Difference between revisions of "Archive:NSC Skill Recommendations"

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{{Update|<Racial Turrets now under three separate skills>}}
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{{Historical}}
 
 
 
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|[[File:Icon_timer_capsuleer.png|50px]]  
|The [[Nullsec_Campus|EVE University NullSec Campus]] does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page is to {{co|coral|'''serve as a reference'''}} for new members to the Campus and to inform them on the recommended skills to conduct Fleet roles or activities safely within Syndicate   
+
|The [[Nullsec Campus|EVE University NullSec Campus]] does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page aims to {{co|coral|'''serve as a reference'''}} for new members to the Campus and to inform them on the recommended skills to fit valued fleet roles or carry out profitable activities safely within Syndicate   
 
|}
 
|}
 
</div>
 
</div>
 
{{NullSec Campus links}}
 
{{NullSec Campus links}}
==There are no Mandated Skills!==
+
==There Are No Mandated Skills!==
 
{{main|Support Skills}}
 
{{main|Support Skills}}
On the off chance you did not notice the banner at the top of the page, '''THERE ARE NO MANDATED SKILLS''' required to join the NSC. Anyone in E-Uni can join the NSC, at any time. What this page seeks to do is to provide a road map for players, many of which are new to the game, to train the appropriate skills to fly T1 [[Frigates]], [[Destroyers]] and [[Cruisers]] within NSC fleets so that members of the campus can gain the maximum enjoyment out of their time with us. This is a not a perfect skill plan to make you perfect pilot, nor is it specific to any doctrine. You do not need to follow it rigidly and it is highly likely that the majority of players will already have most of these skills trained.
+
On the off-chance that you missed the banner at the top of the page, '''THERE ARE NO MANDATED SKILLS''' required to join the NSC. Anyone in E-Uni can join the NSC, at any time. Completely new players are as welcome as veterans.
  
There are three parts to this plan
+
This page tries to point towards road maps for new players to train the appropriate skills to fly T1 [[Frigates]], [[Destroyers]] and [[Cruisers]] within NSC fleets, so that members of the campus can gain the maximum enjoyment out of their time with us. This is a not a perfect skill plan to make you perfect pilot, nor is it specific to any doctrine. You do not need to follow it rigidly, and it is highly likely that the majority of players will already have most of these skills trained.
*The Complete Newbro - This short train will get you into a well fit, solid Fleet Tackle role allowing members to take part in any and every NSC fleet.
 
*The Basic Skills - These skills will round off a pilot's skill set and allow them to competently fly T1 Frigates and Destroyers.
 
*The Recommended Skills - These skills will move the pilot into T1 cruisers with an appropriate T2 tank.
 
  
 
Again, these skills are '''NOT MANDATED'''. They are a guideline for those pilots who are unsure of how to train their skills effectively.
 
Again, these skills are '''NOT MANDATED'''. They are a guideline for those pilots who are unsure of how to train their skills effectively.
  
==Complete Newbro==
+
== For New Players ==
{{main|Tackling Guide}}
 
The role of Fleet Tackle is a quick and easy way for new campus members to play an active part in NSC Fleets. The Skill requirements are so short that, if you choose to fly with meta 4 modules rather than the T2 fits below, you do not need to train any skills at all. You will notice that these fits do not have any Turrets fitted. You job as Fleet Tackle is to get into the field and use your Warp Disruptor on a target long enough for the Fleet to kill them off. By not having weapons fitted, this allows for additional fitting space to be freed up and used to support your tank, thereby improving your survivability, which gives the fleet overall more time to kill the target.
 
