Difference between revisions of "Smash and Grab"

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(initial data dump from a multiple sources and online research. will be running this series soon to verify each mission as some guides used may be out dated or are in conflict with other guides used.)
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Warning: one of the missions half way through will require Hacking skill and a Codebreaker module (one is provided by agent) so make sure you have the skills needed beforehand.
 
Warning: one of the missions half way through will require Hacking skill and a Codebreaker module (one is provided by agent) so make sure you have the skills needed beforehand.
 
  
  
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Pick any one of these agents below.  Those running this arc should be well versed in the mechanics of effective standing already so all you need is 3.0 effective standing with the stating agent.
 
Pick any one of these agents below.  Those running this arc should be well versed in the mechanics of effective standing already so all you need is 3.0 effective standing with the stating agent.
  
Agent: Arment Caute - Federal Intelligence Office - Gallente Federation
+
*Agent: Arment Caute - Federal Intelligence Office - Gallente Federation
Mission name: Enemy of my Enemy
+
*Mission name: Enemy of my Enemy
Location: Oreolle System (Beacon in space: Arment Caute's Lachesis)
+
*Location: Oreolle System (Beacon in space: Arment Caute's Lachesis)
Mission type: Report to given agent.
+
*Mission type: Report to given agent.
  
Agent: Atma Aulato - Ytiri - Caldari State
+
*Agent: Atma Aulato - Ytiri - Caldari State
Mission name: Turning Coat
+
*Mission name: Turning Coat
Location: Obe System (Beacon in space: Atma Aulato's [shiptype])
+
*Location: Obe System (Beacon in space: Atma Aulato's [shiptype])
Mission type: Report to given agent.
+
*Mission type: Report to given agent.
  
Agent: Yada Vinjivas - Guristas - Guristas
+
*Agent: Yada Vinjivas - Guristas - Guristas
Mission name: Recruitment Drive
+
*Mission name: Recruitment Drive
Location: Taisy System (Beacon in space: Yada Vinjivas's [shiptype])
+
*Location: Taisy System (Beacon in space: Yada Vinjivas's [shiptype])
Mission type: Report to given agent.
+
*Mission type: Report to given agent.
  
 
==Chapter 1 Probationary==
 
==Chapter 1 Probationary==
  
 
===Mission 1 - Intelligence Mining===
 
===Mission 1 - Intelligence Mining===
Agent: Kori Latamaki - Guristas - Guristas
+
*Agent: Kori Latamaki - Guristas - Guristas
Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
+
*Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
Mission type: Encounter (Deadspace)
+
*Mission type: Encounter (Deadspace)
Objective: Provide 1 Minedrill – E518 Crew (3.0 m3) to agent.
+
*Objective: Provide 1 Minedrill – E518 Crew (3.0 m3) to agent.
Damage dealt: Kin/Therm
+
*Damage dealt: Kin/Therm
Recommended damage dealing: Kin (best), Therm (secondary)
+
*Recommended damage dealing: Kin (best), Therm (secondary)
  
 
First Room
 
First Room
no guards on initial gate, Reinforcement's spawn every 2 minutes.
+
:no guards on initial gate, Reinforcement's spawn every 2 minutes.
  
 
Wave 1:
 
Wave 1:
3x Frigate (Minedrill Expedition Frigate)
+
:3x Frigate (Minedrill Expedition Frigate)
  
 
Wave 2:
 
Wave 2:
2x Frigate (Minedrill Expedition Frigate)
+
:2x Frigate (Minedrill Expedition Frigate)
1x Elite Frigate (Minedrill Expedition Elite Frigate)
+
:1x Elite Frigate (Minedrill Expedition Elite Frigate)
  
 
Wave 3:
 
Wave 3:
1x Cruiser (Minedrill Expedition Cruiser)
+
:1x Cruiser (Minedrill Expedition Cruiser)
2x Frigate (Minedrill Expedition Frigate)
+
:2x Frigate (Minedrill Expedition Frigate)
  
 
Wave 4:
 
Wave 4:
2x Destroyer (Minedrill Expedition Destroyer)
+
:2x Destroyer (Minedrill Expedition Destroyer)
2x Frigate (Minedrill Expedition Frigate)
+
:2x Frigate (Minedrill Expedition Frigate)
1x Industrial (Minedrill E518 Industrial)
+
:1x Industrial (Minedrill E518 Industrial)
  
 
===Mission 2 - Planning the Operation===
 
===Mission 2 - Planning the Operation===
Agent: Kori Latamaki - Guristas - Guristas
+
*Agent: Kori Latamaki - Guristas - Guristas
Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
+
*Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
Mission type: Branch deceision
+
*Mission type: Branch Decision
Branch 1 leads to Sabotage 101
+
*Branch 1 Sabotage 101
Branch 2 leads to Brassy Faced Bastard
+
*Branch 2 Faced Bastard
  
 
===Mission 3a - Sabotage 101===
 
===Mission 3a - Sabotage 101===
Agent: Kori Latamaki - Guristas - Guristas
+
*Agent: Kori Latamaki - Guristas - Guristas
Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
+
*Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
Mission type: Encounter
+
*Mission type: Encounter
  
 
Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.
 
Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.
  
 
Deadspace entry point guards:
 
Deadspace entry point guards:
None.
+
:None.
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
None, but will contain 44 Proximity Charge structures instead.
+
:None, but will contain 44 Proximity Charge structures instead.
A Proximity Charge structure will detonate and damage anything in its vicinity if you get within 7km distance of it.
+
:A Proximity Charge structure will detonate and damage anything in its vicinity if you get within 7km distance of it.
  
 
Deadspace stage 2 guards:
 
Deadspace stage 2 guards:
3 State Yumi (destroyer)
+
:3 State Yumi (destroyer)
2 State Shukoro Shinai (frigate)
+
:2 State Shukoro Shinai (frigate)
1 State Shukoro Shuriken (frigate)
+
:1 State Shukoro Shuriken (frigate)
1 Taibu State Shuriken (frigate)
+
:1 Taibu State Shuriken (frigate)
1 Taibu State Suriage (frigate)
+
:1 Taibu State Suriage (frigate)
  
 
Reinforcement wave 1:
 
Reinforcement wave 1:
1 State Dogo (cruiser)
+
:1 State Dogo (cruiser)
2 State Shukoro Choji (destroyer)
+
:2 State Shukoro Choji (destroyer)
  
The Taibu State Suriage might web and warp scramble your ship.
+
*The Taibu State Suriage might web and warp scramble your ship.
Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1.
+
*Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1.
The capital ship design blueprint is found inside the Assembly Station DC105-A structure.
+
*The capital ship design blueprint is found inside the Assembly Station DC105-A structure.
  
