen   Fullerite-C60   Fullerite-C50   1k Tritanium
  Graphene Nanoribbons   Nitrogen   Fullerite-C28   Fullerite-C32   400 Nocxium
  Lanthanum Metallofullerene   Oxygen   Fullerite-C70   Fullerite-C84   200 Nocxium
  Methanofullerene   Hydrogen   Fullerite-C70   Fullerite-C72   300 Isogen
  PPD Fullerene Fibers   Hydrogen   Fullerite-C60   Fullerite-C50   800 Pyerite
  Scandium Metallofullerene   Helium   Fullerite-C72   Fullerite-C28   25 Zydrine


Biochemical Reactions

 
Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.

Boosters are manufactured from mykoserocin and cytoserocin gas harvested from clouds in cosmic signatures found in known space. These signatures only spawn in specific regions of New Eden. See Nebulae for some known nebula locations. These gases are distinct from the fullerite gases found in wormholes, which are used to create T3 ships and subsystems.

Processing gas

Gas must be processed into pure booster material before the final product is created. This is done using reactors at a refinery structure.

Pure boosters use Simple Biochemical Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions use mykoserocin gases and consume Garbage, while Standard reactions use cytoserocin gases and consume Water. Improved reactions yield 12 units of product while using 20 units of either Spirits or Oxygen plus two 15-unit Standard inputs and 5 fuel blocks, depending on the exact product. Strong reactions also produce 12 units, requiring 20 units of Hydrochloric Acid, plus 12 units of an Improved material, 15 units of a Standard material, and 5 fuel blocks. Inexplicably, the Pure Strong Frentix Booster reaction formula requires 100 units of Hydrochloric Acid.

The schematic of biochemical reactions at right is drawn for Standard boosters, using cytoserocin gases. The schematic is mostly the same if using mykoserocin gas to create Synth booster materials, except that there are no "Improved" or "Strong" grade Synth boosters. Only Standard booster materials can be further refined to make the higher grade booster materials.

Booster creation

Consumable Boosters themselves are created as a normal manufacturing job in the industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade, megacyte, and an appropriate blueprint.

See the separate article on Medical boosters for more in-depth information regarding the manufacture and use of boosters and cerebral accelerators.

Composite Reactions

Components are made using moon ores, and are used in T2 manufacturing. The basic procedure is as follows:

  • Step 1: Raw moon ore is reprocessed into basic moon materials (and some standard asteroid minerals).
  • Step 2: Moon materials are reacted together using the appropriate fuel blocks in a composite reactor to form intermediate materials.
  • Step 3: Composite materials are formed from reactions involving multiple intermediate ingredients, again using the correct fuel blocks in a composite reactor.
  • Step 4: Advanced components are then manufactured just like any standard T1 manufacturing process, using composite materials as inputs.

Intermediate Materials

Intermediate material reactions produce 200 units of product, consuming 100 units of each input required, plus 5 appropriate fuel blocks. Intermediate material reactions are organized as follows (note- the Unrefined variations are used as a way to convert one moon goo into another, though the conversion is not very efficient, and due to their uncommon usage, they are removed from the table):


Intermediate   Fuel Block Input Input
Caesarium Cadmide   Oxygen   Cadmium   Caesium
Carbon Polymers   Helium   Hydrocarbons   Silicates
Ceramic Powder   Hydrogen   Evaporite Deposits   Silicates
Crystallite Alloy   Helium   Cobalt   Cadmium
Dysporite   Helium   Mercury   Dysprosium
Fernite Alloy   Hydrogen   Scandium   Vanadium
Ferrofluid   Hydrogen   Hafnium   Dysprosium
Fluxed Condensates   Oxygen   Neodymium   Thulium
Hexite   Nitrogen   Chromium   Platinum
Hyperflurite   Nitrogen   Vanadium   Promethium
Neo Mercurite   Helium   Mercury   Neodymium
Platinum Technite   Nitrogen   Platinum   Technetium
Promethium Mercurite   Helium   Mercury   Promethium
Prometium   Oxygen   Cadmium   Promethium
Rolled Tungsten Alloy   Nitrogen   Tungsten   Platinum
Silicon Diborite   Oxygen   Evaporite Deposits   Silicates
Solerium   Oxygen   Chromium   Caesium
Sulfuric Acid   Nitrogen   Atmospheric Gases   Evaporite Deposits
Thulium Hafnite   Hydrogen   Hafnium   Thulium
Titanium Chromide   Oxygen   Chromium   Titanium
Vanadium Hafnite   Hydrogen   Vanadium   Hafnium

