Difference between revisions of "Skills"

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== [[Skills:Corporation Management|Corporation Management]] ==
 
== [[Skills:Corporation Management|Corporation Management]] ==
(insert 1-liner about corp management skills group)
+
Running a well-oiled operation is a fine art.
 
* [[Skills:Corporation Management#Anchoring|Anchoring]]
 
* [[Skills:Corporation Management#Anchoring|Anchoring]]
 
* [[Skills:Corporation Management#Corporation Management|Corporation Management]] - Base skill required to create a player-run corporation.
 
* [[Skills:Corporation Management#Corporation Management|Corporation Management]] - Base skill required to create a player-run corporation.
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== [[Skills:Drones|Drones]] ==
 
== [[Skills:Drones|Drones]] ==
(insert 1-liner about skills group)
+
Skills pertaining to the efficient operation of drones.
 
* [[Skills:Drones#Advanced Drone Interfacing|Advanced Drone Interfacing]]
 
* [[Skills:Drones#Advanced Drone Interfacing|Advanced Drone Interfacing]]
 
* [[Skills:Drones#Amarr Drone Specialization|Amarr Drone Specialization ]] - Unlocks T2 Amarr drones.
 
* [[Skills:Drones#Amarr Drone Specialization|Amarr Drone Specialization ]] - Unlocks T2 Amarr drones.
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== [[Skills:Electronics|Electronics]] ==
 
== [[Skills:Electronics|Electronics]] ==
(insert 1-liner about skills group)
+
Skills pertaining to management of a starfaring vessel's electronic systems.
 
* [[Skills:Electronics#Cloaking|Cloaking]]
 
* [[Skills:Electronics#Cloaking|Cloaking]]
 
* [[Skills:Electronics#Cynosural Field Theory|Cynosural Field Theory]]
 
* [[Skills:Electronics#Cynosural Field Theory|Cynosural Field Theory]]
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== [[Skills:Gunnery|Gunnery]] ==
 
== [[Skills:Gunnery|Gunnery]] ==
(insert 1-liner about skills group)
+
The core of the combat arts: how to use your guns.
 
* Advanced Weapon Upgrades
 
* Advanced Weapon Upgrades
 
* Capital Energy Turret
 
* Capital Energy Turret
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== [[Skills:Industry|Industry]] ==
 
== [[Skills:Industry|Industry]] ==
(insert 1-liner about skills group)
+
Skills pertaining to the efficient use of manufacturing facilities and refineries.
 
* [[Skills:Industry#Advanced Mass Production|Advanced Mass Production]]
 
* [[Skills:Industry#Advanced Mass Production|Advanced Mass Production]]
 
* [[Skills:Industry#Arkonor Processing|Arkonor Processing]]
 
* [[Skills:Industry#Arkonor Processing|Arkonor Processing]]
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== [[Skills:Leadership|Leadership]] ==
 
== [[Skills:Leadership|Leadership]] ==
(insert 1-liner about skills group)
+
Skills pertaining to the efficient coordination of the pilots under your command.
 
* [[Skills:Leadership#Armored Warfare|Armored Warfare]]
 
* [[Skills:Leadership#Armored Warfare|Armored Warfare]]
 
* [[Skills:Leadership#Armored Warfare Specialist|Armored Warfare Specialist]]
 
* [[Skills:Leadership#Armored Warfare Specialist|Armored Warfare Specialist]]
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== [[Skills:Learning|Learning]] ==
 
== [[Skills:Learning|Learning]] ==
(insert 1-liner about skills group)
+
Build your brain.
 
* Analytical Mind
 
* Analytical Mind
 
* Clarity
 
* Clarity
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== [[Skills:Mechanic|Mechanic]] ==
 
== [[Skills:Mechanic|Mechanic]] ==
(insert 1-liner about skills group)
+
Skills pertaining to the building and management of a starfaring vessel's mechanical systems.
 
* Armor Rigging
 
* Armor Rigging
 
* Astronautics Rigging
 
* Astronautics Rigging
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== [[Skills:Science|Science]] ==
 
== [[Skills:Science|Science]] ==
(insert 1-liner about skills group)
+
Skills pertaining to various fields of scientific knowledge.
 
* Advanced Laboratory Operation
 
* Advanced Laboratory Operation
 
* Amarr Encryption Methods
 
* Amarr Encryption Methods
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== [[Skills:Spaceship Command|Spaceship Command]] ==
 
== [[Skills:Spaceship Command|Spaceship Command]] ==
(insert 1-liner about skills group)
+
Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.
 
