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{{Update|Need additional table information for border/A0 and Pochven asteroids.}}
 
'''Asteroids''' are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield '''ore''' which, when refined, produces minerals of various types that serve as the basic building blocks of almost every [[Manufacturing|craftable]] item.
 
'''Asteroids''' are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield '''ore''' which, when refined, produces minerals of various types that serve as the basic building blocks of almost every [[Manufacturing|craftable]] item.
  

Revision as of 04:58, 22 March 2024

This page should be updated due to game changes.
Reason: Need additional table information for border/A0 and Pochven asteroids.

Asteroids are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield ore which, when refined, produces minerals of various types that serve as the basic building blocks of almost every craftable item.

Where to find asteroids

An asteroid belt. The ship in the middle is sitting at the warp-in point.
Asteroid belt geometry

Asteroid belts

Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several -- up to more than a dozen in some cases. These belts are listed on the overview and the right-click menu, and can have two kinds of geometry: one is a rough semicircle of asteroids, approximately 50 km in diameter, the other being asteroids dispersed over a spherical volume with a radius of about 70 km. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the asteroids. Note that mining lasers have an (unboosted) range of only 10-15 km, so in order to mine asteroids a ship has to fly closer to the belt after warping in. If you want to save on travel time, you can warp to mining bookmarks instead.

A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see asteroid distribution below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after downtime if there are no asteroids left. The website Dotlan has maps showing the number of belts per system.

Deadspace pockets

Mineable asteroids can also spawn in deadspace pockets, such as the ones created for missions. Unlike asteroid belts, these are not organized into a set shape. Some are composed of dense clumps of asteroids, while others are scattered fields. For a list of which missions' deadspace pockets contain asteroids, see Mission mining or EVE-survival.

Cosmic anomalies

Lastly, one of the two kinds of cosmic anomaly contains asteroids (the others contains hostile rats). The asteroids in cosmic anomalies tend to be a little larger and contain rarer ore than the normal asteroid belts in a star system. However, unlike asteroid belts, once all the asteroids in the anomaly have been mined, the anomaly disappears after broadcasting a short message in Local. As with all cosmic anomalies, new anomalies spawn semi-randomly.

Note that in many locations you will find decorative asteroids, which cannot be mined or otherwise interacted with. These will have colorful names such as "Snake-shaped Asteroid".

There are different types of asteroid cosmic anomalies, named by what kinds of ores are contained within. Each type comes in three variants (small, average, and large) - the "larger" the anomaly, the more asteroids (and hence the more ore) it contains. A "Small Kernite and Omber Deposit" therefore contains a small number of Kernite and Omber asteroids, while a "Large Bistot Deposit" contains a large number of Bistot asteroids. Ore anomalies will contain all three variants of the ores they contain.

The following chart illustrates the makeup of cosmic anomalies. "Small", "Average" and "Large" are defined above:

High security space

See also: High-sec
  • Veldspar

Low security space

See also: Low-sec

Null security space

See also: Null-sec
  • Bistot (smallaveragelarge)
  • Arkonor and Bistot (smallaveragelarge)
  • Mercoxit, Arkonor and Bistot (smallaveragelarge)
  • Dark Ochre (Small, Average, Large)
  • Gneiss (Small, Average, Large)
  • Kernite (Small, Average, Large)
  • Spodumain (Small, Average, Large)

Wormholes

Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres deposits may be found in wormholes.

Pochven

With the creation of Pochven, new ore types were added to the game which can only be found in these areas. Bezdnacine, Rakovene, and Talassonite are the new ores, while Spodumain and Mercoxit can also be found there, with Mercoxit only spawning in home systems.

Ore Prospecting Arrays

In player-owned sovereign nullsec, it is possible to deploy Ore Prospecting Arrays, a deployable sovereignty structure which, when deployed in a system, periodically generates asteroid clusters of various sizes at set intervals.

All sizes of asteroid clusters are capable of spawning regardless of system security status, and all clusters of a given size contain the same volume of ore, but asteroid clusters in lower security levels will spawn the more valuable ore variants with greater frequency. With the exception of Small Asteroid Clusters (which lack Mercoxit), all clusters contain varying amounts of all nullsec ore types: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Spodumain, and Mercoxit.

Small Asteroid ClusterMedium Asteroid ClusterLarge Asteroid ClusterEnormous Asteroid ClusterColossal Asteroid Cluster

Respawn cooldown to all Asteroid Cluster anomalies scales based on the size of the anomaly:

  • 1 hour for the Small Asteroid Cluster
  • 2 hours for the Medium Asteroid Cluster
  • 3 hours for the Large Asteroid Cluster
  • 4 hours for the Enormous Asteroid Cluster
  • 5 hours for the Colossal Asteroid Cluster

Asteroid distribution

An asteroid belt, as seen on the overview. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).
For the distribution of ice asteroids, see Ice distribution.