 
===Mission 3b - Brassy Faced Bastard===
 
===Mission 3b - Brassy Faced Bastard===
Agent: Kori Latamaki - Guristas - Guristas
+
*Agent: Kori Latamaki - Guristas - Guristas
Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
+
*Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.
+
*Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
2 Caldari Cruiser Vessel (cruiser)
+
:2 Caldari Cruiser Vessel (cruiser)
8 Caldari Frigate Vessel (frigate)
+
:8 Caldari Frigate Vessel (frigate)
  
 
The guards are initially friendly unless fired upon. After getting within 20 km of the acceleration gate to the next stage they will all turn hostile.
 
The guards are initially friendly unless fired upon. After getting within 20 km of the acceleration gate to the next stage they will all turn hostile.
  
 
Deadspace stage 2 guards:
 
Deadspace stage 2 guards:
3 State Yumi (destroyer)
+
:3 State Yumi (destroyer)
2 State Shukoro Shinai (frigate)
+
:2 State Shukoro Shinai (frigate)
1 State Shukoro Shuriken (frigate)
+
:1 State Shukoro Shuriken (frigate)
1 Taibu State Shuriken (frigate)
+
:1 Taibu State Shuriken (frigate)
1 Taibu State Shirasaya (frigate)
+
:1 Taibu State Shirasaya (frigate)
  
 
Reinforcement wave 1:
 
Reinforcement wave 1:
1 State Dogo (cruiser)
+
:1 State Dogo (cruiser)
2 State Shukoro Choji (destroyer)
+
:2 State Shukoro Choji (destroyer)
  
The Taibu State Shirasaya might web and warp scramble your ship. Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1. The capital ship design blueprint is found inside the Assembly Station DC105-A structure.
+
*The Taibu State Shirasaya might web and warp scramble your ship. Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1. The capital ship design blueprint is found inside the Assembly Station DC105-A structure.
  
 
===Mission 4 - Upward Momentum===
 
===Mission 4 - Upward Momentum===
Agent: Kori Latamaki - Guristas - Guristas
+
*Agent: Kori Latamaki - Guristas - Guristas
Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
+
*Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
Mission type: Report to given agent.
+
*Mission type: Report to given agent.
  
 
==Chapter 2: For Fun and Profit==
 
==Chapter 2: For Fun and Profit==
  
 
===Mission 5 - Miscommunication===
 
===Mission 5 - Miscommunication===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
Can be complete remotely
+
*Can be complete remotely
Objective: Hack the Venal Regional Comms Tower structure.
+
*Objective: Hack the Venal Regional Comms Tower structure.
 +
 
 
Warning:  Mission requires Hacking skill and a Codebreaker module (provided by agent)
 
Warning:  Mission requires Hacking skill and a Codebreaker module (provided by agent)
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
2 Caldari Navy Patrol Destroyer (destroyer)
+
:2 Caldari Navy Patrol Destroyer (destroyer)
10 Caldari Navy Patrol Frigate (frigate)
+
:10 Caldari Navy Patrol Frigate (frigate)
2 Caldari Navy Special Operations Patrol (frigate)
+
:2 Caldari Navy Special Operations Patrol (frigate)
  
 
Reinforcement wave 1:
 
Reinforcement wave 1:
2 Caldari Navy Patrol Destroyer (destroyer)
+
:2 Caldari Navy Patrol Destroyer (destroyer)
2 Caldari Navy Patrol Frigate (frigate)
+
:2 Caldari Navy Patrol Frigate (frigate)
  
One Codebreaker module will be granted to you when accepting this mission.
+
*One Codebreaker module will be granted to you when accepting this mission.
You do not need to destroy all guards to complete the mission.
+
*You do not need to destroy all guards to complete the mission.
Upon a successful attempt using a Codebreaker module on the Venal Regional Comms Tower structure the mission will be marked as complete, reinforcement wave 1 will spawn and you will receive the a message from the agent Irichi Tsunikabda telling you to look inside the comms tower.
+
*Upon a successful attempt using a Codebreaker module on the Venal Regional Comms Tower structure the mission will be marked as complete, reinforcement wave 1 will spawn and you will receive the a message from the agent Irichi Tsunikabda telling you to look inside the comms tower.
Inside the comms tower structure you will find 1 Holoreel GRS-81A (0.5 m3)
+
*Inside the comms tower structure you will find 1 Holoreel GRS-81A (0.5 m3)
  
 
You can remotely complete this mission and remotely accept the next while still in space.
 
You can remotely complete this mission and remotely accept the next while still in space.
  
 
===Mission 6 - Fuel Gauge===
 
===Mission 6 - Fuel Gauge===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
Can be accepted Remotely
+
*Can be accepted Remotely
Mission briefing:
+
*Mission briefing:
  
 
Objective: Destroy 1 Fuel Depot (Alpha, Beta or Gamma) structure.
 
Objective: Destroy 1 Fuel Depot (Alpha, Beta or Gamma) structure.
  
 
Deadspace entry point guards:
 
Deadspace entry point guards:
2 Fueling Depot Guard (destroyer)
+
:2 Fueling Depot Guard (destroyer)
7 Fueling Depot Guard (frigate)
+
:7 Fueling Depot Guard (frigate)
2 Caldari Stasis Tower (stasis tower) 35000 ISK
+
:2 Caldari Stasis Tower (stasis tower) 35000 ISK
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
4 State Tenkyu (battleship)
+
:4 State Tenkyu (battleship)
6 State Utaisho (battleship)
+
:6 State Utaisho (battleship)
6 State Yojimbo (battleship)
+
:6 State Yojimbo (battleship)
2 State Zen (battleship)
+
:2 State Zen (battleship)
7 Fueling Depot Guard (destroyer)
+
:7 Fueling Depot Guard (destroyer)
7 Fueling Depot Guard (frigate)
+
:7 Fueling Depot Guard (frigate)
  
Destroying any of the Fuel Depot structures (Alpha, Beta and Gamma) will make all battleship class guards near that structure explode. Frigate and destroyer classes are not harmed.
+
*Destroying any of the Fuel Depot structures (Alpha, Beta and Gamma) will make all battleship class guards near that structure explode. Frigate and destroyer classes are not harmed.
Some of the Fuel Depot Guard frigates might web and warp scramble your ship.
+
*Some of the Fuel Depot Guard frigates might web and warp scramble your ship.
  