* Advanced Spaceship Command
 
* Advanced Spaceship Command
 
* Amarr Battleship
 
* Amarr Battleship

Revision as of 00:48, 3 May 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(insert blurb about what skills are and how they are generally used in EVE)

(Note: Due to the length of this page, detailed information about skills has been broken out to separate pages, one for each category of skills. Most of this page will end up as mostly links, with very brief descriptions of the skills.)

Medical Clones

(talk about why you need to keep your med clone up to date, link to a more full-featured article)

Corporation Management

Running a well-oiled operation is a fine art.

Drones

Skills pertaining to the efficient operation of drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems.

Gunnery

The core of the combat arts: how to use your guns.

  • Advanced Weapon Upgrades
  • Capital Energy Turret
  • Capital Hybrid Turret
  • Capital Projectile Turret
  • Controlled Bursts
  • Gunnery
  • Large Artillery Specialization
  • Large Autocannon Specialization
  • Large Beam Laser Specialization
  • Large Blaster Specialization
  • Large Energy Turret
  • Large Hybrid Turret
  • Large Projectile Turret
  • Large Pulse Laser Specialization
  • Large Railgun Specialization
  • Medium Artillery Specialization
  • Medium Autocannon Specialization
  • Medium Beam Laser Specialization
  • Medium Blaster Specialization
  • Medium Energy Turret
  • Medium Hybrid Turret
  • Medium Projectile Turret
  • Medium Pulse Laser Specialization
  • Medium Railgun Specialization
  • Motion Prediction
  • Rapid Firing
  • Sharpshooter
  • Small Artillery Specialization
  • Small Autocannon Specialization
  • Small Beam Laser Specialization
  • Small Blaster Specialization
  • Small Energy Turret
  • Small Hybrid Turret
  • Small Projectile Turret
  • Small Pulse Laser Specialization
  • Small Railgun Specialization
  • Surgical Strike
  • Tactical Weapon Reconfiguration
  • Trajectory Analysis
  • Weapon Upgrades

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command.

Learning

Build your brain.

  • Analytical Mind
  • Clarity
  • Eidetic Memory
  • Empathy
  • Focus
  • Instant Recall
  • Iron Will
  • Learning
  • Logic
  • Presence
  • Spatial Awareness

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems.

  • Armor Rigging
  • Astronautics Rigging
  • Battleship Construction
  • Capital Remote Armor Repair Systems
  • Capital Remote Hull Repair Systems
  • Capital Repair Systems
  • Capital Ship Construction
  • Cruiser Construction
  • Drones Rigging
  • Electronic Superiority Rigging
  • EM Armor Compensation
  • Energy Weapon Rigging
  • Explosive Armor Compensation
  • Frigate Construction
  • Hull Upgrades
  • Hybrid Weapon Rigging
  • Industrial Construction
  • Jury Rigging
  • Kinetic Armor Compensation
  • Launcher Rigging
  • Mechanic
  • Nanite Interfacing
  • Nanite Operation
  • Outpost Construction
  • Projectile Weapon Rigging
  • Remote Armor Repair Systems
  • Remote Hull Repair Systems
  • Repair Systems
  • Salvaging
  • Shield Rigging
  • Tactical Logistics Reconfiguration
  • Thermic Armor Compensation

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

  • Bomb Deployment
  • Citadel Cruise Missiles
  • Citadel Torpedoes
  • Cruise Missile Specialization
  • Cruise Missiles
  • Defender Missiles
  • FoF Missiles
  • Guided Missile Precision
  • Heavy Assault Missile Specialization
  • Heavy Assault Missiles
  • Heavy Missile Specialization
  • Heavy Missiles
  • Missile Bombardment
  • Missile Launcher Operation
  • Missile Projection
  • Rapid Launch
  • Rocket Specialization
  • Rockets
  • Standard Missile Specialization
  • Standard Missiles
  • Target Navigation Prediction
  • Torpedo Specialization
  • Torpedoes
  • Warhead Upgrades

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

  • Acceleration Control
  • Afterburner
  • Evasive Maneuvering
  • Fuel Conservation
  • High Speed Maneuvering
  • Jump Drive Calibration
  • Jump Drive Operation
  • Jump Fuel Conservation
  • Navigation
  • Warp Drive Operation

Planet Management

Planetary interaction core skills. Other related skills will be found under Science.

Science

Skills pertaining to various fields of scientific knowledge.

