User:Adrien claremont

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Icon timer capsuleer.png The EVE University NullSec Campus does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page is to serve as a reference for new members to the Campus and to inform them on the recommended skills to conduct Fleet roles or activities safely within Syndicate


There are no Mandated Skills!

On the off chance you did not notice the banner at the top of the page, THERE ARE NO MANDATED SKILLS required to join the NSC. Anyone in E-Uni can join the NSC, at any time. What this page seeks to do is to provide a road map for players, many of which are new to the game, to train the appropriate skills to fly T1 Frigates, Destroyers and Cruisers within NSC fleets so that members of the campus can gain the maximum enjoyment out of their time with us. This is a not a perfect skill plan to make you perfect pilot, nor is it specific to any doctrine. You do not need to follow it rigidly and it is highly likely that the majority of players will already have most of these skills trained already.

There are three parts to this plan

  • The Complete Newbro - This short train will get you into a well fit, solid Fleet Tackle role allowing members to take part in any and every NSC fleet.
  • The Basic Skills - These skills will round off a pilots skill set and allow them to competently fly T1 Frigates and Destroyers.
  • The Recommended Skills - These skills will move the pilot into T1 cruisers with an appropriate T2 tank.

Again, these skills are NOT MANDATED. They are a guideline for those pilots who are unsure of how to train their skills effectively.

Complete Newbro

The role of Fleet Tackle is a quick and easy way for new campus members to play an active part in NSC Fleets. The Skill requirements are so short that, if you choose to fly with meta 4 modules rather than the T2 fits below, you do not need to train any skills at all. You will notice that these fits do not have any Turrets fitted. You job as the Fleet Tackler is to get into the field and use your Warp Disruptor on a target long enough for the Fleet to kill them off. By not having weapons fitted, this allows for additional fitting space to be freed up and used to support your tank, thereby improving your survivability, which gives the fleet overall more time to kill the target.

Total training time ~ 3 Days, 21 Hours, 20 mins

Gallente Fleet Tackle
Atron: Gallente Fleet Tackle
EFT
[Atron, Gallente Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II

Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
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Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Caldari Fleet Tackle
Condor: Caldari Fleet Tackle
EFT
[Condor, Caldari Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Shield Extender II

Nanofiber Internal Structure II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Amarr Fleet Tackle
Executioner: Amarr Fleet Tackle
EFT
[Executioner, Amarr Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Minmitar Fleet Tackle
Slasher: Minmitar Fleet Tackle
EFT
[Slasher, Minmitar Fleet Tackle]

5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Basic Skills

The basic skill plan below is a broad collection of skills from all areas, designed to round off a pilots skills to allow them to fly both T1 Frigates and Destroyers, of their own race, comfortably. It does not need to be completed in any particular order, however it is recommended that all the skills are completed before moving onto T1 Cruisers to aid in your survivability. T1 Cruisers can be costly to the newbro, so we want to ensure that campus members have a solid skillset behind them before progressing into them. All of these Basic Skills can be train by Alpha Clones, however the time taken to complete the plan will be twice as long due to the accelerated training that Omega Clones receive. For Alpha Clones, you will be restricted to only training weapon systems appropriate to your racial ships. Alpha Clones of all races can train the Turret skills, however there is a split between Drone and Missile skills.

  • Drones - Amarr and Gallente
  • Missiles - Caldari and Minmatar
Icon cogs.png Core skills Icon cog.png Utility skills Icon shield glow.png Tanking skills Icon ship.png Ship skills Icon gunnery turret.png Gunnery skills Icon missiles.png Missile skills Icon drones.png Drone skills
~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours

Advanced Weapon Upgrades I
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades III
Weapons Upgrades IV

Electronic Warfare IV
Long Range Targeting III
Propulsion Jamming III
Signature Analysis III
Target Management III

Mechanics IV
Repair Systems IV
Shield Compensation III
Shield Management III
Shield Operation IV
Tactical Shield Manipulation III

Acceleration Control III
<racial> Destroyer III
Evasive Maneuvring III
<racial> Frigate IV
High Speed Maneuvring III
Navigation IV
Spaceship Command IV
Warp Drive Operation III

Controlled Bursts III
Motion Prediction III
Rapid Firing III
Sharpshooter III
Surgical Strike III
Trajectory Analysis III

Missile Launcher Operation IV
Light Missiles III
Missile Bombardment III
Missile Projection II
Rapid Launch III
Rockets III
Target Navigation Prediction III
Warhead Upgrades III

Drone Avionics III
Drone Durability III
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drones V
Light Drones IV

~ x days, x hours and x minutes worth of training in total (~ x million skillpoints)

Recommended Skills

Icon cogs.png Core skills Icon cog.png Utility skills Icon shield glow.png Tanking skills Icon ship.png Ship skills Icon gunnery turret.png Gunnery skills Icon missiles.png Missile skills Icon drones.png Drone skills
~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours ~ X days and X hours

Advanced Weapon Upgrades IV
Capacitor Management IV
Capacitor Systems Operation V
CPU Management V
Electronics Upgrades IV
Energy Grid Upgrades IV
Power Grid Management V
Weapons Upgrades V

Electronic Warfare IV
Long Range Targeting IV
Propulsion Jamming IV
Sensor Linking IV
Signature Analysis IV
Target Management IV
Target Painting III
Weapon Disruption III