 
===Mission 7 - Knockout Punch===
 
===Mission 7 - Knockout Punch===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes (shuttles only)
+
*Gate restrictions: Yes (shuttles only)
  
 
Objective: Pick up the Guristas „Dirty‟ Explosive System and bring it close to the Caldari State Carrier.
 
Objective: Pick up the Guristas „Dirty‟ Explosive System and bring it close to the Caldari State Carrier.
1 Caldari Shuttle (500.0 m3) will be granted to you when accepting this mission.
+
*1 Caldari Shuttle (500.0 m3) will be granted to you when accepting this mission.
  
 
Deadspace entry point guards:
 
Deadspace entry point guards:
18 Guristas Battleship (battleship) 800000 ISK
+
:18 Guristas Battleship (battleship) 800000 ISK
  
The guards are friendly unless fired upon.
+
*The guards are friendly unless fired upon, so maybe get through without firing upon them??  need to confirm!
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
1 State Bushi (cruiser)
+
:1 State Bushi (cruiser)
1 State Dogo (cruiser)
+
:1 State Dogo (cruiser)
5 State Bo-Hi (frigate)
+
:5 State Bo-Hi (frigate)
2 State Showato (frigate)
+
:2 State Showato (frigate)
11 Captured Caldari State Shuttle (shuttle)
+
:11 Captured Caldari State Shuttle (shuttle)
  
Shortly after entering the stage, all guards will explode upon each other. Pick up the Guristas
+
*Shortly after entering the stage, all guards will explode upon each other. Pick up the Guristas
 
„Dirty‟ Explosive System from the Damaged Caldari Shuttle.
 
„Dirty‟ Explosive System from the Damaged Caldari Shuttle.
  
 
Deadspace stage 2 guards:
 
Deadspace stage 2 guards:
1 Caldari State Carrier (carrier)
+
:1 Caldari State Carrier (carrier)
When you get within close proximity to the carrier, both it and you will explode and the mission is
+
 
marked as completed.
+
*When you get within close proximity to the carrier, both it and you will explode and the mission is marked as completed.
  
 
==Chapter 3: Internal Security==
 
==Chapter 3: Internal Security==
  
 
===Mission 8 - Culling the Weak===
 
===Mission 8 - Culling the Weak===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Branch point
+
*Mission type: Branch Decision
Branch 1: Threat Assessment, Dread Pirates, Rabbit Hole, Passing the Buck
+
*Branch 1: Threat Assessment, Dread Pirates, Rabbit Hole, Passing the Buck
Branch 2: Smoke and Mirrors, Foxfire, Spy Games
+
*Branch 2: Smoke and Mirrors, Foxfire, Spy Games
  
 
===Mission 9a - Threat Assessment===
 
===Mission 9a - Threat Assessment===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Report to given agent.
+
*Mission type: Report to given agent.
  
 
===Mission 10a - Dread Pirates===
 
===Mission 10a - Dread Pirates===
Agent name: Irichi Tsunikabda
+
*Agent name: Irichi Tsunikabda
Location: PF-QHK VII - Moon 6 - Guristas Logistic Support  
+
*Location: PF-QHK VII - Moon 6 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
Can complete remotely
+
*Can complete remotely
  
 
Objective: Deliver 1 Dread Guristas Strike Force (1.0 m3) to given destination.
 
Objective: Deliver 1 Dread Guristas Strike Force (1.0 m3) to given destination.
  
You are granted the strike force when accepting this mission.
+
*You are granted the strike force when accepting this mission.
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
2 Ytiri Light Missile Battery (missile battery) 25000 ISK
+
:2 Ytiri Light Missile Battery (missile battery) 25000 ISK
  
 
Repeating reinforcement wave:
 
Repeating reinforcement wave:
2-3 Ytiri Frigate (frigate)
+
:2-3 Ytiri Frigate (frigate)
  
Dropping off the strike force will make an instance of the repeating reinforcement wave spawn.
+
*Dropping off the strike force will make an instance of the repeating reinforcement wave spawn.
Destroying all ships in a group will make a new instance spawn. This goes on for 3 minutes at which all remaining hostile ships will explode and the mission marked as complete.
+
*Destroying all ships in a group will make a new instance spawn. This goes on for 3 minutes at which all remaining hostile ships will explode and the mission marked as complete.
  
 
You can remotely complete this mission and remotely accept the next while still in space.
 
You can remotely complete this mission and remotely accept the next while still in space.
  
 
===Mission 11a - Rabbit Hole===
 
===Mission 11a - Rabbit Hole===
Agent name: Irichi Tsunikabda
+
*Agent name: Irichi Tsunikabda
Location: PF-QHK VII - Moon 6 - Guristas Logistic Support  
+
*Location: PF-QHK VII - Moon 6 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
Can accept remotely
+
*Can accept remotely
  
 
Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
 
Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
 +
 
Deadspace entry point guards:
 
Deadspace entry point guards:
None.
+
:None.
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
12 Guristas Sentry Gun (sentry gun) 20000 ISK
+
:12 Guristas Sentry Gun (sentry gun) 20000 ISK
  
Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.
+
*Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.
  
