Difference between revisions of "Category:Ships"

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*[http://wiki.eveonline.com/wiki/Rupture Rupture]: High DPS, good tank, very dangerous when it gets in close.  
 
*[http://wiki.eveonline.com/wiki/Rupture Rupture]: High DPS, good tank, very dangerous when it gets in close.  
 
*[http://wiki.eveonline.com/wiki/Thorax Thorax]: Same as Rupture but add 5 medium drones.  
 
*[http://wiki.eveonline.com/wiki/Thorax Thorax]: Same as Rupture but add 5 medium drones.  
*[http://wiki.eveonline.com/wiki/Vexor Vexor]: Same as Thorax but add more of a damage bonus. Probably the nastiest solo T1 cruiser.  
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*[http://wiki.eveonline.com/wiki/Vexor Vexor]: Same as Thorax but add more drones. Probably the nastiest solo T1 cruiser. Gets nastier nicely as your skills go up -- can field 3 T2 sentry drones.
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*[http://wiki.eveonline.com/wiki/Celestis Celestis]: Will always be primaried last, and can tank well.  Use if you're FC in a small-ships fleet.
 
*[http://wiki.eveonline.com/wiki/Arbitrator Arbitrator]: Very versatile, decent damage, ewar bonus, and good tank. Not to be underestimated.  
 
*[http://wiki.eveonline.com/wiki/Arbitrator Arbitrator]: Very versatile, decent damage, ewar bonus, and good tank. Not to be underestimated.  
*[http://wiki.eveonline.com/wiki/Maller Maller]: Tanks like a BC but poor DPS.  
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*[http://wiki.eveonline.com/wiki/Maller Maller]: Tanks like a BC but poor DPS.
  
 
== Heavy Assault Cruiser ==
 
== Heavy Assault Cruiser ==

Revision as of 00:34, 9 January 2010


This subcategory contains information on common ships in Eve.

Ships

T1 Frigates

  • Rifter: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
  • Punisher: Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackle.
  • Incursus: Nice DPS when close up but small range. Lack of low slots.
  • Tristan: Fat and stupid. Rather useless cause of the split turret/launcher hardpoints, kill last.
  • Griffin: ECM. Nasty, kill it fast. Little to no tank/damage so dies fast if you can lock and hit it.
  • Crucifier: Tracking Disrupt, nice ewar support. Little to no tank/damage so dies fast.
  • Maulus: Damps, decent ewar support. Little to no tank/damage so dies fast.
  • Vigil: Target Painter. Offensive ewar. Small ships bain, but next to useless against BC/BS sized hulls.

Interceptors

  • Claw: Fastest Interceptor, low DPS and dies quickly. Primarily tackle but can solo some other interceptors due to speed.
  • Taranis: Slower Interceptor, largest DPS of them all. Good as solo or in packs.
  • Crow: Crap Interceptor, enough said.
  • Crusader: Wonderful little beasts, never flown one but they can be quite nasty. Oh, and its an interceptor as well.

Stealth Bombers

All: No tank, all gank. Close in, high damage, can warp cloaked and is a bane for large ships. Bomb launchers in nullsec. An early primary. In groups, flown well, can take down carriers.

Assault Frigates

  • Jaguar: Usually shield tanked AF. Decent damage and good tackling bird.
  • Wolf: High damage gank AF. 2 midslots gives it limited damage but 4 lows and 4 turret hardpoints make it nasty.
  • Retribution: Another nasty little AF. Useless solo due to its one midpoint, but mean with support cause of its lows and highs.
  • Ishkur: 5 light drones, 3 turrets with a damage bonus on an AF, 3 mids/lows... Enough said.
  • Harpy: Heavily tanked and can usually outlast most other AF's. Very dangerous if you are willing to invest enough isk.

T1 Destroyers

All: Anti-frigate ships. High enough tracking and enough damage that it can insta-pop most interceptors. Unfortunately very specialized ship.

Interdictors

All: Same as T1 destroyers but can drop a mobile disruption bubble and has slightly better survivability.