*{{sk|Hull Upgrades|IV}} - This will allow you to fit the '''Damage Control II''' module
 
*{{sk|Propulsion Jamming|II}} - This will allow you to fit the '''Warp Disruptor II''' module
 
*{{sk|Shield Upgrades|IV}} - This will allow you to fit the '''Medium Shield Extender II''' module
 
Total training time ~ 3 Days, 21 Hours, 20 mins
 
{{ShipFitting
 
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| shipTypeID=608
 
| fitName=Gallente Fleet Tackle
 
| fitID=LSC---Gallente-Fleet-Tackle
 
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| low3typeID=2605
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Medium Shield Extender II
 
| mid3typeID=3831
 
| rig1name=Small Anti-Thermal Screen Reinforcer I
 
| rig1typeID=31752
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-EM Screen Reinforcer I
 
| rig3typeID=31716
 
| charge1name=Nanite Repair Paste x15
 
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| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
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| shipDNA=608:2048;1:1236;1:2605;1:35658;1:3244;1:3831;1:31752;1:31716;2:28668;15::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Condor
 
| shipTypeID=583
 
| fitName=Caldari Fleet Tackle
 
| fitID=LSC---Caldari-Fleet-Tackle
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Overdrive Injector System II
 
| low2typeID=1236
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=J5b Enduring Warp Scrambler
 
| mid3typeID=5439
 
| mid4name=Medium Shield Extender II
 
| mid4typeID=3831
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| charge1name=Nanite Repair Paste x15
 
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| charge2name=open
 
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| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=583:2605;1:1236;1:35658;1:3244;1:5439;1:3831;1:31716;2:31752;1:28668;15::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Executioner
 
| shipTypeID=589
 
| fitName=Amarr Fleet Tackle
 
| fitID=LSC---Amarr-Fleet-Tackle
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Overdrive Injector System II
 
| low2typeID=1236
 
| low3name=Overdrive Injector System II
 
| low3typeID=1236
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Medium Shield Extender II
 
| mid3typeID=3831
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| charge1name=Nanite Repair Paste x15
 
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| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=589:2048;1:1236;2:35658;1:3244;1:3831;1:31716;2:31752;1:28668;15::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Slasher
 
| shipTypeID=585
 
| fitName=Minmitar Fleet Tackle
 
| fitID=LSC---Minmatar-Fleet-Tackle
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Overdrive Injector System II
 
| low2typeID=1236
 
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5971
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=J5b Enduring Warp Scrambler
 
| mid3typeID=5439
 
| mid4name=Medium Azeotropic Restrained Shield Extender
 
| mid4typeID=8433
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| charge1name=Nanite Repair Paste x15
 
| charge1typeID=28668
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=585:2605;1:1236;1:5971;1:3244;1:5439;1:8433;1:31716;2:31752;1:28668;15::
 
| fleetup=
 
}}
 
  
==Basic Skills==
+
Please see the [[Short Skill Plan]]. This plan can put an entirely new character in a battle-effective T1 frigate in just under 6 hours, and in a battle-effective T1 cruiser in less than 5 days. (Alpha clones will take approximately double these times.) T1 cruisers can earn good money at the NSC by [[Ratting at NSC|ratting]] (the Gallente [[Vexor]] is the most common choice) and can pull their weight in small gang and fleet fights.
The basic skill plan below is a broad collection of skills from all areas, designed to round off a pilots skills to allow them to fly both T1 [[Frigates]] and [[Destroyers]], of their own race, comfortably. This is to allow pilots to comfortably run Syndicate L1 and L2 missions for ISK, as well as NullSec belt ratting. It does not need to be completed in any particular order, however it is recommended that all the skills are completed before moving onto T1 [[Cruisers]] to aid in your survivability. T1 [[Cruisers]] can be costly to the newbro, so we want to ensure that campus members have a solid skillset before progressing into them.
 
  
All of these Basic Skills can be train by Alpha Clones, however the time taken to complete the plan will be twice as long due to the accelerated training that Omega Clones receive. For Alpha Clones, you will be restricted to only training weapon systems appropriate to your racial ships. Alpha Clones of all races can train the Turret skills, however there is a split between Drone and Missile skills.
+
== Basic Skills ==
*[[Drones]] - Amarr and Gallente
+
 
*[[Missiles]] - Caldari and Minmatar
+
After completing the [[Short Skill Plan]], the next recommendation is to plot a route through the [[Pyramid Skill Plan]] that fits with your interests.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
 
