Difference between revisions of "User:Drebin 679/Sandbox 2"

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(Swapped to being a mockup on proposed changes to all ship pages to add links to zKillboard and Eveworkbench.)
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''Drebin 679 Sandbox 2 - T3C Subsystem stat tables ([[Loki]], [[Legion]], [[Proteus]])''
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''Drebin 679 Sandbox 2 - ShipArticle external links mockup''
  
= Loki =
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
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* leave/misstype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
 +
------------------------------------------------------------->
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| shipid=594
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| shipimg=Incursus.jpg
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| shipname=Incursus
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| caption=Incursus
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| class=Frigate
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| grouping=Standard Frigates
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| hulltype=Incursus Class
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| faction=Gallente Federation
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| race=Gallente
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| roles=Close Range Brawler
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| variations={{Ship|Ishkur}},{{Ship|Enyo}}
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| tech=
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=45 MW
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| cpu=135 tf
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| capacitor=370 GJ
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| highs=3
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| turrets=3
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| launchers=0
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| mediums=3
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| lows=4
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| mass=1,028,000 kg
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| volume=29,500 m&#179;
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| cargohold=165 m&#179;
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| extrahold=
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| extraholdtype=
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| dronebay=5 m&#179;
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| bandwidth=5 Mbit/sec
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| info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
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| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br>
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| structurehp=500 HP
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| shieldhp=400 HP
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| shieldem=0
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| shieldexp=50
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| shieldkin=40
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| shieldtherm=20
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| armorhp=450 HP
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| armorem=50
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| armorexp=10
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| armorkin=35
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| armortherm=35
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| maxvelocity=340 m/sec
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| inertia=3.15
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| warpspeed=5 AU/s
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| warptime=4.49 s
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| targetrange=30.00 km
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| sigradius=42 m
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| maxlockedtargets=4
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| sensortype=Magnetometric
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| sensorvalue=9 points
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| scanres=600 mm
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| reqskills=*{{RequiredSkill|Gallente Frigate|I}}
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**{{RequiredSkill|Spaceship Command|I}}
  
==Subsystems==
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| totaltraintime=25m 0s
 
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  | forumlinks=
Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
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  | wikireferences=
 
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  | externallinks=[https://zkillboard.com/ship/594/ Incursus on zKillboard]<br>[https://www.eveworkbench.com/fitting/594 Incursus on Eveworkbench]
==== Core ====
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| highlights1=
 
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  | highlights2=
{| class="wikitable collapsible collapsed"
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| highlights3=
! Name !! Minmatar Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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  | highlights4=
|-
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
| [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Augmented Nuclear Reactor}}''' || 5% bonus to capacitor recharge time<br>3% bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity
 
|-
 
| [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution ||  || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
 
|-
 
| [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Immobility Drivers}}''' || <b>25%</b> bonus to Stasis Webifier optimal range<br><b>10%</b> bonus to the benefits of overheating Stasis Webifier modules<br><b>5%</b> reduction in module damage from overheating ||  || +3 Mid Slots, +1 Low Slot
 
|}
 
 
 
==== Defensive ====
 
 
 
{| class="wikitable collapsible collapsed"
 
! Name !! Minmatar Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters ||  || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
 
|-
 
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners ||  || +2 Mid Slots, +2 Low Slots<br>+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
 
|-
 
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
 
|}
 
 
 
==== Offensive ====
 
 
 
{| class="wikitable collapsible collapsed"
 
! Name !! Minmatar Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
| [[File:Icon_offensive_subsystem.png|32px|link=]]  '''{{co|wheat|Launcher Efficiency Configuration}}''' || <b>10%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>5%</b> bonus to Heavy Missile and Heavy Assault Missile velocity<br><b>5%</b> bonus to missile explosion velocity || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br>+150 PWG, +150 CPU<br>+40mbit Drone Bandwidth, +40m3 Drone Bay
 
|-
 
| [[File:Icon_offensive_subsystem.png|32px|link=]]  '''{{co|wheat|Projectile Scoping Array}}''' || <b>17.5%</b> bonus to Medium Projectile Turret damage<br><b>10%</b> bonus to Medium Projectile Turret optimal range and falloff<br><b>7.5%</b> bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay
 
|-
 
| [[File:Icon_offensive_subsystem.png|32px|link=]] '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
 
|}
 
 
 
==== Propulsion ====
 
 
 
{| class="wikitable collapsible collapsed"
 
! Name !! Minmatar Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity ||  || +2 Low Slots
 
|-
 
| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 
|-
 
| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty ||  || +2 Mid Slots
 
|}
 

Revision as of 07:35, 2 June 2020

Drebin 679 Sandbox 2 - ShipArticle external links mockup


EVE University Database
 
Ship Database
Incursus
Incursus
Gallente Federation
Gallente Federation
Standard Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ishkur
Ishkur.jpg
CornerT2s.png
Ishkur
Assault Frigates Incursus Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png170 tf
Icon velocity.png308 m/sec
Icon capacity.png165 m³
,Enyo
Enyo.jpg
CornerT2s.png
Enyo
Assault Frigates Incursus Class
Icon hi slot.png5 (1/4) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png50 MW Icon cpu.png155 tf
Icon velocity.png306 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
135 tf
Capacitor
capacitor
370 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
340 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,028,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50