T1 Cruiser

  • Caracal: More like Crapacal.
  • Blackbird: ECM boat, no DPS, poor tank but high primary priority.
  • Rupture: High DPS, good tank, very dangerous when it gets in close.
  • Thorax: Same as Rupture but add 5 medium drones.
  • Vexor: Same as Thorax but add more drones. Probably the nastiest solo T1 cruiser. Gets nastier nicely as your skills go up -- can field 3 T2 sentry drones.
  • Celestis: Will always be primaried last, and can tank well. Use if you're FC in a small-ships fleet.
  • Arbitrator: Very versatile, decent damage, ewar bonus, and good tank. Not to be underestimated.
  • Maller: Tanks like a BC but poor DPS.

Heavy Assault Cruiser

  • Cerberus: Does what a Drake can but at 4x the cost. Better at long ranges.
  • Muninn: Great sniper HAC, can be nasty. Performs like a better tanked Rupture at close range.
  • Vagabond: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down.
  • Ishtar: Great tank, high damage, quite a dangerous HAC. Drone dependent, but can carry multiple heavy/sentry drone flights.
  • Deimos: Heavy tank, decent damage but slow for a HAC.
  • Zealot: Overrated but versatile. Does well close range, sniper, buffer, active, but master of none.
  • Sacrilege: Underrated. Tanks like a beast, decent damage with HAMS. Active tank.

Recon

  • Falcon/Rook: ECM boats. Falcon is cov-op cloak. Like most ECM, a high priority to die.
  • Arazu/Lachesis: Sensor Damps + extended Disrupt/Scram range. Very helpful support Recon but lacking solo. Can be nasty if it can keep you out of targeting range. Arazu is cov-ops cloak.
  • Huginn/Rapier: Target Painter + extended Stasis Web range. A smaller ships nightmare but lacking a purpose against larger ships. Rapier is cov-ops cloak.
  • Pilgrim/Curse: Tracking Disrupts + extended Nos/Neut range. Mean and nasty, decent damage for a recon, and can tank well. Pain in the ass and should die in a car fire.

Heavy Interdictor Cruiser

All: There are few differences between the HIC's other then their ability to tank and damage output. Made to tank, they can take a huge beating and throw out moderate damage. Either creates a bubble around the hull or puts an infinite point on something.

T1 Battlecruisers

  • Hurricane: High DPS and quick for a BC. Can be dangerous to nearly any sized hull if used right.
  • Harbinger: Same as Hurricane but can dish more damage and tank a little better. Dependent on cap like most Energy Turret ships.
  • Drake: Depending on how it's fit, can either have a massive tank, or can deal decent damage.
  • Myrmidon: Usually active tanked, drone-using offensive BC. Versatile and effective. Can also be shield-tanked like a Drake.
  • Prophecy: Can tank better then some BS's. Usually bait. Low DPS.

Command Ships

All: Tanks better, out damages, and out performs the T1 counterparts. Give bonuses to gangs/fleets. Can be very effective and nasty and are not something to shrug off in any engagement.

T1 Battleships

  • Tempest: High DPS, gank > tank. Good RR'r or minny sniper.
  • Typhoon: Very versatile, can be used for almost anything. Quite dangerous at high SP.
  • Raven: Most effective Caldari BS for most situations. Usually heavily tanked.
  • Rokh: Caldari sniper, although can be nasty with a good blaster fit at close range. Longest range in the game, properly fit.
  • Scorpion: ECM boat, low DPS. Can shut you down from 150KM; armor tanks; good in RR-gangs. Not a solo boat.
  • Megathron: Sickening amount of damage at close range. Also used as a sniper. A solid primary when calling BS's.
  • Dominix: Drone boat. Versatile; lots of grid/cpu/cap. Good for remote reps or heavily neuting targets. With multiple flights of T2 sentry or heavy drones, can do a lot of damage.
  • Armageddon: Its name says it all. Huge DPS, can have a sickening buffer tank, good RR's, tosses 5 heavy drones. Very nasty.
  • Apocalypse: Sniper.
  • Abaddon: Monstrous tank and decent damage. A beast.

Marauders

All: Outtanks and outdamages the T1 Battleships. Big price tag and a wonderful kill when you nail one. Poor sensor strength -- ECM jams 'em easily even with ECCM fitted.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Media in category "Ships"

The following 200 files are in this category, out of 452 total.

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