Composite Materials

Composite materials come in Amarr, Caldari, Gallente, and Minmatar flavours, with the icon coloured according to which race they usually (but not always) 'belong' to. Like the intermediate composite reactions, 100 units of each input are required, plus the appropriate 5 fuel blocks. However, the units produced varies, and some composite materials require three or four different intermediate inputs instead of the usual two. Composite reactions are organized as follows:


Composite Amount Produced Fuel Block Input   Input   Extra Input?   Extra Input?   Empire
  Crystalline Carbonide 10,000   Helium Crystallite Alloy Carbon Polymers NA NA Gallente
  Fermionic Condensates 200   Helium Caesarium Cadmide Dysporite Fluxed Condensates NA All
  Fernite Carbide 10,000   Hydrogen Fernite Alloy Ceramic Powder NA NA Minmatar
  Ferrogel 400   Hydrogen Hexite Hyperflurite Ferrofluid Prometium All
  Fullerides 3,000   Nitrogen Carbon Polymers Platinum Technite NA NA All
  Hypersynaptic Fibers 750   Oxygen Vanadium Hafnite Solerium Dysporite NA All
  Nanotransistors 1,500   Nitrogen Sulfuric Acid Platinum Technite Neo Mercurite NA All
  Nonlinear Metamaterials 300   Nitrogen Titanium Chromide Ferrofluid NA NA Caldari
  Phenolic Composites 2,200   Oxygen Silicon Diborite Caesarium Cadmide Vanadium Hafnite NA All
  Photonic Metamaterials 300   Oxygen Crystallite Alloy Thulium Hafnite NA NA Gallente
  Plasmonic Metamaterials 300   Hydrogen Fernite Alloy Neo Mercurite NA NA Minmatar
  Sylramic Fibers 6,000   Helium Ceramic Powder Hexite NA NA All
  Terahertz Metamaterials 300   Helium Rolled Tungsten Alloy Promethium Mercurite NA NA Amarr
  Titanium Carbide 10,000   Oxygen Titanium Chromide Silicon Diborite NA NA Caldari
  Tungsten Carbide 10,000   Nitrogen Rolled Tungsten Alloy Sulfuric Acid NA NA Amarr

Reaction Reference Tables

Besides simply selling the raw gas or the materials received from reprocessing moon ores, one could use reactions in the hopes that the additional profits would outweigh the isk, hauling risk, and time required. The three different reaction types in the game each have multiple steps, and the spaghetti organization of the formula inputs and outputs can be very confusing. The tables and explanations presented above may be useful for players who are committed to using reactions in their everyday gameplay. However, as a guide for those new to reactions, the following reference tables are provided to make some sense out of the chaos.

Biochemical Material Table

Gases harvested from k-space cosmic anomalies will be either cytoserocin or mykoserocin, with a color prefix. A very simplified table summarizing the first step in the booster manufacturing reaction process is presented below.

For cytoserocins, input 20 units of the gas, plus 20 units of water, along with 5 fuel blocks. The output of the reaction will be 15 units of Pure Standard material. For mykoserocins, input 40 units of gas, plus 40 units of Garbage, along with 5 fuel blocks. The output will be 30 units of Pure Synth material.

As an example, a player in possession of some Amber mykoserocin should price out a Synth Blue Pill Booster Reaction Formula (or ask a corp-mate to borrow one), and make sure the cost of 20 units of gas, 20 units of water, and 5 fuel blocks will be less than the sale price of 15 units of Pure Synth Blue Pill Booster material.