! [[file:icon_cogs.png|32px|link=]] Core skills
+
Training along the lines suggested by the Pyramid will vastly improve your ability to sit in various ships from the multiple PvP doctrines currently employed by the University, taking you towards T2 equipment and ships and polishing your core [[Support Skills|support]] and [[Fitting skills|fitting]] skills. By making your ships more powerful, tougher, and more agile, it will also make your PvE or mining activities safer.
! [[file:icon_cog.png|32px|link=]] Utility skills
+
 
! [[file:Icon shield glow.png|32px|link=]] Tanking skills
+
The NSC maintains a [[NSC Skill Training Rewards|skill training incentive program]] to encourage pilots to prepare skills of particular benefit to the NSC community.
! [[file:icon_ship.png|32px|link=]] Ship skills
+
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
+
== So what now? ==
! [[file:Icon missiles.png|32px|link=]] Missile skills
+
 
! [[File:Icon drones.png|32px|link=]] Drone skills
+
The answer is... it is completely up to you. With a solid foundation of skills behind you, there are a number of different directions you could take.
|- valign="top" style="background:#222222;"
 
| ~ 5 days and 21 hours
 
| ~ 3 days and 6 hours
 
| ~ 3 days and 13 hours
 
| ~ 6 days and 7 hours
 
| ~ 2 days and 20 hours
 
| ~ 3 days and 18 hours
 
| ~ 9 days and 9 hours
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Advanced Weapon Upgrades I<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation IV<br>
 
Energy Grid Upgrades III<br>
 
Weapon Upgrades IV
 
| style="padding:8px;" nowrap |
 
Electronic Warfare IV<br>
 
Long Range Targeting III<br>
 
Propulsion Jamming III<br>
 
Signature Analysis III<br>
 
Target Management III
 
| style="padding:8px;" nowrap |
 
Mechanics IV<br>
 
Shield Compensation III<br>
 
Shield Management III<br>
 
Shield Operation IV<br>
 
Tactical Shield Manipulation III
 
| style="padding:8px;" nowrap |
 
Acceleration Control III<br>
 
<racial> Destroyer III<br>
 
Evasive Maneuvering III<br>
 
<racial> Frigate IV<br>
 
High Speed Maneuvering III<br>
 
Navigation IV<br>
 
Spaceship Command IV<br>
 
Warp Drive Operation III
 
| style="padding:8px;" nowrap |
 
Controlled Bursts III<br>
 
Motion Prediction III<br>
 
Rapid Firing III<br>
 
Sharpshooter III<br>
 
Surgical Strike III<br>
 
Trajectory Analysis III
 
| style="padding:8px;" nowrap |
 
Light Missiles III<br>
 
Missile Bombardment III<br>
 
Missile Launcher Operation IV<br>
 
Missile Projection II<br>
 
Rapid Launch III<br>
 
Rockets III<br>
 
Target Navigation Prediction III<br>
 
Warhead Upgrades III<br>
 
| style="padding:8px;" nowrap |
 
Drone Avionics III<br>
 
Drone Durability III<br>
 
Drone Interfacing III<br>
 
Drone Navigation III<br>
 
Drone Sharpshooting III<br>
 
Drones V<br>
 
Light Drone Operation IV
 
|- valign="top" style="background:#222222;"
 
| colspan=7 | ~ 34 days, 21 hours and 40 minutes worth of training in total {{co|grey|(~ 1.5 million skillpoints)}}
 