 
Deadspace stage 2 guards:
 
Deadspace stage 2 guards:
2 Caldari Light Missile Battery (missile battery) 25000 ISK
+
:2 Caldari Light Missile Battery (missile battery) 25000 ISK
2 Caldari Point Defense Battery (missile battery) 10000 ISK
+
:2 Caldari Point Defense Battery (missile battery) 10000 ISK
1 Caldari Stasis Tower (stasis tower) 35000 ISK
+
:1 Caldari Stasis Tower (stasis tower) 35000 ISK
  
 
Reinforcement wave 1:
 
Reinforcement wave 1:
1 Caldari Navy Destroyer (destroyer)
+
:1 Caldari Navy Destroyer (destroyer)
3 Caldari Navy Frigate (frigate)
+
:3 Caldari Navy Frigate (frigate)
  
 
Reinforcement wave 2:
 
Reinforcement wave 2:
2 Caldari Navy Cruiser (cruiser)
+
:2 Caldari Navy Cruiser (cruiser)
3 Caldari Navy Frigate (frigate)
+
:3 Caldari Navy Frigate (frigate)
 
 
Reinforcement wave 1 will spawn a shortly after you enter the stage.
 
Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
 
Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
 
  
Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
+
*Reinforcement wave 1 will spawn a shortly after you enter the stage.
 +
*Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
 +
*Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
 +
*Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
  
 
===Mission 12a - Passing the Buck===
 
===Mission 12a - Passing the Buck===
Agent name: Irichi Tsunikabda
+
*Agent name: Irichi Tsunikabda
Location: PF-QHK VII - Moon 6 - Guristas Logistic Support  
+
*Location: PF-QHK VII - Moon 6 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
  
 
Objective: Provide 1 Holoreel – Torture Log I15B (0.5 m3) to agent.
 
Objective: Provide 1 Holoreel – Torture Log I15B (0.5 m3) to agent.
 
+
*You are granted 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
You are granted 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
 
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
8 Guristas Battleship Vessel (battleship) 500000 ISK
+
:8 Guristas Battleship Vessel (battleship) 500000 ISK
1 Caldari Cruiser Vessel (cruiser)
+
:1 Caldari Cruiser Vessel (cruiser)
1 Gallente Cruiser Vessel (cruiser)
+
:1 Gallente Cruiser Vessel (cruiser)
1 Minmatar Cruiser Vessel (cruiser)
+
:1 Minmatar Cruiser Vessel (cruiser)
5 Gallente Frigate Vessel (cruiser)
+
:5 Gallente Frigate Vessel (cruiser)
5 Minmatar Frigate Vessel (cruiser)
+
:5 Minmatar Frigate Vessel (cruiser)
  
 
Reinforcement wave 1:
 
Reinforcement wave 1:
3 State Bushi (cruiser)
+
:3 State Bushi (cruiser)
2 State Dogo (cruiser)
+
:2 State Dogo (cruiser)
4 State Shukuro Shinai (frigate)
+
:4 State Shukuro Shinai (frigate)
1 State Shukuro Shuriken (frigate)
+
:1 State Shukuro Shuriken (frigate)
 
 
The guards are friendly unless fired upon. After dropping of Kipo “Foxfire” Tekira at the Cilis Leglise‟s Headquarters structure the acceleration gate to the next stage will appear.
 
Moments after the agent message the Cilis Leglise‟s Headquarters structure will explode, all guards will disappear
 
  
This triggers spawning of reinforcement wave 1 which are hostile ships.
+
*The guards are friendly unless fired upon. After dropping of Kipo “Foxfire” Tekira at the Cilis Leglise‟s Headquarters structure the acceleration gate to the next stage will appear.
 +
*Moments after the agent message the Cilis Leglise‟s Headquarters structure will explode, all guards will disappear, this triggers spawning of reinforcement wave 1 which are hostile ships.
  
 
Deadspace stage 2 guards:
 
Deadspace stage 2 guards:
3 State Shukuro Shinai (frigate)
+
:3 State Shukuro Shinai (frigate)
1 State Shukuro Shuriken (frigate)
+
:1 State Shukuro Shuriken (frigate)
1 Taibu State Shuriken (frigate)
+
:1 Taibu State Shuriken (frigate)
1 Taibu State Yari (frigate)
+
:1 Taibu State Yari (frigate)
  
 
Reinforcement wave 1:
 
Reinforcement wave 1:
1 State Shukuro Buke (cruiser)
+
:1 State Shukuro Buke (cruiser)
2 State Shukuro Choji (destroyer)
+
:2 State Shukuro Choji (destroyer)
1 State Shukuro Kamikazi (destroyer)
+
:1 State Shukuro Kamikazi (destroyer)
1 State Shukuro Shinai (frigate)
+
:1 State Shukuro Shinai (frigate)
2 State Shukuro Shuriken (frigate)
+
:2 State Shukuro Shuriken (frigate)
  
 
Reinforcement wave 2:
 
Reinforcement wave 2:
1 State Kerai (battlecruiser)
+
:1 State Kerai (battlecruiser)
2 State Shukuro Choji (destroyer)
+
:2 State Shukuro Choji (destroyer)
2 State Shukuro Shinai (frigate)
+
:2 State Shukuro Shinai (frigate)
1 Tabu State Tachi (frigate)
+
:1 Tabu State Tachi (frigate)
  
Destroying the Tabu State Yari frigate triggers spawning of reinforcement wave 1.
+
*Destroying the Tabu State Yari frigate triggers spawning of reinforcement wave 1.
Destroying the State Shukuro Buke cruiser triggers spawning of reinforcement wave 2.
+
*Destroying the State Shukuro Buke cruiser triggers spawning of reinforcement wave 2.
Destroying the State Kerai battlecruiser makes the Caldari Storage Warehouse structure appear in which you will find the torture log holoreel
+
*Destroying the State Kerai battlecruiser makes the Caldari Storage Warehouse structure appear in which you will find the torture log holoreel
  
 
===Mission 9b - Smoke and Mirrors===
 
===Mission 9b - Smoke and Mirrors===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
Complete remotely: Yes
+
*Complete remotely: Yes
  
 
Objective: Meet with Eroma Eralen and follow his instructions.
 
Objective: Meet with Eroma Eralen and follow his instructions.
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
None.
+
:None.
  