Gas prefix Fuel block Booster

(attribute)

Empire region

(constellation)

Null region

(constellation)

  Amber   Nitrogen Blue Pill (Shield boosting)  The Forge (Mivora)  Vale of the Silent (E-8CSQ)
  Golden   Nitrogen Crash (Missile explosion radius)  Lonetrek (Umamon)  Tenal (09-4XW)
  Viridian   Oxygen Drop (Tracking speed)  Placid (Amevync)  Cloud Ring (Assilot)
  Celadon   Oxygen Exile (Armor repair)  Solitude (Elerelle)  Fountain (Pegasus)
  Lime   Helium Frentix (Optimal range)  Derelik (Joas)  Catch (9HXQ-G)
  Malachite   Helium Mindflood (Capacitor capacity)  Aridia (Fabai)  Delve (OK-FEM)
  Azure   Hydrogen Soothsayer (Falloff range)  Molden Heath (Tartatven)  Wicked Creek (760-9C)
  Vermillion   Hydrogen X-Instinct (Signature radius)  Heimatar (Hed)  Feythabolis (I-3ODK)


Hybrid Material Table

Did you ninja-huff some random Fullerites from a wormhole you found, and live to tell the tale? Well done! You could sell the gas, or react it to form something possibly more valuable. Armed with information from the following table, check the prices at your favorite market hub.

Formula Fuel Block C28 C32 C320 C50 C540 C60 C70 C72 C84 Mineral
  C3-FTM Acid   Helium X X   80 Megacyte
  Carbon-86 Epoxy Resin   Nitrogen X X   30 Zydrine
  Fullerene Intercalated Graphite   Hydrogen X X   600 Mexallon
  Fulleroferrocene   Oxygen X X   1k Tritanium
  Graphene Nanoribbons   Nitrogen X X   400 Nocxium
  Lanthanum Metallofullerene   Oxygen X X   200 Nocxium
  Methanofullerene   Hydrogen X X   300 Isogen
  PPD Fullerene Fibers   Hydrogen X X   800 Pyerite
  Scandium Metallofullerene   Helium X X   25 Zydrine
Found In Ice BF,VF VF,BF IC,VC BP,SP VC,IC TP,BP MP,TP OP,MP SP,OP Ores

Where the abbreviations for the wormhole gas sites is:

  • BP = Barren Perimeter
  • BF = Bountiful Frontier
  • IC = Instrumental Core
  • MP = Minor Perimeter
  • OP = Ordinary Perimeter
  • SP = Sizeable Perimeter
  • TP = Token Perimeter
  • VC = Vital Core
  • VF = Vast Frontier


Composite Material Table

For those who are comfortable mining regular asteroid ores, reprocessing mined moon ores yields a delicious bounty of minerals, plus a bunch of weird side products. Over time, all of those Evaporite Products pile up in an unsightly way, clogging up hangar space. Why not react them into composite materials? The market may pay more for them than for the basic reprocessing materials. For reference, the letters in the following table correspond to the type of fuel block required (He = Helium, for example).




Material
Atmospheric Gases
Cadmium
Caesium
Chromium
Cobalt
Dysprosium
Evaporite Deposits
Hafnium
Hydrocarbons
Mercury
Neodymium
Platinum
Promethium
Scandium
Silicates
Technetium
Thulium
Titanium
Tungsten
Vanadium
Caesarium Cadmide O O
Carbon Polymers He He
Ceramic Powder H H
Crystallite Alloy He He
Dysporite He He
Fernite Alloy H H
Ferrofluid H H
Fluxed Condensates O O
Hexite N N
Hyperflurite N N
Neo Mercurite He He
Platinum Technite N N
Promethim Mercurite He He
Prometium O O
Rolled Tungsten Alloy N N
Silicon Diborite O O
Solerium O O
Sulfuric Acid N N
Thulium Hafnite H H
Titanium Chromide O O
Vanadium Hafnite H H
Max Security Found All L/N L/N L/N L/N L/N All L/N All L/N L/N L/N L/N L/N All L/N L/N L/N L/N L/N
Ore
Zeolite, Otavite,
Carnotite, Xenotime
Otavite, Ytterbite
Pollucite
Chromite, Monazite
Cobaltite, Carnotite,
Xenotime
Xenotime
Sylvite, Sperrylite,
Cinnabar, Monazite
Zircon
Bitumens, Chromite,
Pollucite, Loparite
Cinnabar
Monazite
Sperrylite, Loparite
Loparite
Euxenite, Loparite,
Pollucite
Coesite, Vanadinite,
Zircon, Ytterbite
Carnotite
Ytterbite
Titanite, Zircon,
Monazite
Scheelite, Cinnabar,
Monazite
Vanadinite, Xenotime