The EVE universe can be divided into four quarters:

  • The Amarr quarter (includes systems held by the Amarr, Ammatar, Khanid, Blood Raiders, and Sansha's Nation)
  • The Caldari quarter (includes systems held by the Caldari and Guristas)
  • The Gallente quarter (includes systems held by the Gallente and Serpentis)
  • The Minmatar quarter (includes systems held by the Minmatar and Angel Cartel)

Each of these four quarters has its own set of asteroid types. Additionally, systems with different security rating have different asteroid types.

Ore locations

System
security
rating
Quarter
Amarr quarter Caldari quarter Gallente quarter Minmatar quarter
High Sec
1.0 to 0.5
Veldspar Veldspar
Scordite Scordite
Pyroxeres Pyroxeres
Veldspar Veldspar
Scordite Scordite
Pyroxeres Pyroxeres
Plagioclase Plagioclase
Veldspar Veldspar
Scordite Scordite
Plagioclase Plagioclase
Veldspar Veldspar
Scordite Scordite
Plagioclase Plagioclase
Low Sec
0.4 to 0.0
Pyroxeres Pyroxeres
Kernite Kernite
Jaspet Jaspet
Hemorphite Hemorphite
Kernite Kernite
Pyroxeres Pyroxeres
Hedbergite Hedbergite
Omber Omber
Jaspet Jaspet
Hemorphite Hemorphite
Kernite Kernite
Omber Omber
Hedbergite Hedbergite
Null Sec
less than 0.0
Veldspar Veldspar
Pyroxeres Pyroxeres
Kernite Kernite
Arkonor Arkonor
Bistot Bistot
Mercoxit Mercoxit
Spodumain Spodumain
Veldspar Veldspar
Pyroxeres Pyroxeres
Kernite Kernite
Bistot Bistot
Mercoxit Mercoxit
Spodumain Spodumain
Veldspar Veldspar
Arkonor Arkonor
Bistot Bistot
Mercoxit Mercoxit
Veldspar Veldspar
Kernite Kernite
Arkonor Arkonor
Bistot Bistot
Mercoxit Mercoxit
Spodumain Spodumain
Null Sec & Wormhole with A0 star
0.5 High-Low border systems
Ducinium Ducinium Eifyrium Eifyrium Mordunium Mordunium Ytirium Ytirium
Pochven Talassonite Talassonite Rakovene Rakovene Bezdnacine Bezdnacine

Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres deposits may be found in wormholes.

For more detailed information on ore locations: https://ore.cerlestes.de/ore

In general, the rarer the ore, the higher its volume per unit (e.g. one unit of Veldspar has a volume of 0.1 m3, whereas one unit of Arkonor has a volume of 16 m3). Since mining lasers mine a given volume of ore per minute, it takes longer to mine the rarer ore types. Additionally, each ore reprocesses into a different set of minerals. For details, see Reprocessing.

Note that mining Mercoxit requires the Deep Core Mining skill as well as special mining modules (Deep Core Miners or Deep Core Strip Miners). All other ore types can be mined with all types of ore mining lasers or strip miners.

Ore variants

Each asteroid type has two extra subtypes that yield more (+5% / +10%) minerals when reprocessed. Otherwise they are identical in every way to their base ore, and are found in the same regions, but in lower quantities. For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.

Base ore +5% variant +10% variant
Veldspar Veldspar Concentrated Veldspar Dense Veldspar
Scordite Scordite Condensed Scordite Massive Scordite
Pyroxeres Pyroxeres Solid Pyroxeres Viscous Pyroxeres
Plagioclase Plagioclase Azure Plagioclase Rich Plagioclase
Omber Omber Silvery Omber Golden Omber
Kernite Kernite Luminous Kernite Fiery Kernite
Jaspet Jaspet Pure Jaspet Pristine Jaspet
Hemorphite Hemorphite Vivid Hemorphite Radiant Hemorphite
Hedbergite Hedbergite Vitric Hedbergite Glazed Hedbergite
Gneiss Gneiss Iridescent Gneiss Prismatic Gneiss
Dark Ochre Dark Ochre Onyx Ochre Obsidian Ochre
Crokite Crokite Sharp Crokite Crystalline Crokite
Spodumain Spodumain Bright Spodumain Gleaming Spodumain
Arkonor Arkonor Crimson Arkonor Prime Arkonor
Bistot Bistot Triclinic Bistot Monoclinic Bistot
Mercoxit Mercoxit Magma Mercoxit Vitreous Mercoxit