|}
 
  
==Recommended Skills==
+
* The move from cruisers to [[battlecruisers]] is a short train. Battlecruisers use the same medium-sized weapons as cruisers, and currently offer good value in terms of ISK/damage ratio.
The Recommended Skill plan builds on the Basic Skills allowing pilots to fly Heavy Tackle, EWAR, Logistics and DPS roles with T1 [[Cruisers]] in every NSC Fleet. Beginning to move away from the Alpha skillset, it features fitting and capacitor skills which are useful to any and every ship that you will ever fly, as well as the skills to fit both a [[T2_Tank|T2 Armor and Shield tank]]. Navigation and Gunnery skills are also rounded off, just short of acquiring T2 weapons. Missile skills are included but are '''not a priority''' for those races that do not use missiles heavily (Amarr and Gallente) until you are ready to cross train into another race. [[Drones]] on the other hand begin to see use in almost every ship from [[Cruisers]] and above, and also feature heavily in NullSec PvE, therefore everyone should now complete the drone skills too. Again, like the Basic Skills, there are no priorities over which skills to train as this is intended purely as a guide, however you should look to complete all the skills featured to squeeze the most out of your ships.
+
* T2 Small and Medium weapon systems will allow access to T2 ammo types, improving a ship's DPS and opening up new tactical options.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
* Cross-training to another set of racial ships will open many options regarding which ships and roles a pilot can fly.
! [[file:icon_cogs.png|32px|link=]] Core skills
+
* Sentry Drones and T2 Medium Drones are a great way to improve blitzing times for missions or belt ratting. They can also be useful in PvP, and many ships from each race have dronebays.
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:Icon shield glow.png|32px|link=]] Tanking skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:Icon missiles.png|32px|link=]] Missile skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ 34 days and 2 hours
 
| ~ 10 days and 6 hours
 
| ~ 47 days and 1 hours
 
| ~ 27 days and 22 hours
 
| ~ 20 days and 23 hours
 
| ~ 22 days and 3 hours
 
| ~ 20 days and 17 hours
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Advanced Weapon Upgrades IV<br>
 
Capacitor Systems Operation V<br>
 
CPU Management V<br>
 
Electronics Upgrades IV<br>
 
Energy Grid Upgrades IV<br>
 
Power Grid Management V<br>
 
Weapon Upgrades V
 
| style="padding:8px;" nowrap |
 
Capacitor Emission Systems III<br>
 
Long Range Targeting IV<br>
 
Propulsion Jamming IV<br>
 
Sensor Linking IV<br>
 
Signature Analysis IV<br>
 
Target Management IV<br>
 
Target Painting III<br>
 
Weapon Disruption III<br>
 
| style="padding:8px;" nowrap |
 
Armor Layering III<br>
 
EM Armor Compensation III<br>
 
EM Shield Compensation III<br>
 
Explosive Armor Compensation III<br>
 
Explosive Shield Compensation III<br>
 
Hull Upgrades V<br>
 
Kinetic Armor Compensation III<br>
 
Kinetic Shield Compensation III<br>
 
Mechanics V<br>
 
Remote Armor Repair Systems III<br>
 
Repair Systems IV<br>
 
Shield Compensation IV<br>
 
Shield Emission Systems III<br>
 
Shield Management V<br>
 
Shield Operation V<br>
 
Tactical Shield Manipulation IV<br>
 
Thermal Armor Compensation III<br>
 
Thermal Shield Compensation III
 
| style="padding:8px;" nowrap |
 
Acceleration Control IV<br>
 
Afterburner IV<br>
 
<racial> Cruiser IV<br>
 
<racial> Destroyer IV<br>
 
Evasive Maneuvering IV<br>
 
High Speed Maneuvering IV<br>
 
Navigation V<br>
 
Spaceship Command V<br>
 
Warp Drive Operation IV
 
| style="padding:8px;" nowrap |
 
Controlled Bursts IV<br>
 
Gunnery V<br>
 
[[Gunnery_101#Racial_Turrets|<racial>]] Medium Turret III<br>
 
Motion Prediction IV<br>
 
Rapid Firing IV<br>
 
Sharpshooter IV<br>
 
[[Gunnery_101#Racial_Turrets|<racial>]] Small Turret IV<br>
 
Surgical Strike IV<br>
 
Trajectory Analysis IV
 
| style="padding:8px;" nowrap |
 
Heavy Assault Missiles III<br>
 
Heavy Missiles III<br>
 
Light Missiles IV<br>
 
Missile Bombardment IV<br>
 
Missile Launcher Operation V<br>
 
Missile Projection IV<br>
 
Rapid Launch IV<br>
 
Rockets IV<br>
 
Target Navigation Prediction IV<br>
 
Warhead Upgrades IV<br>
 
| style="padding:8px;" nowrap |
 
Advanced Drone Avionics III<br>
 
Amarr Drone Specialization I<br>
 
Caldari Drone Specialization I<br>
 
Drone Avionics IV<br>
 
Drone Durability IV<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Gallente Drone Specialization I<br>
 
