Scanning:Scan Results

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This page lists various exploration sites that have been found and catalogued.

General Exploration Points

  • The more difficult a site is to scan down, the better the site will be.
  • There is a specific, constant amount of each type of site.
  • When a site is completed it spawns somewhere else almost immediately.
  • Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
  • Sites are given a 3 letter - 3 number identification tag, for example ILN-883.
  • The Group normally shows at around 30% signal strength; and the Type around 70%.
  • You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot.
  • Site quality is also tied to system security, with greater risks come greater rewards

Ore Sites

  • Pre-Odyssey these were called Gravimetric Sites, they now no longer require scanning and will show up when you enter a system or undock.
  • The site will despawn when it is completely mined or when its 3 day timer expires.
  • The Asteroids will be those that are found in the security level below the current level of the solar system and/or will be larger than normal.
  • When spawned each site will have all flavors of each type of asteroid. For example a Small Omber Deposit will have Golden, Silvery, and regular Omber Asteroids in the site.
  • NPC Pirates can and do spawn in these asteroid fields.
  • As these sites now appear without scanning they can be as busy as normal asteroid belts.
  • There is an emote given in local when you complete (mine out) the site.
  • When a site is first found, all the asteroids of that particular site may not be spawned initially. Some spawn over time. This has given rise to an old myth of gravimetric asteroid fields "refilling"; if at least one asteroid is left and not mined in the field. <Has this been verified post Odyssey?>


Specific Ore Sites found in High Security Systems

Resources Small Average Large
Omber Small Omber Deposit Average Omber Deposit Large Omber Deposit
Kernite and Omber Small Kernite and Omber Deposit Average Kernite and Omber Deposit Large Kernite and Omber Deposit
Jaspet, Kernite, and Omber Small Jaspet, Kernite, and Omber Deposit Average Jaspet, Kernite and Omber Deposit Large Jaspet, Kernite and Omber Deposit
Hemorphite, Jaspet, and Kernite Small Hemorphite, Jaspet, and Kernite Deposit Average Hemorphite, Jaspet, and Kernite Deposit Large Hemorphite, Jaspet, and Kernite Deposit
Hedbergite, Hemorphite, and Jaspet Small Hedbergite, Hemorphite, and Jaspet Deposit Average Hedbergite, Hemorphite, and Jaspet Deposit Large Hedbergite, Hemorphite, and Jaspet Deposit

Specific Ore Sites found in Low Security Systems

Resources Small Average Large
Hedbergite, Hemorphite, and Jaspet Small Hedbergite, Hemorphite, and Jaspet Deposit Average Hedbergite, Hemorphite, and Jaspet Deposit Large Hedbergite, Hemorphite, and Jaspet Deposit
Gneiss Small Gneiss Deposit Average Gneiss Deposit Large Gneiss Deposit
Dark Ochre and Gneiss Small Dark Ochre and Gneiss Deposit Average Dark Ochre and Gneiss Deposit Large Dark Ochre and Gneiss Deposit
Omber, Dark Ochre and Gneiss Small Omber, Dark Ochre and Gneiss Deposit Average Omber, Dark Ochre and Gneiss Deposit Large Omber, Dark Ochre and Gneiss Deposit
Spodumain Crokite and Dark Ochre Small Spodumain Crokite and Dark Ochre Deposit Average Spodumain Crokite and Dark Ochre Deposit Large Spodumain Crokite and Dark Ochre Deposit
Bistot Small Bistot Deposit Average Bistot Deposit Large Bistot Deposit
Arkonor and Bistot Small Arkonor and Bistot Deposit Average Arkonor and Bistot Deposit Large Arkonor and Bistot Deposit

Specific Ore Sites found in Null Security Systems

Ice Sites

  • Similarly to ore sites, these do not require scanning and will show up when you enter a system or undock.
  • These sites will respawn 4 hours after they have been completely mined out.
  • NPC Pirates can and do spawn in these belts.
  • see Ice Mining for additional details

Specific Ice Belts Found in High and Low Security Space

Specific Ice Belts Found in Null Security Space

  • Enriched Clear Icicle Belt (Amarr space)
  • Pristine White Glase Belt (Caldari space)
  • Thick Blue Ice Belt (Gallente space)
  • Smooth Glacial Mass Belt (Minmatar space)

Gas Sites (Known Space)

  • This site will despawn when fully mined or when the 3 day timer expires.
  • Some sites may have loot cans with Blueprints and skillbooks that are associated with drug manufacturing.
  • Also see Mining:Gas Clouds

Nebulas

  • Nebulas in known space contain mykoserocin and cytoserocin gases, which are used in booster production.
  • Mykoserocin gases are the least profitable (so unprofitable that they are generally not worth the effort of mining), and the only gases found in high security space. They are also found in low security space. These gases are used in the production of synth boosters, which are very weak but legal in empire space.
  • Cytoserocin gases are usually worth mining, but are only found in low and null security space. These gases are used in the production of more powerful, illegal boosters.
  • Nebulas in nullsec space will often have pirate spawns; the gas clouds in nullsec are also unstable, and will periodically deal approximately 1,000 damage to a mining ship.
Nebula Type Region(s) Security Level Contents
Blackeye Nebula Aridia High/low 3,000 units of malachite mykoserocin (verified).
Boisterous Nebula Feythabolis Null 1,000 units of vermilion cytoserocin (unverified).
Bright Nebula Placid High/Low 1,000 units of viridian mykoserocin.
Calabash Nebula Solitude High/low 1,000 units of celadon mykoserocin.
Cobra nebula Delve Null 250 units of malachite cytoserocin (unverified).
Crab Spider Nebula Delve Null 750 units of malachite cytoserocin (unverified). 3 pirate battleships.
Crimson Nebula Aridia Low 500 units of malachite cytoserocin (minimum; full quantity unknown).
Crystal Nebula Wicked Creek Null 5,000 units of azure cytoserocin (unverified).
Diablo Nebula The Forge High/low 3,000 units of amber mykoserocin (unverified).
Flame Nebula Heimatar (unverified) High/Low (Unverfied) 2 clouds of vermilion mykoserocin (quantity unknown).
Forgotten Nebula Placid Low 2 clouds of veridian cytoserocin (200, 300).
Ghost Nebula Molden Heath High/low 2 clouds of azure mykoserocin (quantity unknown).
Glass Nebula Solitude High/low 3,000 units of celadon mykoserocin.
Phoenix Nebula Solitude Low 500 units of celadon cytoserocin.
Pipe Nebula Heimatar High/low? 3 clouds of vermillion mykoserocin (570, 1000, 1000)
Red Dragonfly Nebula Feythabolis (I-3ODK) Null 9000 units of Vermillion Cytoserocin. (Angel Cartel NPCs)
Saintly Nebula Heimatar High/low? 1 cloud of vermillion cytoserocin (500)
Sister Nebula Derelik (Unverified) High/low? Unknown
Sparkling Nebula Placid High/low? 3,000 units of viridian mykoserocin.
Sunspark Nebula The Forge High/low? 1,000 units of amber mykoserocin (unverified).
Wild Nebula Aridia High/low 1,000 units of malachite mykoserocin.
Wispy Nebula Feythabolis (I-3ODK) Null 2x 1500 units of Vermillion Cytoserocin.

Chemical Labs

See combat sites for info about chemical labs.

Relic and Data Sites

See relic and data sites for more info.

Drone data sites. Lets keep them until we know they don't have any unique features.

Combat Sites

See Combat sites for details on combat sites.