Mineral Composition of Ores

Ore Vol-
ume
Batch
size[oc 1]
Mineral from 100%-yield reprocessing
Tri Pye Mex Iso Noc Zyd Meg Mor
Veldspar 0.1 100 400 0 0 0 0 0 0 0
Concentrated Veldspar (+5%) 0.1 100 420 0 0 0 0 0 0 0
Dense Veldspar (+10%) 0.1 100 440 0 0 0 0 0 0 0
Scordite 0.15 100 150 90 0 0 0 0 0 0
Condensed Scordite (+5%) 0.15 100 158 95 0 0 0 0 0 0
Massive Scordite (+10%) 0.15 100 165 99 0 0 0 0 0 0
Pyroxeres 0.3 100 0 90 30 0 0 0 0 0
Solid Pyroxeres (+5%) 0.3 100 0 95 30 0 0 0 0 0
Viscous Pyroxeres (+10%) 0.3 100 0 99 33 0 0 0 0 0
Plagioclase 0.35 100 175 0 70 0 0 0 0 0
Azure Plagioclase (+5%) 0.35 100 184 0 74 0 0 0 0 0
Rich Plagioclase (+10%) 0.35 100 193 0 77 0 0 0 0 0
Omber 0.6 100 0 90 0 75 0 0 0 0
Silvery Omber (+5%) 0.6 100 0 95 0 79 0 0 0 0
Golden Omber (+10%) 0.6 100 0 99 0 83 0 0 0 0
Kernite 1.2 100 0 0 60 120 0 0 0 0
Luminous Kernite (+5%) 1.2 100 0 0 63 126 0 0 0 0
Fiery Kernite (+10%) 1.2 100 0 0 66 132 0 0 0 0
Jaspet 2 100 0 0 150 0 50 0 0 0
Pure Jaspet (+5%) 2 100 0 0 158 0 53 0 0 0
Pristine Jaspet (+10%) 2 100 0 0 265 0 55 0 0 0
Hemorphite 3 100 0 0 0 240 90 0 0 0
Vivid Hemorphite (+5%) 3 100 0 0 0 252 95 0 0 0
Radiant Hemorphite (+10%) 3 100 0 0 0 264 99 0 0 0
Hedbergite 3 100 0 450 0 0 120 0 0 0
Vitric Hedbergite (+5%) 3 100 0 473 0 0 126 0 0 0
Glazed Hedbergite (+10%) 3 100 0 495 0 0 132 0 0 0
Gneiss 5 100 0 2000 1500 800 0 0 0 0
Iridescent Gneiss (+5%) 5 100 0 2100 1575 840 0 0 0 0
Prismatic Gneiss (+10%) 5 100 0 2200 1650 880 0 0 0 0
Dark Ochre 8 100 0 0 1360 1200 320 0 0 0
Onyx Ochre (+5%) 8 100 0 0 1428 1260 336 0 0 0
Obsidian Ochre (+10%) 8 100 0 0 1496 1320 352 0 0 0
Crokite 16 100 0 800 2000 0 800 0 0 0
Sharp Crokite (+5%) 16 100 0 840 2100 0 840 0 0 0
Crystalline Crokite (10%) 16 100 0 880 2200 0 880 0 0 0
Spodumain 16 100 48000 0 0 1000 160 80 40 0
Bright Spodumain (+5%) 16 100 50400 0 0 1050 168 84 42 0
Gleaming Spodumain (+10%) 16 100 52800 0 0 1100 176 88 44 0
Bistot 16 100 0 3200 1200 0 0 160 0 0
Triclinic Bistot (+5%) 16 100 0 3360 1260 0 0 168 0 0
Monoclinic Bistot (+10%) 16 100 0 3520 1320 0 0 176 0 0
Arkonor 16 100 0 3200 1200 0 0 0 120 0
Crimson Arkonor (+5%) 16 100 0 3360 1260 0 0 0 126 0
Prime Arkonor (+10%) 16 100 0 3520 1320 0 0 0 132 0
Mercoxit 40 100 0 0 0 0 0 0 0 140
Magma Mercoxit (+5%) 40 100 0 0 0 0 0 0 0 147
Vitreous Mercoxit (+10%) 40 100 0 0 0 0 0 0 0 154
Ore Vol-
ume
Batch
size[oc 1]
Tri Pye Mex Iso Noc Zyd Meg Mor
Mineral from 100%-yield reprocessing

  1234   Green backgrounds indicate the best value per m3 for that mineral.

  1. ^ a b Batch size is the minimal amount of ore you need for reprocessing. All values in the table (with the exception of volume) are based on one full batch.

External links