Skills
Overview
(insert blurb about what skills are and how they are generally used in EVE)
(Note: Due to the length of this page, detailed information about skills has been broken out to separate pages, one for each category of skills. Most of this page will end up as mostly links, with very brief descriptions of the skills.)
Medical Clones
Medical Clones are the body you find yourself in if you unfortunate enough to get your pod popped. It is important to keep your medclone up to date as, if you get podded with an unsufficient clone, you lose 5% of the Skill Point difference between your current total and your clone's SP limit.
Corporation Management
Running a well-oiled operation is a fine art.
- Anchoring - Base skill required to anchor objects in space.
- Corporation Management - Base skill required to create a player-run corporation.
- Empire Control - 3rd tier corp management skill allowing more corp members.
- Ethnic Relations - Allows corporation to have more members not of the CEO's race
- Megacorp Management - 2nd teir corp management skill allowing more corp members
- Sovereignty - 4th tier corp managment skill allowing more corp members.
- Starbase Defense Management - Control guns/defenses on a POS.
Drones
Skills pertaining to the efficient operation of drones.
- Advanced Drone Interfacing
- Amarr Drone Specialization - Unlocks T2 Amarr drones.
- Caldari Drone Specialization - Unlocks T2 Caldari drones.
- Combat Drone Operation
- Drone Durability
- Drone Interfacing
- Drone Navigation
- Drone Sharpshooting
- Drones
- Electronic Warfare Drone Interfacing
- Fighter Bombers
- Fighters
- Gallente Drone Specialization - Unlocks T2 Gallente drones.
- Heavy Drone Operation
- Mining Drone Operation
- Minmatar Drone Specialization - Unlocks T2 Minmatar drones.
- Repair Drone Operation
- Scout Drone Operation
- Sentry Drone Interfacing
Electronics
Skills pertaining to management of a starfaring vessel's electronic systems.
- Cloaking
- Cynosural Field Theory
- Electronic Warfare
- Electronics
- Electronics Upgrades
- Frequency Modulation
- Long Distance Jamming
- Long Range Targeting
- Multitasking
- Projected Electronic Counter Measures
- Propulsion Jamming
- Sensor Linking
- Signal Dispersion
- Signal Suppression
- Signature Analysis
- Signature Focusing
- Survey
- Target Painting
- Targeting
- Turret Destabilization
- Weapon Disruption
Engineering
Skills pertaining to management of a starfaring vessel's hardwired onboard systems.
- Capital Energy Emission Systems
- Capital Shield Emission Systems
- Capital Shield Operation
- EM Shield Compensation
- Energy Emission Systems
- Energy Grid Upgrades
- Energy Management
- Energy Pulse Weapons
- Energy Systems Operation
- Engineering
- Explosive Shield Compensation
- Kinetic Shield Compenstation
- Shield Compensation
- Shield Emission Systems
- Shield Management
- Shield Operation
- Shield Upgrades
- Tactical Shield Manipulation
- Thermic Shield Compensation
Gunnery
The core of the combat arts: how to use your guns.
- Advanced Weapon Upgrades
- Capital Energy Turret
- Capital Hybrid Turret
- Capital Projectile Turret
- Controlled Bursts
- Gunnery
- Large Artillery Specialization
- Large Autocannon Specialization
- Large Beam Laser Specialization
- Large Blaster Specialization
- Large Energy Turret
- Large Hybrid Turret
- Large Projectile Turret
- Large Pulse Laser Specialization
- Large Railgun Specialization
- Medium Artillery Specialization
- Medium Autocannon Specialization
- Medium Beam Laser Specialization
- Medium Blaster Specialization
- Medium Energy Turret
- Medium Hybrid Turret
- Medium Projectile Turret
- Medium Pulse Laser Specialization
- Medium Railgun Specialization
- Motion Prediction
- Rapid Firing
- Sharpshooter
- Small Artillery Specialization
- Small Autocannon Specialization
- Small Beam Laser Specialization
- Small Blaster Specialization
- Small Energy Turret
- Small Hybrid Turret
- Small Projectile Turret
- Small Pulse Laser Specialization
- Small Railgun Specialization
- Surgical Strike
- Tactical Weapon Reconfiguration
- Trajectory Analysis
- Weapon Upgrades
Industry
Skills pertaining to the efficient use of manufacturing facilities and refineries.