Heavy Drone Operation III<br>
 
Light Drone Operation V<br>
 
Medium Drone Operation IV<br>
 
Minmatar Drone Specialization I<br>
 
Repair Drone Operation III
 
|- valign="top" style="background:#222222;"
 
| colspan=7 | ~ 183 days, 12 hours and 52 minutes worth of training in total {{co|grey|(~ 8 million skillpoints)}}
 
|}
 
  
==So what now?==
 
The answer is.... it is completely up to you. With a solid foundation of skills behind you, there are a number of different directions you could go.
 
*The move from Cruisers to Battlecruisers is a short train with Battlecruisers currently offering the best value in terms of ISK/damage ratio.
 
*T2 Small and Medium weapon systems will allow access to T2 ammo types, often greatly improving a ships DPS.
 
*Cross training to another set of racial ships will open many options regarding which ships and roles a pilot can fly.
 
*Sentry Drones and T2 Medium Drones are a great way to improve blitzing times for missions or belt ratting.
 
*Covert Ops and Interceptors will vastly improve your freedom of travel around NullSec.
 
 
The choice is yours.
 
The choice is yours.
 +
 +
[[Category:NSC]]
 +
[[Category:Skills]]

Latest revision as of 12:08, 22 January 2023

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.
Icon timer capsuleer.png The EVE University NullSec Campus does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page aims to serve as a reference for new members to the Campus and to inform them on the recommended skills to fit valued fleet roles or carry out profitable activities safely within Syndicate


There Are No Mandated Skills!

Main article: Support Skills

On the off-chance that you missed the banner at the top of the page, THERE ARE NO MANDATED SKILLS required to join the NSC. Anyone in E-Uni can join the NSC, at any time. Completely new players are as welcome as veterans.

This page tries to point towards road maps for new players to train the appropriate skills to fly T1 Frigates, Destroyers and Cruisers within NSC fleets, so that members of the campus can gain the maximum enjoyment out of their time with us. This is a not a perfect skill plan to make you perfect pilot, nor is it specific to any doctrine. You do not need to follow it rigidly, and it is highly likely that the majority of players will already have most of these skills trained.

Again, these skills are NOT MANDATED. They are a guideline for those pilots who are unsure of how to train their skills effectively.

For New Players

Please see the Short Skill Plan. This plan can put an entirely new character in a battle-effective T1 frigate in just under 6 hours, and in a battle-effective T1 cruiser in less than 5 days. (Alpha clones will take approximately double these times.) T1 cruisers can earn good money at the NSC by ratting (the Gallente Vexor is the most common choice) and can pull their weight in small gang and fleet fights.

Basic Skills

After completing the Short Skill Plan, the next recommendation is to plot a route through the Pyramid Skill Plan that fits with your interests.

Training along the lines suggested by the Pyramid will vastly improve your ability to sit in various ships from the multiple PvP doctrines currently employed by the University, taking you towards T2 equipment and ships and polishing your core support and fitting skills. By making your ships more powerful, tougher, and more agile, it will also make your PvE or mining activities safer.

The NSC maintains a skill training incentive program to encourage pilots to prepare skills of particular benefit to the NSC community.

So what now?

The answer is... it is completely up to you. With a solid foundation of skills behind you, there are a number of different directions you could take.

  • The move from cruisers to battlecruisers is a short train. Battlecruisers use the same medium-sized weapons as cruisers, and currently offer good value in terms of ISK/damage ratio.
  • T2 Small and Medium weapon systems will allow access to T2 ammo types, improving a ship's DPS and opening up new tactical options.
  • Cross-training to another set of racial ships will open many options regarding which ships and roles a pilot can fly.
  • Sentry Drones and T2 Medium Drones are a great way to improve blitzing times for missions or belt ratting. They can also be useful in PvP, and many ships from each race have dronebays.

The choice is yours.