Difference between revisions of "Skills"

From EVE University Wiki
Jump to: navigation, search
m
Line 26: Line 26:
 
== [[Skills:Drones|Drones]] ==
 
== [[Skills:Drones|Drones]] ==
 
Skills pertaining to the efficient operation of drones.
 
Skills pertaining to the efficient operation of drones.
* [[Skills:Drones#Advanced Drone Interfacing|Advanced Drone Interfacing]]
+
* [[Skills:Drones#Advanced Drone Interfacing|Advanced Drone Interfacing]] - Allows fitting of Drone Control Units.
 
* [[Skills:Drones#Amarr Drone Specialization|Amarr Drone Specialization ]] - Unlocks T2 Amarr drones.
 
* [[Skills:Drones#Amarr Drone Specialization|Amarr Drone Specialization ]] - Unlocks T2 Amarr drones.
 
* [[Skills:Drones#Caldari Drone Specialization|Caldari Drone Specialization]] - Unlocks T2 Caldari drones.
 
* [[Skills:Drones#Caldari Drone Specialization|Caldari Drone Specialization]] - Unlocks T2 Caldari drones.
* [[Skills:Drones#Combat Drone Operation|Combat Drone Operation]]
+
* [[Skills:Drones#Combat Drone Operation|Combat Drone Operation]] - Damage bonus to light and medium Drones.
* [[Skills:Drones#Drone Durability|Drone Durability ]]
+
* [[Skills:Drones#Drone Durability|Drone Durability ]] - Bonus to drone shield, armor, structure.
* [[Skills:Drones#Drone Interfacing|Drone Interfacing]]
+
* [[Skills:Drones#Drone Interfacing|Drone Interfacing]] - Bonus to drone damage and mining amount.
* [[Skills:Drones#Drone Navigation|Drone Navigation]]
+
* [[Skills:Drones#Drone Navigation|Drone Navigation]] - Bonus to drone MicroWarpDrive speed
* [[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting]]
+
* [[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting]] - Bonus to drone optimal range.
* [[Skills:Drones#Drones|Drones]]
+
* [[Skills:Drones#Drones|Drones]] - Allows control of drones.
* [[Skills:Drones#Electronic Warfare Drone Interfacing|Electronic Warfare Drone Interfacing]]
+
* [[Skills:Drones#Electronic Warfare Drone Interfacing|Electronic Warfare Drone Interfacing]] - Allows control of EWAR drones, Bonus to drone control range.
* [[Skills:Drones#Fighter Bombers|Fighter Bombers]]
+
* [[Skills:Drones#Fighter Bombers|Fighter Bombers]] - Allows use of Fighter Bomber Drones.
* [[Skills:Drones#Fighters|Fighters]]
+
* [[Skills:Drones#Fighters|Fighters]] - Allows use of Fighter Drones.
 
* [[Skills:Drones#Gallente Drone Specialization|Gallente Drone Specialization]] - Unlocks T2 Gallente drones.
 
* [[Skills:Drones#Gallente Drone Specialization|Gallente Drone Specialization]] - Unlocks T2 Gallente drones.
* [[Skills:Drones#Heavy Drone Operation|Heavy Drone Operation ]]
+
* [[Skills:Drones#Heavy Drone Operation|Heavy Drone Operation ]] - Bonus to Heavy Drone damage.
* [[Skills:Drones#Mining Drone Operation|Mining Drone Operation]]
+
* [[Skills:Drones#Mining Drone Operation|Mining Drone Operation]] - Bonus to Mining Drone Yield.
 
* [[Skills:Drones#Minmatar Drone Specialization|Minmatar Drone Specialization ]] - Unlocks T2 Minmatar drones.
 
* [[Skills:Drones#Minmatar Drone Specialization|Minmatar Drone Specialization ]] - Unlocks T2 Minmatar drones.
* [[Skills:Drones#Repair Drone Operation|Repair Drone Operation]]
+
* [[Skills:Drones#Repair Drone Operation|Repair Drone Operation]] - Allows use of Repair Drones. Bonus to Repair Drone amount.
* [[Skills:Drones#Scout Drone Operation|Scout Drone Operation]]
+
* [[Skills:Drones#Scout Drone Operation|Scout Drone Operation]] - Bonus to drone control range.
* [[Skills:Drones#Sentry Drone Interfacing|Sentry Drone Interfacing]]
+
* [[Skills:Drones#Sentry Drone Interfacing|Sentry Drone Interfacing]] - Allows use of Sentry Drones. Bonus to sentry drone damage.
  
 
== [[Skills:Electronics|Electronics]] ==
 
== [[Skills:Electronics|Electronics]] ==

Revision as of 06:18, 7 May 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(insert blurb about what skills are and how they are generally used in EVE)

(Note: Due to the length of this page, detailed information about skills has been broken out to separate pages, one for each category of skills. Most of this page will end up as mostly links, with very brief descriptions of the skills.)

Medical Clones

Medical Clones are the body you find yourself in if you unfortunate enough to get your pod popped. It is important to keep your medclone up to date as, if you get podded with an unsufficient clone, you lose 5% of the Skill Point difference between your current total and your clone's SP limit.

Corporation Management

Running a well-oiled operation is a fine art.

Drones

Skills pertaining to the efficient operation of drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems.

Gunnery

The core of the combat arts: how to use your guns.

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command.

Learning

Build your brain.

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems.

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Planet Management

Planetary interaction core skills. Other related skills will be found under Science.

Science

Skills pertaining to various fields of scientific knowledge.

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships.

Trade

The buying and selling and contracting of things.

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order.
  • Wholesale - Increase buy/sell slots by 16 per level.