- Advanced Mass Production
- Arkonor Processing
- Bistot Processing
- Crokite Processing
- Dark Ochre Processing
- Deep Core Mining
- Drug Manufacturing
- Gas Cloud Harvesting
- Gneiss Processing
- Hedbergite Processing
- Hemorphite Processing
- Ice Harvesting
- Ice Processing
- Industrial Reconfiguration
- Industry
- Jaspet Processing
- Kernite Processing
- Mass Production
- Mercoxit Processing
- Mining
- Mining Upgrades
- Omber Processing
- Plagioclase Processing
- Production Efficiency
- Pyroxeres Processing
- Refinery Efficiency
- Refining
- Scordite Processing
- Scrapmetal Processing
- Spodumain Processing
- Supply Chain Management
- Veldspar Processing
Leadership
Skills pertaining to the efficient coordination of the pilots under your command.
- Armored Warfare
- Armored Warfare Specialist
- Fleet Command
- Information Warfare
- Information Warfare Specialist
- Leadership
- Mining Director
- Mining Foreman
- Siege Warfare
- Siege Warfare Specialist
- Skirmish Warfare
- Skirmish Warfare Specialist
- Warfare Link Specialist
- Wing Command
Learning
Build your brain.
- Analytical Mind
- Clarity
- Eidetic Memory
- Empathy
- Focus
- Instant Recall
- Iron Will
- Learning
- Logic
- Presence
- Spatial Awareness
Mechanic
Skills pertaining to the building and management of a starfaring vessel's mechanical systems.
- Armor Rigging
- Astronautics Rigging
- Battleship Construction
- Capital Remote Armor Repair Systems
- Capital Remote Hull Repair Systems
- Capital Repair Systems
- Capital Ship Construction
- Cruiser Construction
- Drones Rigging
- Electronic Superiority Rigging
- EM Armor Compensation
- Energy Weapon Rigging
- Explosive Armor Compensation
- Frigate Construction
- Hull Upgrades
- Hybrid Weapon Rigging
- Industrial Construction
- Jury Rigging
- Kinetic Armor Compensation
- Launcher Rigging
- Mechanic
- Nanite Interfacing
- Nanite Operation
- Outpost Construction
- Projectile Weapon Rigging
- Remote Armor Repair Systems
- Remote Hull Repair Systems
- Repair Systems
- Salvaging
- Shield Rigging
- Tactical Logistics Reconfiguration
- Thermic Armor Compensation
Missiles
The use and effectiveness of bombs, missiles and torpedoes.
- Bomb Deployment
- Citadel Cruise Missiles
- Citadel Torpedoes
- Cruise Missile Specialization
- Cruise Missiles
- Defender Missiles
- FoF Missiles
- Guided Missile Precision
- Heavy Assault Missile Specialization
- Heavy Assault Missiles
- Heavy Missile Specialization
- Heavy Missiles
- Missile Bombardment
- Missile Launcher Operation
- Missile Projection
- Rapid Launch
- Rocket Specialization
- Rockets
- Standard Missile Specialization
- Standard Missiles
- Target Navigation Prediction
- Torpedo Specialization
- Torpedoes
- Warhead Upgrades
The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.
- Acceleration Control
- Afterburner
- Evasive Maneuvering
- Fuel Conservation
- High Speed Maneuvering
- Jump Drive Calibration
- Jump Drive Operation
- Jump Fuel Conservation
- Navigation
- Warp Drive Operation
Planet Management
Planetary interaction core skills. Other related skills will be found under Science.
- Command Center Upgrades - Unlocks more advanced Command Centers.
- Interplanetary Consolidation - Each rank allows the control of one additional planet.
Science
Skills pertaining to various fields of scientific knowledge.
