Difference between revisions of "User:Christopher Nolm/Armor Training Fleet"

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Line 11: Line 11:
 
| fitName=Forward Booster T2
 
| fitName=Forward Booster T2
 
| fitID=Forward-Booster-T2
 
| fitID=Forward-Booster-T2
| low1name=Armor Explosive Hardener II
+
| low1name=True Sansha Energized Explosive Membrane
| low1typeID=11646
+
| low1typeID=14084
 
| low2name=1600mm Steel Plates II
 
| low2name=1600mm Steel Plates II
 
| low2typeID=20353
 
| low2typeID=20353
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| low3typeID=11269
| low4name=Armor Thermal Hardener II
+
| low4name=Corelum C-Type Energized Thermal Membrane
| low4typeID=11648
+
| low4typeID=18807
 
| low5name=Drone Damage Amplifier II
 
| low5name=Drone Damage Amplifier II
 
| low5typeID=4405
 
| low5typeID=4405
 
| low6name=Damage Control II
 
| low6name=Damage Control II
 
| low6typeID=2048
 
| low6typeID=2048
| low7name=Armor Kinetic Hardener II
+
| low7name=Corpum C-Type Energized Kinetic Membrane
| low7typeID=11644
+
| low7typeID=18833
 
| mid1name=10MN Afterburner II
 
| mid1name=10MN Afterburner II
 
| mid1typeID=12058
 
| mid1typeID=12058
Line 31: Line 31:
 
| mid3name=Medium Cap Battery II
 
| mid3name=Medium Cap Battery II
 
| mid3typeID=3496
 
| mid3typeID=3496
| mid4name=Sensor Booster II
+
| mid4name=Sensor Booster II, Scan Resolution Script
 
| mid4typeID=1952
 
| mid4typeID=1952
 +
| charge1name=Scan Resolution Script x2
 +
| charge1typeID=29011
 
| high1name=Armor Command Burst II, Armor Energizing Charge
 
| high1name=Armor Command Burst II, Armor Energizing Charge
 
| high1typeID=43552
 
| high1typeID=43552
| charge1name=Armor Energizing Charge x601
+
| charge2name=Armor Energizing Charge x601
| charge1typeID=42832
+
| charge2typeID=42832
 
| high2name=Armor Command Burst II, Armor Reinforcement Charge
 
| high2name=Armor Command Burst II, Armor Reinforcement Charge
 
| high2typeID=43552
 
| high2typeID=43552
| charge2name=Armor Reinforcement Charge x601
+
| charge3name=Armor Reinforcement Charge x601
| charge2typeID=42834
+
| charge3typeID=42834
 
| high3name=Skirmish Command Burst II, Interdiction Maneuvers Charge
 
| high3name=Skirmish Command Burst II, Interdiction Maneuvers Charge
 
| high3typeID=43556
 
| high3typeID=43556
| charge3name=Interdiction Maneuvers Charge x601
+
| charge4name=Interdiction Maneuvers Charge x601
| charge3typeID=42839
+
| charge4typeID=42839
 +
| high4name=Auto Targeting System I
 +
| high4typeID=1182
 +
| high5name=Auto Targeting System I
 +
| high5typeID=1182
 
| rig1name=Medium Anti-EM Pump I
 
| rig1name=Medium Anti-EM Pump I
 
| rig1typeID=30999
 
| rig1typeID=30999
Line 61: Line 67:
 
| drone5name=Medium Armor Maintenance Bot I x5
 
| drone5name=Medium Armor Maintenance Bot I x5
 
| drone5typeID=23709
 
| drone5typeID=23709
| charge4name=Targeting Range Script x1
+
| charge5name=Targeting Range Script x1
| charge4typeID=29009
+
| charge5typeID=29009
| charge5name=Scan Resolution Script x1
 
| charge5typeID=29011
 
 
| charge6name=ECCM Script x1
 
| charge6name=ECCM Script x1
 
| charge6typeID=41155
 
| charge6typeID=41155
Line 73: Line 77:
 
| charge9name=Rapid Deployment Charge x600
 
| charge9name=Rapid Deployment Charge x600
 
| charge9typeID=42840
 
| charge9typeID=42840
| high4name=open
 
| high5name=open
 
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
 
| notes=
 
| notes=
 
| showNOTES=N
 
| showNOTES=N
| difficulty=2
+
| difficulty=1
 
| warsop=A
 
| warsop=A
 
| warsopReason=
 
| warsopReason=
 
| version=LATEST
 
| version=LATEST
| showTOC=N
+
| showTOC=Y
| shipDNA=16233:11646;1:20353;1:11269;1:11648;1:4405;1:2048;1:11644;1:12058;1:4871;1:3496;1:1952;1:43552;2:42832;601:42834;601:43556;1:42839;601:30999;1:43896;2:2185;4:2456;2:2478;4:23707;5:23709;5:29009;1:29011;1:41155;1:42833;600:42838;600:42840;600::
+
| shipDNA=16233:14084;1:20353;1:11269;1:18807;1:4405;1:2048;1:18833;1:12058;1:4871;1:3496;1:1952;1:29011;2:43552;2:42832;601:42834;601:43556;1:42839;601:1182;2:30999;1:43896;2:2185;4:2456;2:2478;4:23707;5:23709;5:29009;1:41155;1:42833;600:42838;600:42840;600::
 