  • Advanced Laboratory Operation
  • Amarr Encryption Methods
  • Amarrian Starship Engineering
  • Archaeology
  • Astrogeology
  • Astrometric Acquisition
  • Astrometric Pinpointing
  • Astrometric Rangefinding
  • Astrometrics
  • Biology
  • Caldari Encryption Methods
  • Caldari Starship Engineering
  • Cloning Facility Operation
  • Cybernetics
  • Defensive Subsystem Technology
  • Doomsday Operation
  • Electromagnetic Physics
  • Electronic Engineering
  • Electronic Subsystem Technology
  • Gallente Encryption Methods
  • Gallentean Starship Engineering
  • Graviton Physics
  • Hacking
  • High Energy Phisics
  • Hydromagnetic Physics
  • Infomorph Psychology
  • Jump Portal Generation
  • Laboratory Operation
  • Laser Physics
  • Mechanical Engineering
  • Metallurgy
  • Minmatar Encryption Methods
  • Minmatar Starship Engineering
  • Molecular Engineering
  • Nanite Control
  • Nanite Engineering
  • Neurotoxin Recovery
  • Nuclear Physics
  • Offensive Subsystem Technology
  • Plasma PHysics
  • Propulsion Subsystem Technology
  • Quantum Physics
  • Research
  • Research Project Management
  • Reverse Engineering
  • Rocket Science
  • Science
  • Scientific Networking
  • Sleeper Technology
  • Takmahl Technology
  • Talocan Technology
  • Thermodynamics
  • Yan Jung Technology

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

  • Bureaucratic Connections
  • Connections - Boosts corp/racial standing if above 0.0 standing.
  • Criminal Connections
  • Diplomacy - Boosts corp/racial standing if below 0.0 standing.
  • Fast Talk - Faster security standing increases.
  • Financial Connections
  • High Tech Connections
  • Labor Connections
  • Military Connections
  • Negotiation
  • Political Connections
  • Social
  • Trade Connections

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

  • Advanced Spaceship Command
  • Amarr Battleship
  • Amarr Carrier
  • Amarr Cruiser
  • Amarr Dreadnought
  • Amarr Freighter
  • Amarr Frigate
  • Amarr Industrial
  • Amarr Strategic Cruiser
  • Amarr Titan
  • Assault Ships
  • Battlecruisers
  • Black Ops
  • Caldari Battleship
  • Caldari Carrier
  • Caldari Cruiser
  • Caldari Dreadnought
  • Caldari Freighter
  • Caldari Frigate
  • Caldari Industrial
  • Caldari Strategic Cruiser
  • Caldari Titan
  • Capital Industrial Ships
  • Capital Ships
  • Command Ships
  • Covert Ops
  • Destroyers
  • Electronic Attack Ships
  • Exhumers
  • Gallente Battleship
  • Gallente Carrier
  • Gallente Cruiser
  • Gallente Dreadnought
  • Gallente Freighter
  • Gallente Frigate
  • Gallente Industrial
  • Gallente Strategic Cruiser
  • Gallente Titan
  • Heavy Assault Ships
  • Heavy Interdictors
  • Industrial Command Ships
  • Interceptors
  • Interdictors
  • Jump Freighters
  • Logistics
  • Marauders
  • Mining Barge
  • Minmatar Battleship
  • Minmatar Carrier
  • Minmatar Cruiser
  • Minmatar Dreadnought
  • Minmatar Freighter
  • Minmatar Frigate
  • Minmatar Industrial
  • Minmatar Strategic Cruiser
  • Minmatar Titan
  • Recon Ships
  • Spaceship Command
  • Transport Ships

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships.

  • Amarr Defensive Systems
  • Amarr Electronic System
  • Amarr Engineering Systems
  • Amarr Offensive Systems
  • Amarr Propulsion Systems
  • Caldari Defensive Systems
  • Caldari Electronic System
  • Caldari Engineering Systems
  • Caldari Offensive Systems
  • Caldari Propulsion Systems
  • Gallente Defensive Systems
  • Gallente Electronic System
  • Gallente Engineering Systems
  • Gallente Offensive Systems
  • Gallente Propulsion Systems
  • Minmatar Defensive Systems
  • Minmatar Electronic System
  • Minmatar Engineering Systems
  • Minmatar Offensive Systems
  • Minmatar Propulsion Systems

Trade

The buying and selling and contracting of things.

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order.
  • Wholesale - Increase buy/sell slots by 16 per level.