- Advanced Laboratory Operation
- Advanced Planetology
- Amarr Encryption Methods
- Amarrian Starship Engineering
- Archaeology
- Astrogeology
- Astrometric Acquisition
- Astrometric Pinpointing
- Astrometric Rangefinding
- Astrometrics
- Biology
- Caldari Encryption Methods
- Caldari Starship Engineering
- Cloning Facility Operation
- Cybernetics
- Defensive Subsystem Technology
- Doomsday Operation
- Electromagnetic Physics
- Electronic Engineering
- Electronic Subsystem Technology
- Gallente Encryption Methods
- Gallentean Starship Engineering
- Graviton Physics
- Hacking
- High Energy Phisics
- Hydromagnetic Physics
- Infomorph Psychology
- Jump Portal Generation
- Laboratory Operation
- Laser Physics
- Mechanical Engineering
- Metallurgy
- Minmatar Encryption Methods
- Minmatar Starship Engineering
- Molecular Engineering
- Nanite Control
- Nanite Engineering
- Neurotoxin Recovery
- Nuclear Physics
- Offensive Subsystem Technology
- Planetology
- Plasma Physics
- Propulsion Subsystem Technology
- Quantum Physics
- Remote Sensing
- Research
- Research Project Management
- Reverse Engineering
- Rocket Science
- Science
- Scientific Networking
- Sleeper Technology
- Takmahl Technology
- Talocan Technology
- Thermodynamics
- Yan Jung Technology
Social
Social skills are the art of getting what you want from NPC agents, corporations and empires.
- Bureaucratic Connections
- Connections - Boosts corp/racial standing if above 0.0 standing.
- Criminal Connections
- Diplomacy - Boosts corp/racial standing if below 0.0 standing.
- Fast Talk - Faster security standing increases.
- Financial Connections
- High Tech Connections
- Labor Connections
- Military Connections
- Negotiation
- Political Connections
- Social
- Trade Connections
Spaceship Command
Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.
- Advanced Spaceship Command
- Amarr Battleship
- Amarr Carrier
- Amarr Cruiser
- Amarr Dreadnought
- Amarr Freighter
- Amarr Frigate
- Amarr Industrial
- Amarr Strategic Cruiser
- Amarr Titan
- Assault Ships
- Battlecruisers
- Black Ops
- Caldari Battleship
- Caldari Carrier
- Caldari Cruiser
- Caldari Dreadnought
- Caldari Freighter
- Caldari Frigate
- Caldari Industrial
- Caldari Strategic Cruiser
- Caldari Titan
- Capital Industrial Ships
- Capital Ships
- Command Ships
- Covert Ops
- Destroyers
- Electronic Attack Ships
- Exhumers
- Gallente Battleship
- Gallente Carrier
- Gallente Cruiser
- Gallente Dreadnought
- Gallente Freighter
- Gallente Frigate
- Gallente Industrial
- Gallente Strategic Cruiser
- Gallente Titan
- Heavy Assault Ships
- Heavy Interdictors
- Industrial Command Ships
- Interceptors
- Interdictors
- Jump Freighters
- Logistics
- Marauders
- Mining Barge
- Minmatar Battleship
- Minmatar Carrier
- Minmatar Cruiser
- Minmatar Dreadnought
- Minmatar Freighter
- Minmatar Frigate
- Minmatar Industrial
- Minmatar Strategic Cruiser
- Minmatar Titan
- Recon Ships
- Spaceship Command
- Transport Ships
Subsystems
Subsystems skills have to do with the fitting and use of Tech III ships.
- Amarr Defensive Systems
- Amarr Electronic System
- Amarr Engineering Systems
- Amarr Offensive Systems
- Amarr Propulsion Systems
- Caldari Defensive Systems
- Caldari Electronic System
- Caldari Engineering Systems
- Caldari Offensive Systems
- Caldari Propulsion Systems
- Gallente Defensive Systems
- Gallente Electronic System
- Gallente Engineering Systems
- Gallente Offensive Systems
- Gallente Propulsion Systems
- Minmatar Defensive Systems
- Minmatar Electronic System
- Minmatar Engineering Systems
- Minmatar Offensive Systems
- Minmatar Propulsion Systems
Trade
The buying and selling and contracting of things.
- Accounting - Reduce transaction tax by 10% per level.
- Broker Relations - Reduce broker fees by 5% per level.
- Contracting - Increase number of outstanding contracts by 4 per level.
- Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
- Daytrading - Remote modification of buy/sell orders.
- Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
- Marketing - Sell items remotely.
- Procurement - Setup buy orders remotely.
- Retail - Increase buy/sell slots by 8 per level.
- Trade - Increase buy/sell slots by 4 per level.
- Tycoon - Increase buy/sell slots by 32 per level.
- Visibility - Increase possible range on a buy order.
- Wholesale - Increase buy/sell slots by 16 per level.