Difference between revisions of "Skills"

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== [[Skills:Mechanic|Mechanic]] ==
 
== [[Skills:Mechanic|Mechanic]] ==
 
Skills pertaining to the building and management of a starfaring vessel's mechanical systems.
 
Skills pertaining to the building and management of a starfaring vessel's mechanical systems.
* Armor Rigging
+
* [[Skills:Mechanic#Armor Rigging|Armor Rigging]]
* Astronautics Rigging
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* [[Skills:Mechanic#Astronautics Rigging|Astronautics Rigging]]
* Battleship Construction
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* [[Skills:Mechanic#Battleship Construction|Battleship Construction]]
* Capital Remote Armor Repair Systems
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* [[Skills:Mechanic#Capital Remote Armor Repair Systems|Capital Remote Armor Repair Systems]]
* Capital Remote Hull Repair Systems
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* [[Skills:Mechanic#Capital Remote Hull Repair Systems|Capital Remote Hull Repair Systems]]
* Capital Repair Systems
+
* [[Skills:Mechanic#Capital Repair Systems|Capital Repair Systems]]
* Capital Ship Construction
+
* [[Skills:Mechanic#Capital Ship Construction|Capital Ship Construction]]
* Cruiser Construction
+
* [[Skills:Mechanic#Cruiser Construction|Cruiser Construction]]
* Drones Rigging
+
* [[Skills:Mechanic#Drones Rigging|Drones Rigging]]
* Electronic Superiority Rigging
+
* [[Skills:Mechanic#Electronic Superiority Rigging|Electronic Superiority Rigging]]
* EM Armor Compensation
+
* [[Skills:Mechanic#EM Armor Compensation|EM Armor Compensation]]
* Energy Weapon Rigging
+
* [[Skills:Mechanic#Energy Weapon Rigging|Energy Weapon Rigging]]
* Explosive Armor Compensation
+
* [[Skills:Mechanic#Explosive Armor Compensation|Explosive Armor Compensation]]
* Frigate Construction
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* [[Skills:Mechanic#Frigate Construction|Frigate Construction]]
* Hull Upgrades
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* [[Skills:Mechanic#Hull Upgrades|Hull Upgrades]]
* Hybrid Weapon Rigging
+
* [[Skills:Mechanic#Hybrid Weapon Rigging|Hybrid Weapon Rigging]]
* Industrial Construction
+
* [[Skills:Mechanic#Industrial Construction|Industrial Construction]]
* Jury Rigging
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* [[Skills:Mechanic#Jury Rigging|Jury Rigging]]
* Kinetic Armor Compensation
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* [[Skills:Mechanic#Kinetic Armor Compensation|Kinetic Armor Compensation]]
* Launcher Rigging
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* [[Skills:Mechanic#Launcher Rigging|Launcher Rigging]]
* Mechanic
+
* [[Skills:Mechanic#Mechanic|Mechanic]]
* Nanite Interfacing
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* [[Skills:Mechanic#Nanite Interfacing|Nanite Interfacing]]
* Nanite Operation
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* [[Skills:Mechanic#Nanite Operation|Nanite Operation]]
* Outpost Construction
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* [[Skills:Mechanic#Outpost Construction|Outpost Construction]]
* Projectile Weapon Rigging
+
* [[Skills:Mechanic#Projectile Weapon Rigging|Projectile Weapon Rigging]]
* Remote Armor Repair Systems
+
* [[Skills:Mechanic#Remote Armor Repair Systems|Remote Armor Repair Systems]]
* Remote Hull Repair Systems
+
* [[Skills:Mechanic#Remote Hull Repair Systems|Remote Hull Repair Systems]]
* Repair Systems
+
* [[Skills:Mechanic#Repair Systems|Repair Systems]]
* Salvaging
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* [[Skills:Mechanic#Salvaging|Salvaging]]
* Shield Rigging
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* [[Skills:Mechanic#Shield Rigging|Shield Rigging]]
* Tactical Logistics Reconfiguration
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* [[Skills:Mechanic#Tactical Logistics Reconfiguration|Tactical Logistics Reconfiguration]]
* Thermic Armor Compensation
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* [[Skills:Mechanic#Thermic Armor Compensation|Thermic Armor Compensation]]
  
 
== [[Skills:Missiles|Missiles]] ==
 
== [[Skills:Missiles|Missiles]] ==

Revision as of 12:51, 3 May 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(insert blurb about what skills are and how they are generally used in EVE)

(Note: Due to the length of this page, detailed information about skills has been broken out to separate pages, one for each category of skills. Most of this page will end up as mostly links, with very brief descriptions of the skills.)

Medical Clones

(talk about why you need to keep your med clone up to date, link to a more full-featured article)

Corporation Management

Running a well-oiled operation is a fine art.

Drones

Skills pertaining to the efficient operation of drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems.

Gunnery

The core of the combat arts: how to use your guns.

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command.

Learning

Build your brain.

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems.

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Planet Management

Planetary interaction core skills. Other related skills will be found under Science.

Science

Skills pertaining to various fields of scientific knowledge.

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships.

Trade

The buying and selling and contracting of things.

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order.
  • Wholesale - Increase buy/sell slots by 16 per level.