| fleetup=
 
| fleetup=
 
| alphacanuse=N
 
| alphacanuse=N
Line 92: Line 94:
 
| fitName=Forward Booster T1
 
| fitName=Forward Booster T1
 
| fitID=Forward-Booster-T1
 
| fitID=Forward-Booster-T1
| low1name=Armor Explosive Hardener II
+
| low1name=True Sansha Energized Explosive Membrane
| low1typeID=11646
+
| low1typeID=14084
 
| low2name=1600mm Steel Plates II
 
| low2name=1600mm Steel Plates II
 
| low2typeID=20353
 
| low2typeID=20353
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| low3typeID=11269
| low4name=Armor Thermal Hardener II
+
| low4name=Corelum C-Type Energized Thermal Membrane
| low4typeID=11648
+
| low4typeID=18807
 
| low5name=Drone Damage Amplifier II
 
| low5name=Drone Damage Amplifier II
 
| low5typeID=4405
 
| low5typeID=4405
 
| low6name=Damage Control II
 
| low6name=Damage Control II
 
| low6typeID=2048
 
| low6typeID=2048
| low7name=Armor Kinetic Hardener II
+
| low7name=Corpum C-Type Energized Kinetic Membrane
| low7typeID=11644
+
| low7typeID=18833
 
| mid1name=10MN Afterburner II
 
| mid1name=10MN Afterburner II
 
| mid1typeID=12058
 
| mid1typeID=12058
Line 126: Line 128:
 
| charge3name=Interdiction Maneuvers Charge x601
 
| charge3name=Interdiction Maneuvers Charge x601
 
| charge3typeID=42839
 
| charge3typeID=42839
 +
| high4name=Auto Targeting System I
 +
| high4typeID=1182
 +
| high5name=Auto Targeting System I
 +
| high5typeID=1182
 
| rig1name=Medium Anti-EM Pump I
 
| rig1name=Medium Anti-EM Pump I
 
| rig1typeID=30999
 
| rig1typeID=30999
Line 154: Line 160:
 
| charge9name=Rapid Deployment Charge x600
 
| charge9name=Rapid Deployment Charge x600
 
| charge9typeID=42840
 
| charge9typeID=42840
| high4name=open
 
| high5name=open
 
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
Line 164: Line 168:
 
| warsopReason=
 
| warsopReason=
 
| version=LATEST
 
| version=LATEST
| showTOC=N
+
| showTOC=Y
| shipDNA=16233:11646;1:20353;1:11269;1:11648;1:4405;1:2048;1:11644;1:12058;1:4871;1:3496;1:1952;1:42526;2:42832;601:42834;601:42530;1:42839;601:30999;1:43896;2:2185;4:2456;2:2478;4:23707;5:23709;5:29009;1:29011;1:41155;1:42833;600:42838;600:42840;600::
+
| shipDNA=16233:14084;1:20353;1:11269;1:18807;1:4405;1:2048;1:18833;1:12058;1:4871;1:3496;1:1952;1:42526;2:42832;601:42834;601:42530;1:42839;601:1182;2:30999;1:43896;2:2185;4:2456;2:2478;4:23707;5:23709;5:29009;1:29011;1:41155;1:42833;600:42838;600:42840;600::
 
| fleetup=
 
| fleetup=
 
| alphacanuse=N
 
| alphacanuse=N

Revision as of 21:10, 5 March 2017

Fittings

Booster Ships

Heavy Tackle/Neuting Ships

Damage Dealers

Logi

EWAR

Tackle

Tactics

The fleet is a brawling armor fleet. The fleet is built around two boosting ships. The forward booster would be flown by the FC and is deliberately has no weapons so that the FC can concentrate on managing the fleet. The forward booster goes as far forward as possible and tries to draw fire as it has the best resistances and tank. The rear booster position is about 30 km behind the forward booster but may need to move forward if DD/Heavy tackler stray out of range of the logi. The rear booster would apply damage at range and would also provide intel to the FC using the ship scanner. The logi will anchor on the rear booster. The heavy tackler/neuter follows the primary calls to disable the primary and is also the drone bunny. The heavy tackler is a priority for the logi wing. DD pilots would orbit the primary directly. The frigate tackle and frigate ewar would follow normal tactics for their ship. Ewar pilots that are not confident can anchor on the rear booster.

Given ideal circumstances when warping into a fleet, the forward booster, heavy tackle, DD, tackle frigates would warp in first at zero. The rear booster, logi and ewar would warp in at range a few seconds after that. Logi would immediately land reps before setting up the cap chain.