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Revision as of 18:28, 3 September 2019

This article is a stub. You can help the UniWiki by expanding it.

Reactions are processes through which moon ores and gases are turned into intermediate products necessary for the manufacture of Boosters, T2 items/hulls, or T3 items/hulls. Each reaction requires a Reaction Formula, which work similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in Refineries that have the relevant reactor module installed.


Reaction Process

Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e. not in high security space). Reactors come in three variants and support the following types of reactions:

  • Standup Biochemical Reactor I - Allows reactions of k-space cosmic signature gases to create chemicals used in the production of Boosters.
  • Standup Composite Reactor I - Enables reactions with moon ores to create materials needed as part of the T2 production supply chain.
  • Standup Hybrid Reactor I - Supports reactions involving w-space Fullerite gases to create intermediate products for T3 item and ship production.

These reactor modules can be rigged for material and time efficiency using T1 or T2 rigs, though it should be noted that the rigs are specific to the type of reactor module, providing bonuses only for that type of reaction. When searching for a suitable refinery, look in the Facility tab of the Industry window and mouse over facilities that show up in the Reactions column. Look for a facility that supports (and ideally provides bonuses for) the specific type of reaction you wish you run.


T3 Refinery Lookup.png


Note the system cost index: this will impact the job cost. In this screen capture the facility is bonused, but not for Hybrid reactions, though it is able to run Hybrid reactions. The System cost index for reactions is calculated based on all reactions done in the refinery's system, not just on Hybrid reactions.

Again, be sure to take reaction formulae and materials to a structure that is capable of running that kind of reaction. Commonly, structures will only be constructed to accept one type of reaction, often with bonuses for that type. For instance, a structure that is capable of running Hybrid reactions may not be able to handle biochemical or composite reactions. Look carefully at your structure browser results before driving expensive materials through dangerous space.

The process for any reaction is as follows:

  • Choose Reaction formula
  • Set number of runs
  • Set input & output location
  • Choose the proper wallet, if you have access to several
  • Press Start
  • After run time has passed, press deliver


T3 Reaction Interface.png


The pictured reaction creates Carbon-86 Epoxy Resin from Fullerite-C320, Fullerite-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. Note that the Carbon Polymer reaction formula in the picture is a composite reaction.

Skills

The relevant skills for reactions are as follows:

  • Reactions (1x): 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production.
  • Mass Reactions (2x): One additional reaction slot per Level (from the one slot base allowance).
  • Advanced Mass Reactions (8x): One additional reaction slot per level (for a maximum of 11 with both skills at 5).
  • Remote Reactions (3x): Ability to start or deliver reactions at a distance, 5 jumps per level.

The related Drug Manufacturing (2x) skill allows the manufacture of Boosters using the manufacturing interface, not the reactions interface.


Hybrid Polymer Reactions

This is the process by which the fullerite gases mined in wormhole space are transformed into Hybrid Polymers, which can themselves be transformed into Hybrid Tech Components in the manufacture of T3 ships. In addition to fullerite gases, these reactions also require the appropriate type of fuel blocks and minerals from standard asteroid ores.

After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.


Materials

  • Polymer Reaction Formulae are seeded on the NPC market under Reactions > Polymer Reactions. As with other reaction formulae these cannot be researched.
  • Fullerites are obtained by harvesting gas sites in w-space. See Fullerenes for more details. Fullerites are very bulky and shipping large quantities of these gases may become challenging.
  • Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space). Compared to Tech 2 manufacturing, very little minerals are actually required to manufacture Tech 3 ships and subsystems.
  • Fuel blocks are also required. These can be manufactured from ice and PI commodities or purchased on the market.

Hybrid Reaction Formulae

Hybrid reactions are organized as follows, with 100 units of each Fullerite gas required as inputs, along with 5 of the appropriate fuel blocks:

Formula Fuel Block Input Gas Input Gas Mineral
Veldspar C3-FTM Acid Helium Fullerite-C84 Fullerite-C540 80 Megacyte
Scordite Carbon-86 Epoxy Resin Nitrogen Fullerite-C32 Fullerite-C320 30 Zydrine
Pyroxeres Fullerene Intercalated Graphite Hydrogen Fullerite-C60 Fullerite-C70 600 Mexallon
Plagioclase Fulleroferrocene Oxygen Fullerite-C60 Fullerite-C50 1k Tritanium
Omber Graphene Nanoribbons Nitrogen Fullerite-C28 Fullerite-C32 400 Nocxium
Kernite Lanthanum Metallofullerene Oxygen Fullerite-C70 Fullerite-C84 200 Nocxium
Jaspet Methanofullerene Hydrogen Fullerite-C70 Fullerite-C72 300 Isogen
Hemorphite PPD Fullerene Fibers Hydrogen Fullerite-C60 Fullerite-C50 800 Pyerite
Hedbergite Scandium Metallofullerene Helium Fullerite-C72 Fullerite-C28 25 Zydrine


Biochemical Reactions

Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.

Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in cosmic signatures found in known space. These signatures only spawn in specific regions of New Eden. See Nebulae for some known nebula locations. These gases are distinct from the fullerene gasses found in wormholes, which are used to create T3 ships and subsystems.

Processing gas

Gas must be processed into pure booster material before the final product is created. This is done using reactors at a refinery structure.

Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.

Booster creation

Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.


Composite Reactions

Components are made using moon ores, and are used in T2 manufacturing. The basic procedure is as follows:

  • Step 1: Raw moon ore is processed into basic moon materials.
  • Step 2: Moon materials are reacted together (using the appropriate fuel blocks) in a composite reactor to form intermediate materials.
  • Step 3: Composite materials are formed from reactions involving multiple intermediate ingredients, again using the correct fuel blocks in a composite reactor.
  • Step 4: Advanced components are then manufactured just like any other T1 manufacturing process, using composite materials as inputs.

Intermediate Materials

Intermediate material reactions produce 200 units of product, consuming 100 units of each input required, plus 5 appropriate fuel blocks. Intermediate material reactions are organized as follows (note- the Unrefined variations are removed from this table):


Intermediate Fuel Block Input Input
Veldspar Caesarium Cadmide Oxygen Cadmium Caesium
Scordite Carbon Polymers Helium Hydrocarbons Silicates
Pyroxeres Ceramic Powder Hydrogen Evaporite Deposits Silicates
Plagioclase Crystallite Alloy Helium Cobalt Cadmium
Omber Dysporite Helium Mercury Dysprosium
Kernite Fernite Alloy Hydrogen Scandium Vanadium
Jaspet Ferrofluid Hydrogen Hafnium Dysprosium
Hemorphite Fluxed Condensates Oxygen Neodymium Thulium
Hedbergite Hexite Nitrogen Chromium Platinum
Gneiss Hyperflurite Nitrogen Vanadium Promethium
Dark Ochre Neo Mercurite Helium Mercury Neodymium
Spodumain Platinum Technite Nitrogen Platinum Technite
Crokite Promethium Mercurite Helium Mercury Promethium
Arkonor Rolled Tungsten Alloy Nitrogen Tungsten Platinum
Bistot Silicon Diborite Oxygen Evaporite Deposits Silicates
Bistot Solerium Oxygen Chromium Caesium
Bistot Sulfuric Acid Nitrogen Atmospheric Gases Evaporite Deposits
Bistot Thulium Hafnite Hydrogen Hafnium Thulium
Bistot Titanium Chromide Oxygen Chromium Titanium
Mercoxit Vanadium Hafnite Hydrogen Vanadium Hafnite

Composite Materials

Composite materials come in Amarr, Caldari, Gallente, and Minmatar flavours, with the icon coloured according to which race they 'belong' to. Like the other reactions, 100 units of each input are required, plus the appropriate 5 fuel blocks. However, the units produced varies, and some composite materials require three or four different intermediate inputs instead of the usual two. Composite reactions are organized as follows:


Composite Amount Produced Fuel Block Input Input Extra Input? Extra Input? Empire
Veldspar Crystalline Carbonide 10,000 Helium Crystallite Alloy Carbon Polymers NA NA Gallente
Scordite Fermionic Condensates 200 Helium Caesarium Cadmide Dysprosite Fluxed Condensates NA All
Pyroxeres Fernite Carbide 10,000 Hydrogen Fernite Alloy Ceramic Powder NA NA Amarr
Plagioclase Ferrogel 400 Hydrogen Hexite Hyperflurite Ferrofluid Prometium All
Omber Fullerides 3,000 Nitrogen Carbon Polymers Platinum Technite NA NA All
Kernite Hypersynaptic Fibers 750 Oxygen Vanadium Hafnite Solerium Dysprosite NA All
Jaspet Nanotransistors 1,500 Nitrogen Sulfuric Acid Platinum technite Neo Mercurite NA All
Hemorphite Nonlinear Metamaterials 300 Nitrogen Titanium Chromide Ferrofluid NA NA All
Hedbergite Phenolic Composites 2,200 Oxygen Silicon Diborite Caesarium Cadmide Vanadium Hafnite NA All
Gneiss Photonic Metamaterials 300 Oxygen Crystallite Alloy Thulium Hafnite NA NA All
Dark Ochre Plasmonic Metamaterials 300 Hydrogen Fernite Alloy Neo Mercurite NA NA All
Spodumain Sylramic Fibers 6,000 Helium Ceramic Powder Hexite NA NA All
Crokite Terahertz Metamaterials 300 Helium Rolled Tungsten Alloy Promethium Mercurite NA NA All
Arkonor Titanium Carbide 10,000 Oxygen Titanium Chromide Silicon Diborite NA NA Caldari
Bistot Tungsten Carbide 10,000 Nitrogen Rolled Tungsten Alloy Sulfuric Acid NA NA Minmatar

Reaction Reference Tables

The three different reaction types in the game each have multiple steps, and the spaghetti organization of the formula inputs and outputs can be very confusing. The tables and explanations presented above may be useful for players who are committed to using reactions in their everyday gameplay. However, as a guide for those new to reactions, the following two tables are provided to make some sense out of the chaos.

I found this, what do I do with it?

Besides simply selling the raw materials (in the case of ninja-huffed gas, for instance), or the materials a player receives from reprocessing moon ores, one could use reactions in the hopes that the additional profits would outweigh the isk and time costs required.

Biochemical Material Table

mytocerin


Hybrid Material Table

Material style="background:#222222;" Template:Vert header Cadmium Caesium Chromium Cobalt Dysprosium Evaporite Deposits Hafnium Hydrocarbons Mercury Neodymium Platinum Promethium Scandium Silicates Technetium Thulium Titanium Tungsten Vanadium
Veldspar Space Found 10,000 Helium Crystallite Alloy Carbon Polymers NA NA Gallente 10,000 Helium Crystallite Alloy Carbon Polymers NA NA Gallente Helium Crystallite Alloy Carbon Polymers NA NA Gallente
Scordite Caesarium Cadmide 200 Helium Caesarium Cadmide Dysprosite Fluxed Condensates NA All
Pyroxeres Carbon Polymers 10,000 Hydrogen Fernite Alloy Ceramic Powder NA NA Amarr
Plagioclase Ceramic Powder 400 Hydrogen Hexite Hyperflurite Ferrofluid Prometium All
Omber Crystallite Alloy 3,000 Nitrogen Carbon Polymers Platinum Technite NA NA All
Kernite Dysporite 750 Oxygen Vanadium Hafnite Solerium Dysprosite NA All
Jaspet Fernite Alloy 1,500 Nitrogen Sulfuric Acid Platinum technite Neo Mercurite NA All
Hemorphite Ferrofluid 300 Nitrogen Titanium Chromide Ferrofluid NA NA All
Hedbergite Fluxed Condensates 2,200 Oxygen Silicon Diborite Caesarium Cadmide Vanadium Hafnite NA All
Gneiss Hexite 300 Oxygen Crystallite Alloy Thulium Hafnite NA NA All
Dark Ochre Hyperflurite 300 Hydrogen Fernite Alloy Neo Mercurite NA NA All
Spodumain Neo Mercurite 6,000 Helium Ceramic Powder Hexite NA NA All
Crokite Platinum Technite 300 Helium Rolled Tungsten Alloy Promethium Mercurite NA NA All
Arkonor Promethium Mercurite 10,000 Oxygen Titanium Chromide Silicon Diborite NA NA Caldari
Bistot Prometium 10,000 Nitrogen Rolled Tungsten Alloy Sulfuric Acid NA NA Minmatar


Composite Material Table

Moon gas/metal


I want this, what do I need?

Once a player has a shiny new blueprint copy for a combat booster, a T3 cruiser, T2 projectile turret, etc., naturally the player will look to see how much the BPC can be sold for, or if it would be more profitable to build the item, either for sale or for use against gate guns. Viewing the blueprint in the industry window, the player is presented not with the usual standard asteroid ores or salvage materials. Instead, there are a variety of unfamiliar components and materials listed. The tables below present the raw materials required for construction, to help a player understand how feasible it is to attempt manufacturing.

Biochemical Finishing Table

Mytocerin


Hybrid Finishing Table

Fullerites


Composite Finishing Table