 
Reinforcement wave 1-3:
 
Reinforcement wave 1-3:
1 Pithoriate (cruiser)
+
:1 Pithoriate (cruiser)
5 Pithoriate (frigate)
+
:5 Pithoriate (frigate)
  
When getting within 4 km of the Guristas Warehouse structure, it will disappear and reinforcement wave 1 will spawn in its place.
+
*When getting within 4 km of the Guristas Warehouse structure, it will disappear and reinforcement wave 1 will spawn in its place.
After destroying all ships in that group another Guristas Warehouse structure will appear.
+
*After destroying all ships in that group another Guristas Warehouse structure will appear.
Get within 4 km of that, it will disappear and reinforcement wave 2 will spawn in its place.
+
*Get within 4 km of that, it will disappear and reinforcement wave 2 will spawn in its place.
Destroying all ships in that group will make another Guristas Warehouse structure appear
+
*Destroying all ships in that group will make another Guristas Warehouse structure appear
  
Get within 4 km of the new Guristas Warehouse structure and it will disappear and reinforcement wave 3 will spawn in its place.
+
*Get within 4 km of the new Guristas Warehouse structure and it will disappear and reinforcement wave 3 will spawn in its place.
Destroying all ships in that group will make another Guristas Warehouse structure appear.
+
*Destroying all ships in that group will make another Guristas Warehouse structure appear.
Destroy this new Guristas Warehouse structure and Eroma Eralen will spawn in person.
+
*Destroy this new Guristas Warehouse structure and Eroma Eralen will spawn in person.
Move close to Eroma Eralen and you will receive a message and Eroma Eralen will disappear shortly after and the mission is marked as complete.
+
*Move close to Eroma Eralen and you will receive a message and Eroma Eralen will disappear shortly after and the mission is marked as complete.
  
 
You can remotely complete this mission and remotely accept the next while still in space.
 
You can remotely complete this mission and remotely accept the next while still in space.
  
 
===Mission 10b - Foxfire===
 
===Mission 10b - Foxfire===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
Can accept remotely
+
*Can accept remotely
Mission briefing:
 
  
 
Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
 
Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
  
 
Deadspace entry point guards:
 
Deadspace entry point guards:
None.
+
:None.
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
12 Guristas Sentry Gun (sentry gun) 20000 ISK
+
:12 Guristas Sentry Gun (sentry gun) 20000 ISK
  
Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.
+
*Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.
  
 
Deadspace stage 2 guards:
 
Deadspace stage 2 guards:
2 Caldari Light Missile Battery (missile battery) 25000 ISK
+
:2 Caldari Light Missile Battery (missile battery) 25000 ISK
2 Caldari Point Defense Battery (missile battery) 10000 ISK
+
:2 Caldari Point Defense Battery (missile battery) 10000 ISK
1 Caldari Stasis Tower (stasis tower) 35000 ISK
+
:1 Caldari Stasis Tower (stasis tower) 35000 ISK
  
 
Reinforcement wave 1:
 
Reinforcement wave 1:
1 Caldari Navy Destroyer (destroyer)
+
:1 Caldari Navy Destroyer (destroyer)
3 Caldari Navy Frigate (frigate)
+
:3 Caldari Navy Frigate (frigate)
  
 
Reinforcement wave 2:
 
Reinforcement wave 2:
2 Caldari Navy Cruiser (cruiser)
+
:2 Caldari Navy Cruiser (cruiser)
3 Caldari Navy Frigate (frigate)
+
:3 Caldari Navy Frigate (frigate)
  
Reinforcement wave 1 will spawn a shortly after you enter the stage.
+
*Reinforcement wave 1 will spawn a shortly after you enter the stage.
Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
+
*Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
+
*Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
+
*Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
  
 
===Mission 11b - Spy Games===
 
===Mission 11b - Spy Games===
Agent: Cilis Leglise - Guristas - Guristas
+
*Agent: Cilis Leglise - Guristas - Guristas
Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
+
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support  
Mission type: Encounter
+
*Mission type: Encounter
Gate restrictions: Yes
+
*Gate restrictions: Yes
  
 
Objective: Provide 1 Correspondence Log KL-513 (0.5 m3) to agent.
 
Objective: Provide 1 Correspondence Log KL-513 (0.5 m3) to agent.
  
 
Deadspace entry point guards:
 
Deadspace entry point guards:
1 Eroma Eralen (battlecruiser)
+
:1 Eroma Eralen (battlecruiser)
  
Eroma only turns hostile when you get closer to him.
+
*Eroma only turns hostile when you get closer to him.
Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction.
+
*Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction.
  
 
Deadspace stage 1 guards:
 
Deadspace stage 1 guards:
1 Quebec Squadron (cruiser)
+
:1 Quebec Squadron (cruiser)
1 Romeo Squadron (cruiser)
+
:1 Romeo Squadron (cruiser)
1 Sierra Squadron (cruiser)
+
:1 Sierra Squadron (cruiser)
1 Tango Squadron (cruiser)
+
:1 Tango Squadron (cruiser)
3 Alpha Squadron (frigate)
+
:3 Alpha Squadron (frigate)
3 Bravo Squadron (frigate)
+
:3 Bravo Squadron (frigate)
3 Charlie Squadron (frigate)
+
:3 Charlie Squadron (frigate)
3 Delta Squadron (frigate)
+
:3 Delta Squadron (frigate)
3 Echo Squadron (frigate)
+
:3 Echo Squadron (frigate)
3 Foxtrot Squadron (frigate)
+
:3 Foxtrot Squadron (frigate)
3 Golf Squadron (frigate)
+
:3 Golf Squadron (frigate)
3 Hotel Squadron (frigate)
+
:3 Hotel Squadron (frigate)
3 India Squadron (frigate)
+
:3 India Squadron (frigate)
3 Juliet Squadron (frigate)
+
:3 Juliet Squadron (frigate)
3 Kilo Squadron (frigate)
+
:3 Kilo Squadron (frigate)
3 Lima Squadron (frigate)
+
:3 Lima Squadron (frigate)
3 Mike Squadron (frigate)
+
:3 Mike Squadron (frigate)
3 November Squadron (frigate)
+
:3 November Squadron (frigate)
3 Oscar Squadron (frigate)
+
:3 Oscar Squadron (frigate)
3 Papa Squadron (frigate)
+
:3 Papa Squadron (frigate)
  
The guards are friendly unless fired upon. Dont fire on them and they will let you pass??? need to confirm this!
+
*The guards are friendly unless fired upon. Dont fire on them and they will let you pass??? need to confirm this!
  