Armor Layering III
EM Armor Compensation III
EM Shield Compensation III
Explosive Armor Compensation III
Explosive Shield Compensation III
Hull Upgrades V
Kinetic Armor Compensation III
Kinetic Shield Compensation III
Mechanics V
Remote Armor Repair Systems III
Repair Systems IV
Shield Compensation IV
Shield Management V
Shield Operation V
Tactical Shield Manipulation IV
Thermal Armor Compensation III
Thermal Shield Compensation III

Acceleration Control IV
Afterburner IV
<racial> Cruiser III
Evasive Maneuvring IV
High Speed Maneuvring IV
Navigation V
Spaceship Command V
Warp Drive Operation IV

Controlled Bursts IV
Gunnery V
<racial> Medium Turret III
Motion Prediction Iv
Rapid Firing IV
Sharpshooter IV
<racial> Small Turret IV
Surgical Strike IV
Trajectory Analysis IV

Missile Launcher Operation IV
Light Missiles III
Missile Bombardment III
Missile Projection II
Rapid Launch III
Rockets III
Target Navigation Prediction III
Warhead Upgrades III

Amarr Drone Specialization I
Advanced Drone Avionics III
Caldari Drone Specialization I
Drone Avionics IV
Drone Durability IV
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Gallente Drone Specialization I
Heavy Drone Operation IV
Light Drone Operation V
Medium Drone Operation IV
Minmatar Drone Specialization I

~ x days, x hours and x minutes worth of training in total (~ x million skillpoints)


Derpatron
Atron: Derpatron
EFT
[Atron, Derpatron]
Modal Light Ion Particle Accelerator I, Antimatter Charge S
Modal Light Ion Particle Accelerator I, Antimatter Charge S
Modal Light Ion Particle Accelerator I, Antimatter Charge S

5MN Cold-Gas Enduring Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier

Type-D Restrained Reinforced Bulkheads
Type-D Restrained Overdrive Injector
IFFA Compact Damage Control

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I



Antimatter Charge S x1

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • When fitting skills allow the Energy Neutralizer Small Gremlin Compact Energy Neutralizer should be fitted in the remaining high-slot.
  • Total cost when fit is approximately 3.4M ISK, however you can downgrade the turrets to a lower meta to reduce the cost.


Recommended skill list

The NSC does not mandate any particular set of skills for flying with us.

However, for maximum enjoyment, we recommend that you have at least the skills to sustain yourself (for example, anomalies, signatures, ratting, or planetary interaction). Mining is a highly dangerous activity, because of the high traffic of our local area of Syndicate, so do so at your own risk.

We also suggest that you be able to fly two or three classes of ships well for at least one race, so that you can engage a variety of targets and effectively participate in fights. Generally, this means the following skills and/or certificates:

  • Fitting skills 4+ (Core Fitting Standard Certificate)
  • Capacitor skills 4+ (Core Capacitor Standard Certificate)
  • Hull Upgrades 4+, for utilizing your lowslots effectively
  • Racial Frigate 4+ for at least one race
  • Racial Destroyer 4+ for at least one race
  • Racial Cruiser 3+ for at least one race
  • Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons)
  • Ability to fit T2 armor or shield tank, as preferred by your race
  • Electronic warfare skills at 3 for your race's preferred EWAR type
Icon cogs.png Core skills Icon cog.png Utility skills Icon gunnery turret.png Gunnery skills Icon ship.png Ship skills Icon drones.png Drone skills
~ 10 days and 4 hours ~ 8 days and 1 hour ~ 19 days and 3 hours ~ 4 days and 22 hours ~ 12 days and 20 hour

Mechanics IV
Weapon Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Shield Operation IV [1]
Shield Management III
Shield Upgrades IV [2]
Hull Upgrades IV [3]

Signature Analysis IV
Long Range Targeting IV
Target Management IV
Propulsion Jamming III [4]
Tactical Shield Manipulation IV
EM Shield Compensation III

Gunnery V
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Trajectory Analysis IV
Controlled Bursts IV [5]
Small <racial> Turret III [6]
Medium <racial> Turret III
Large <racial> Turret III

Spaceship Command IV
<racial> Frigate III [6]
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
<racial> Battleship III
Warp Drive Operation III
Evasive Maneuvering III

Drones V
Light Drone Operation V
Amarr Drone Specialization III [7]
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drone Avionics III
Drone Durability I [8]
Repair Drone Operation II [8]
Shield Emission Systems III [8]

~ 55 days, 2 hours and 19 minutes worth of training in total (~ 2,7 million skillpoints)
  1. ^ Shield Operation IV is required for the EM Shield Compensation skill.
  2. ^ Shield Upgrades IV is required for the EM Ward Amplifier II module.
  3. ^ Hull Upgrades IV is required to fit the Damage Control II module.
  4. ^ Propulsion Jamming is needed to use a stasis webifier module.
  5. ^ Controlled Bursts is needed to lower the cap usage of all hybrid and energy turrets, but useless for projectiles as they do not use cap to fire.
  6. ^ a b <racial> Frigate III and Small <racial> Turret III are starter skills you normally have, but are included in case you have to cross-train out of your initial race.
  7. ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones, but train it as soon as possible.
  8. ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission Systems III is required to use shield maintenance drones. If you have room for heavies they require Repair Drone Operation III.