 
Deadspace stage 2 guards:
 
Deadspace stage 2 guards:
None.
+
:None.
  
 
Reinforcement waves (each squadron is a wave):
 
Reinforcement waves (each squadron is a wave):
1 Quebec Squadron (cruiser)
+
:1 Quebec Squadron (cruiser)
1 Romeo Squadron (cruiser)
+
:1 Romeo Squadron (cruiser)
1 Sierra Squadron (cruiser)
+
:1 Sierra Squadron (cruiser)
1 Tango Squadron (cruiser)
+
:1 Tango Squadron (cruiser)
3 Mike Squadron (destroyer)
+
:3 Mike Squadron (destroyer)
3 November Squadron (destroyer)
+
:3 November Squadron (destroyer)
3 Oscar Squadron (destroyer)
+
:3 Oscar Squadron (destroyer)
5 Alpha Squadron (frigate)
+
:5 Alpha Squadron (frigate)
5 Bravo Squadron (frigate)
+
:5 Bravo Squadron (frigate)
5 Charlie Squadron (frigate)
+
:5 Charlie Squadron (frigate)
5 Delta Squadron (frigate)
+
:5 Delta Squadron (frigate)
5 Echo Squadron (frigate)
+
:5 Echo Squadron (frigate)
5 Foxtrot Squadron (frigate)
+
:5 Foxtrot Squadron (frigate)
4 Golf Squadron (frigate)
+
:4 Golf Squadron (frigate)
4 Hotel Squadron (frigate)
+
:4 Hotel Squadron (frigate)
4 India Squadron (frigate)
+
:4 India Squadron (frigate)
4 Juliet Squadron (frigate)
+
:4 Juliet Squadron (frigate)
4 Kilo Squadron (frigate)
+
:4 Kilo Squadron (frigate)
4 Lima Squadron (frigate)
+
:4 Lima Squadron (frigate)
  
The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure. You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky), blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction.
+
*The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure. You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky), blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction.
  
  
Line 463: Line 459:
  
 
At the end of Mission 7 you should have a nice reward:
 
At the end of Mission 7 you should have a nice reward:
Reward: 1 Dread Guristas ECM Multispectral Jammer
+
*Reward: 1 Dread Guristas ECM Multispectral Jammer
  
 
At the end of Mission 11b or 12a you should have your final mission reward:
 
At the end of Mission 11b or 12a you should have your final mission reward:
Reward: 1 one run Gila blueprint copy + Guristas Pirates faction standing
+
*Reward: 1 one run Gila blueprint copy + Guristas Pirates faction standing
  
 
Be careful getting your loot out.  It was a lot of work to get through all this and it would be a pity to lose your =rewards on your way back to highsec.
 
Be careful getting your loot out.  It was a lot of work to get through all this and it would be a pity to lose your =rewards on your way back to highsec.

Revision as of 04:47, 18 February 2015


This article is a stub. You can help the UniWiki by expanding it.


Work in progress. I am collecting information but most sources are old and some things may have changed. I am about to run this arc and will verify this information as I go along.

Warning: one of the missions half way through will require Hacking skill and a Codebreaker module (one is provided by agent) so make sure you have the skills needed beforehand.


Starter Agents

Pick any one of these agents below. Those running this arc should be well versed in the mechanics of effective standing already so all you need is 3.0 effective standing with the stating agent.

  • Agent: Arment Caute - Federal Intelligence Office - Gallente Federation
  • Mission name: Enemy of my Enemy
  • Location: Oreolle System (Beacon in space: Arment Caute's Lachesis)
  • Mission type: Report to given agent.
  • Agent: Atma Aulato - Ytiri - Caldari State
  • Mission name: Turning Coat
  • Location: Obe System (Beacon in space: Atma Aulato's [shiptype])
  • Mission type: Report to given agent.
  • Agent: Yada Vinjivas - Guristas - Guristas
  • Mission name: Recruitment Drive
  • Location: Taisy System (Beacon in space: Yada Vinjivas's [shiptype])
  • Mission type: Report to given agent.

Chapter 1 Probationary

Mission 1 - Intelligence Mining

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Encounter (Deadspace)
  • Objective: Provide 1 Minedrill – E518 Crew (3.0 m3) to agent.
  • Damage dealt: Kin/Therm
  • Recommended damage dealing: Kin (best), Therm (secondary)

First Room

no guards on initial gate, Reinforcement's spawn every 2 minutes.

Wave 1:

3x Frigate (Minedrill Expedition Frigate)

Wave 2:

2x Frigate (Minedrill Expedition Frigate)
1x Elite Frigate (Minedrill Expedition Elite Frigate)

Wave 3:

1x Cruiser (Minedrill Expedition Cruiser)
2x Frigate (Minedrill Expedition Frigate)

Wave 4:

2x Destroyer (Minedrill Expedition Destroyer)
2x Frigate (Minedrill Expedition Frigate)
1x Industrial (Minedrill E518 Industrial)

Mission 2 - Planning the Operation

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Branch Decision
  • Branch 1 Sabotage 101
  • Branch 2 Faced Bastard

Mission 3a - Sabotage 101

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Encounter

Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.

Deadspace entry point guards:

None.

Deadspace stage 1 guards:

None, but will contain 44 Proximity Charge structures instead.
A Proximity Charge structure will detonate and damage anything in its vicinity if you get within 7km distance of it.

Deadspace stage 2 guards:

3 State Yumi (destroyer)
2 State Shukoro Shinai (frigate)
1 State Shukoro Shuriken (frigate)
1 Taibu State Shuriken (frigate)
1 Taibu State Suriage (frigate)

Reinforcement wave 1:

1 State Dogo (cruiser)
2 State Shukoro Choji (destroyer)
  • The Taibu State Suriage might web and warp scramble your ship.
  • Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1.
  • The capital ship design blueprint is found inside the Assembly Station DC105-A structure.

Mission 3b - Brassy Faced Bastard

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.

Deadspace stage 1 guards:

2 Caldari Cruiser Vessel (cruiser)
8 Caldari Frigate Vessel (frigate)

The guards are initially friendly unless fired upon. After getting within 20 km of the acceleration gate to the next stage they will all turn hostile.

Deadspace stage 2 guards:

3 State Yumi (destroyer)
2 State Shukoro Shinai (frigate)
1 State Shukoro Shuriken (frigate)
1 Taibu State Shuriken (frigate)
1 Taibu State Shirasaya (frigate)

Reinforcement wave 1:

1 State Dogo (cruiser)
2 State Shukoro Choji (destroyer)
  • The Taibu State Shirasaya might web and warp scramble your ship. Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1. The capital ship design blueprint is found inside the Assembly Station DC105-A structure.

Mission 4 - Upward Momentum

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Report to given agent.

Chapter 2: For Fun and Profit

Mission 5 - Miscommunication

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can be complete remotely
  • Objective: Hack the Venal Regional Comms Tower structure.

Warning: Mission requires Hacking skill and a Codebreaker module (provided by agent)

Deadspace stage 1 guards:

2 Caldari Navy Patrol Destroyer (destroyer)
10 Caldari Navy Patrol Frigate (frigate)
2 Caldari Navy Special Operations Patrol (frigate)

Reinforcement wave 1:

2 Caldari Navy Patrol Destroyer (destroyer)
2 Caldari Navy Patrol Frigate (frigate)
  • One Codebreaker module will be granted to you when accepting this mission.
  • You do not need to destroy all guards to complete the mission.
  • Upon a successful attempt using a Codebreaker module on the Venal Regional Comms Tower structure the mission will be marked as complete, reinforcement wave 1 will spawn and you will receive the a message from the agent Irichi Tsunikabda telling you to look inside the comms tower.
  • Inside the comms tower structure you will find 1 Holoreel GRS-81A (0.5 m3)

You can remotely complete this mission and remotely accept the next while still in space.

Mission 6 - Fuel Gauge

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can be accepted Remotely
  • Mission briefing:

Objective: Destroy 1 Fuel Depot (Alpha, Beta or Gamma) structure.

Deadspace entry point guards:

2 Fueling Depot Guard (destroyer)
7 Fueling Depot Guard (frigate)
2 Caldari Stasis Tower (stasis tower) 35000 ISK

Deadspace stage 1 guards:

4 State Tenkyu (battleship)
6 State Utaisho (battleship)
6 State Yojimbo (battleship)
2 State Zen (battleship)
7 Fueling Depot Guard (destroyer)
7 Fueling Depot Guard (frigate)
  • Destroying any of the Fuel Depot structures (Alpha, Beta and Gamma) will make all battleship class guards near that structure explode. Frigate and destroyer classes are not harmed.
  • Some of the Fuel Depot Guard frigates might web and warp scramble your ship.

Mission 7 - Knockout Punch

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes (shuttles only)

Objective: Pick up the Guristas „Dirty‟ Explosive System and bring it close to the Caldari State Carrier.

  • 1 Caldari Shuttle (500.0 m3) will be granted to you when accepting this mission.

Deadspace entry point guards:

18 Guristas Battleship (battleship) 800000 ISK
  • The guards are friendly unless fired upon, so maybe get through without firing upon them?? need to confirm!

Deadspace stage 1 guards:

1 State Bushi (cruiser)
1 State Dogo (cruiser)
5 State Bo-Hi (frigate)
2 State Showato (frigate)
11 Captured Caldari State Shuttle (shuttle)
  • Shortly after entering the stage, all guards will explode upon each other. Pick up the Guristas

„Dirty‟ Explosive System from the Damaged Caldari Shuttle.

Deadspace stage 2 guards:

1 Caldari State Carrier (carrier)
  • When you get within close proximity to the carrier, both it and you will explode and the mission is marked as completed.

Chapter 3: Internal Security

Mission 8 - Culling the Weak

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Branch Decision
  • Branch 1: Threat Assessment, Dread Pirates, Rabbit Hole, Passing the Buck
  • Branch 2: Smoke and Mirrors, Foxfire, Spy Games

Mission 9a - Threat Assessment

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Report to given agent.

Mission 10a - Dread Pirates

  • Agent name: Irichi Tsunikabda
  • Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can complete remotely

Objective: Deliver 1 Dread Guristas Strike Force (1.0 m3) to given destination.

  • You are granted the strike force when accepting this mission.

Deadspace stage 1 guards:

2 Ytiri Light Missile Battery (missile battery) 25000 ISK

Repeating reinforcement wave:

2-3 Ytiri Frigate (frigate)
  • Dropping off the strike force will make an instance of the repeating reinforcement wave spawn.
  • Destroying all ships in a group will make a new instance spawn. This goes on for 3 minutes at which all remaining hostile ships will explode and the mission marked as complete.

You can remotely complete this mission and remotely accept the next while still in space.

Mission 11a - Rabbit Hole

  • Agent name: Irichi Tsunikabda
  • Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can accept remotely

Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.

Deadspace entry point guards:

None.

Deadspace stage 1 guards:

12 Guristas Sentry Gun (sentry gun) 20000 ISK
  • Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.

Deadspace stage 2 guards:

2 Caldari Light Missile Battery (missile battery) 25000 ISK
2 Caldari Point Defense Battery (missile battery) 10000 ISK
1 Caldari Stasis Tower (stasis tower) 35000 ISK

Reinforcement wave 1:

1 Caldari Navy Destroyer (destroyer)
3 Caldari Navy Frigate (frigate)

Reinforcement wave 2:

2 Caldari Navy Cruiser (cruiser)
3 Caldari Navy Frigate (frigate)
  • Reinforcement wave 1 will spawn a shortly after you enter the stage.
  • Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
  • Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
  • Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.

Mission 12a - Passing the Buck

  • Agent name: Irichi Tsunikabda
  • Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes

Objective: Provide 1 Holoreel – Torture Log I15B (0.5 m3) to agent.

  • You are granted 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.

Deadspace stage 1 guards:

8 Guristas Battleship Vessel (battleship) 500000 ISK
1 Caldari Cruiser Vessel (cruiser)
1 Gallente Cruiser Vessel (cruiser)
1 Minmatar Cruiser Vessel (cruiser)
5 Gallente Frigate Vessel (cruiser)
5 Minmatar Frigate Vessel (cruiser)

Reinforcement wave 1:

3 State Bushi (cruiser)
2 State Dogo (cruiser)
4 State Shukuro Shinai (frigate)
1 State Shukuro Shuriken (frigate)
  • The guards are friendly unless fired upon. After dropping of Kipo “Foxfire” Tekira at the Cilis Leglise‟s Headquarters structure the acceleration gate to the next stage will appear.
  • Moments after the agent message the Cilis Leglise‟s Headquarters structure will explode, all guards will disappear, this triggers spawning of reinforcement wave 1 which are hostile ships.

Deadspace stage 2 guards:

3 State Shukuro Shinai (frigate)
1 State Shukuro Shuriken (frigate)
1 Taibu State Shuriken (frigate)
1 Taibu State Yari (frigate)

Reinforcement wave 1:

1 State Shukuro Buke (cruiser)
2 State Shukuro Choji (destroyer)
1 State Shukuro Kamikazi (destroyer)
1 State Shukuro Shinai (frigate)
2 State Shukuro Shuriken (frigate)

Reinforcement wave 2:

1 State Kerai (battlecruiser)
2 State Shukuro Choji (destroyer)
2 State Shukuro Shinai (frigate)
1 Tabu State Tachi (frigate)
  • Destroying the Tabu State Yari frigate triggers spawning of reinforcement wave 1.
  • Destroying the State Shukuro Buke cruiser triggers spawning of reinforcement wave 2.
  • Destroying the State Kerai battlecruiser makes the Caldari Storage Warehouse structure appear in which you will find the torture log holoreel

Mission 9b - Smoke and Mirrors

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Complete remotely: Yes

Objective: Meet with Eroma Eralen and follow his instructions.

Deadspace stage 1 guards:

None.

Reinforcement wave 1-3:

1 Pithoriate (cruiser)
5 Pithoriate (frigate)
  • When getting within 4 km of the Guristas Warehouse structure, it will disappear and reinforcement wave 1 will spawn in its place.
  • After destroying all ships in that group another Guristas Warehouse structure will appear.
  • Get within 4 km of that, it will disappear and reinforcement wave 2 will spawn in its place.
  • Destroying all ships in that group will make another Guristas Warehouse structure appear
  • Get within 4 km of the new Guristas Warehouse structure and it will disappear and reinforcement wave 3 will spawn in its place.
  • Destroying all ships in that group will make another Guristas Warehouse structure appear.
  • Destroy this new Guristas Warehouse structure and Eroma Eralen will spawn in person.
  • Move close to Eroma Eralen and you will receive a message and Eroma Eralen will disappear shortly after and the mission is marked as complete.

You can remotely complete this mission and remotely accept the next while still in space.

Mission 10b - Foxfire

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can accept remotely

Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.

Deadspace entry point guards:

None.

Deadspace stage 1 guards:

12 Guristas Sentry Gun (sentry gun) 20000 ISK
  • Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.

Deadspace stage 2 guards:

2 Caldari Light Missile Battery (missile battery) 25000 ISK
2 Caldari Point Defense Battery (missile battery) 10000 ISK
1 Caldari Stasis Tower (stasis tower) 35000 ISK

Reinforcement wave 1:

1 Caldari Navy Destroyer (destroyer)
3 Caldari Navy Frigate (frigate)

Reinforcement wave 2:

2 Caldari Navy Cruiser (cruiser)
3 Caldari Navy Frigate (frigate)
  • Reinforcement wave 1 will spawn a shortly after you enter the stage.
  • Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
  • Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
  • Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.

Mission 11b - Spy Games

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes

Objective: Provide 1 Correspondence Log KL-513 (0.5 m3) to agent.

Deadspace entry point guards:

1 Eroma Eralen (battlecruiser)
  • Eroma only turns hostile when you get closer to him.
  • Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction.

Deadspace stage 1 guards:

1 Quebec Squadron (cruiser)
1 Romeo Squadron (cruiser)
1 Sierra Squadron (cruiser)
1 Tango Squadron (cruiser)
3 Alpha Squadron (frigate)
3 Bravo Squadron (frigate)
3 Charlie Squadron (frigate)
3 Delta Squadron (frigate)
3 Echo Squadron (frigate)
3 Foxtrot Squadron (frigate)
3 Golf Squadron (frigate)
3 Hotel Squadron (frigate)
3 India Squadron (frigate)
3 Juliet Squadron (frigate)
3 Kilo Squadron (frigate)
3 Lima Squadron (frigate)
3 Mike Squadron (frigate)
3 November Squadron (frigate)
3 Oscar Squadron (frigate)
3 Papa Squadron (frigate)
  • The guards are friendly unless fired upon. Dont fire on them and they will let you pass??? need to confirm this!

Deadspace stage 2 guards:

None.

Reinforcement waves (each squadron is a wave):

1 Quebec Squadron (cruiser)
1 Romeo Squadron (cruiser)
1 Sierra Squadron (cruiser)
1 Tango Squadron (cruiser)
3 Mike Squadron (destroyer)
3 November Squadron (destroyer)
3 Oscar Squadron (destroyer)
5 Alpha Squadron (frigate)
5 Bravo Squadron (frigate)
5 Charlie Squadron (frigate)
5 Delta Squadron (frigate)
5 Echo Squadron (frigate)
5 Foxtrot Squadron (frigate)
4 Golf Squadron (frigate)
4 Hotel Squadron (frigate)
4 India Squadron (frigate)
4 Juliet Squadron (frigate)
4 Kilo Squadron (frigate)
4 Lima Squadron (frigate)
  • The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure. You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky), blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction.


Final Notes

At the end of Mission 7 you should have a nice reward:

  • Reward: 1 Dread Guristas ECM Multispectral Jammer

At the end of Mission 11b or 12a you should have your final mission reward:

  • Reward: 1 one run Gila blueprint copy + Guristas Pirates faction standing

Be careful getting your loot out. It was a lot of work to get through all this and it would be a pity to lose your =rewards on your way back to highsec.

External Links/Guides

Complete Guide on EVE Files

EVE-Survival

EVElopedia